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Watchword
Big Quail Games Developer
Big Quail Games Publisher
Q3 2025 Release
Game News Posts: 2
🎹🖱️Keyboard + Mouse
Demo Patch v0.6.0

Demo Patch 0.6.0 - Bugfixes, Visual Polish, New Dictionary


*Old save files will be invalidated*

Added


- Tutorial is now automatically checked on your first launch of the game

- New Bigram Tag on pieces

- New text on carver encounter to let you know you can carve a bigram

- New visuals for hand

- New visuals & sfx for tray (hoping this will help people realize you can't put pieces back in the tray)

- New fireworks animation on win/round win

Changed


- Improved Options -> Main Menu -> Exit Flow. Should be harder to accidentally quit the game now

- Word helper labels now have arrows point in the direction of the word

- New Discard system. You can now discard piece when you are out discards to immediately apply the penalty. Drag and drop pieces onto the bag to discard them.

- New dictionary & Watchword filter (you can spell some swears now) More details are in the community Discord Server

Bugfixes


- Hopefully a fix for those seemingly random crashes when clicking on the Portal to go to the next trial.

- Duplicated metal pieces no longer "cross wires" and correctly swap independently

- Fixed buttons being focused when pressing "Tab" to toggle the Word Helper View

- Fixed a crash when you entered the greedy watchguard with enough money to completely pay him off

- Fixed a crash after you buy & sell E-Reader

- Fixed a weird shadow on the main tray

- Fixed some of the level BG particles from not emitting

- Fixed bug where an extreme high or negative score would make the trial total shake crazily

- Fixed patient Watchguard tooltip to include lowering draws per turn to 1

- Fixed a bug where getting 2 duplicate/destroy curses would leave an empty slot unable to be filled

Balance


- Legendary and Mythic drops are more rare

- Leafy house Rarity: Legendary => Mythic

- Buffed Wldstrm from 3 Marks => 5 Marks

- Torchbearer Rarity: Rare => Legendary


[ 2025-06-07 00:21:45 CET ] [ Original post ]

Let's talk about our game-breaking system

Let's talk a little bit about books in Watchword!


Books are the bread and butter of crazy synergies! They can COMPLETELY break the rules of the game and let you create new strategies. Certain books work well with others, some combo well with specific pieces, and some have high risk for high reward. In other roguelike games these might be considered your "relics". Typically in Watchword you can have 6 books at a time (although there are some ways to increase that number). Choose very wisely, but if you change your mind you can always sell your books at the shop for a reduced rate. Books come in multiple rarities ranging from Common to Mythic. Mythic books have a 1% chance to appear in the buy-brary (shop) so be ready to grab one if you see one!
Each book has a unique power. Here is a little preview of some of my favorites :)
- Slot Machine Manual Mk2 : Played G A M B L E pieces have a 1 in 3 Chance each to gain 2 Gold, score 3 amp, or do nothing - The Finalist: The Last letter of each word does not count toward the dictionary check. - Banana Brad: Repeated letters in a word trigger 1 additional time for each letter of the same kind.

Book FAQs:


Q: How many books will be in the final game? A: At least 100, I'm shooting for closer to 150 but likely will add more in updates as well. Q: How many books will be available in the free demo? A: Somewhere around 25-30 Q: Why don't you have more books that do something with "Words that mean X" or "Words about X" A: This is something I struggled with a lot in development. It's extremely difficult to do anything with words "meaning" something when developing a game. Take a look at the game Scribblenauts which is probably the best example I know of. They had to draw each and every item by hand. As for the functionality of each word, they have a clever "tags" system so similar items behave like others. For example anything with the "human" tag is susceptible to disease, scared of lions, etc. Our English dictionary in the game is >100,000 words and to be honest, I'm just one dude! I don't have the smarts or the time to make sure all words have meaning and that includes things like semantically related words. This is becoming a long winded answer, but an early prototype version of watchword used a language processing technique called "Word Embeddings" to try to have the ability to relate words together. At the end of the day, it was not a successful test. Different people had different ideas about what would should be considered related, so it felt like it took the strategy out of the game and replaced it with, "Hey let's guess if this computer things cat and dog are semantically related" Q: Do you read a lot? What are you reading? A: Not as much as I'd like to, but yes I do enjoy a good book series. Right now I'm reading The Way of Kings series by Brandon Sanderson


[ 2025-04-05 15:15:50 CET ] [ Original post ]


MINIMAL SETUP
  • OS: Ubuntu 18.04 or SteamOS
  • Processor: 2+ Cores. 2+ GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 2 GB available spaceAdditional Notes: Support for OpenGL 3.3
RECOMMENDED SETUP
  • OS: Ubuntu 18.04+ or SteamOS
  • Processor: AMD Ryzen 5 or betterMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM. NVIDIA GTX 970 or better
  • Storage: 2 GB available space

GAMEBILLET

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4.19$ (16%)
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2.40$ (90%)
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[ 1486 ]

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1.5$ (70%)
3.0$ (62%)
2.5$ (75%)
0.85$ (83%)
1.28$ (91%)
7.5$ (75%)
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MacGamestore

[ 1844 ]

1.99$ (89%)
21.99$ (27%)
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2.49$ (75%)

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