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RitualRX
Paden HouckDeveloper
Paden HouckPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
Beta 0.8.0

[u]This update modifies the game\'s version number! Previous save files will not be compatible and will be overwritten due to added story content![/u]

Additions

  • Added new levels:

    [list]
  • Pit Stop

    [/*]
[/*]
  • Added music:

    • First Strike by TRIPTIDON

      [/*]
    • Dead For Now by RudolVe

      [/*]
    [/*]
  • Added range/targeting indicators to the prowler\'s tail stab

    [/*]
  • Added outlines to enemies that you are targeting for execution

    [/*]
  • Reworked Prowler\'s special diveroll variant

    • Instead of being able to enter an execution immediately after landing from a diveroll (if you held the button down) the prowler now instantly starts an execution on an enemy they have just tackled, even if the dodgeroll hasn\'t finished.

      [/*]
    • This is to discourage dodgerolling repeatedly to knock down an entire room (as this led to uninteresting gameplay) but also increase the hit-and-run effectiveness of the Prowler.

      [/*]
    [/*]
  • Prowler can now scamper after a diverolling by holding the dive button

    • The scamper restricts movement but provides more forward speed to close distances with ranged or fleeing enemies.

      [/*]
    [/*]
  • Added trauma kits hidden in some of the longer levels + earlier levels, marked with green candles

    [/*]
  • Added dozens of new props, decals, etc. and integrated them across existing levels

    [/*]
  • Added new vehicle sprites and variants

    [/*]
  • Added updated placeholder textures for arcade cultists

    [/*]
  • Overhauled in-world character dialog to be inline with cutscene visuals

    [/*]
  • Added systems for narration in dialog cutscenes

    [/*]
  • Added new interactions/conversations with npcs in various levels

    [/*]
  • [/list]

    Changes

    • The contract folder now scrolls to the most recently completed contract

      [/*]
    • Updated rook\'s sprites to be more in line with his character portrait

      [/*]
    • Updated glass shattering sounds

      [/*]
    • Increased the rev speed of the chainsaw

      [/*]
    • Readjusted various level geometry to have larger pillars for more dynamic lines-of-sight

      [/*]
    • Added extra walls to fire escapes in Street Ripper to prevent unintentionally falling off the building

      [/*]
    • Removed the legacy titlecard info from Dead Drop

      [/*]
    • Changed the final level name

      [/*]
    • Updated the visuals for fencing

      [/*]
    • Adjusted the dialog in the tutorial level

      [/*]
    • Adjusted some dialog in the prologue

      [/*]
    • Increased the range of the Prowler\'s tail stab

      [/*]
    • Dodgerolling into an enemy now knocks them away from you

      [/*]
    • Increased the rate that combos reward blood slightly

      [/*]
    • Glass no longer repeatedly plays audio if a checkpoint is loaded and it has already been broken

      [/*]
    • When waking up in the diner as rook for the first time, the back door will be shut.

      [/*]
    • Reduced the timeout time for completing a dodgeroll (when failing to fully vault a low object, you should stand up sooner than previously and not appear to \'fly\')

      [/*]
    • Reduced the radius of the light on the neon bar item

      [/*]
    • Implemented new systems for randomizing flickering light patterns

      [/*]
    • Interactable items that are \'locked\' are no longer considered for interaction/ have their outline displayed

      [/*]
    • Adjusted timings of text appearing in dialog

      [/*]

    Fixes

    • Fixed choreomania not having a car spawn point

      [/*]
    • Fixed the car in deaddrop not switching types based on the played character

      [/*]
    • Fixed the prowler\'s cutscene after returning to the diner not continuing after taking the pills

      [/*]
    • Fixed being able to open the contract folder when initially waking up as rook

      [/*]
    • Dialog text should jump around less when being printed out

      [/*]
    • Dialog text no longer prints redundant spaces around tags (changing text styles)

      [/*]
    • Dialog text now considers line breaks as separators for words in addition to spaces

      [/*]
    • Fixed characters disabling collision with physics objects when knocked down or thrown

      [/*]
    • Fixed bar island tables from blocking attacks/bullets despite being vaultable

      [/*]
    • Fixed a bug that prevented story conversations from being saved

      [/*]
    • Rook can no longer take hostages in the prologue

      [/*]
    • Adjusted how navigation meshes are generated to prevent enemies from getting stuck on corners

      [/*]
    • Fixed enemies being able to see through certain props but not able to shoot through said props

      [/*]
    • Fixed environment ambience not being occluded by being in a building

      [/*]
    • Improved the shadows cast by human characters

      [/*]
    • Fixed being unable to execute an enemy if you\'re holding a swung melee weapon

      [/*]
    • Fixed enemies being unable to target players that are close to a diagonal surface/corner

      [/*]
    • Being in an execution now locks you ontop of an enemy (instead of just initially setting your position), you can no longer be knocked off enemies from external forces

      [/*]
    • Fixed some issues with the chainsaw when you died while revving it

      [/*]
    • Fixed odd camera behavior while diving during the Prowler\'s bossfight

      [/*]
    • Fixed dialog boxes being unable to recognize in-line formatting if the tag is on the start of a new line.

      [/*]
    • Fixed Prowler\'s tail being visible while driving a vehicle

      [/*]
    • Fixed getting stuck repeatedly punching if you attempted to execute an enemy while holding the attack button.

      [/*]
    • Duplicate states can no longer be added to a single character

      [list]
    • Potential fix for \'dead on respawn\' errors

      [/*]
    [/*]
  • Fixed the bathroom cabinet not covering the mirror completely

    [/*]
  • Fixed being able to use the stairs in Choreomania without killing all enemies

    [/*]
  • Fixed enemies being able to walk outside in Choreomania

    [/*]
  • Fixed the final level having the incorrect level data

    [/*]
  • Fixed the final level having the incorrect cassette

    [/*]
  • Fixed a performance dip in Deep Pockets

    [/*]
  • Fixed some open areas having incorrect shadows

    [/*]
  • Fixed being able to execute rook in the tutorial before intended

    [/*]
  • Fixed unable to advance prowler\'s conversation with malone after taking his pills

    [/*]
  • [/list]

    [ 2026-01-17 02:39:27 CET ] [Original Post]
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