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RitualRX
Paden HouckDeveloper
Paden HouckPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
Beta 0.6.4

Additions:

  • New system for executions that allows different items to have custom execution animations

    [list]
  • Fireaxe, Shovel, and Sledgehammer now use a slightly slower execution that kills in one hit

    [/*]
  • Wrench, Crowbar, Knife, and Cleaver now use a slightly faster execution that kills in 3 hits

    [/*]
[/*]
  • Executions now slow the combo timer by 50% for a 5s

    [/*]
  • The combo flame now changes color depending on the rate it is depleting

    [/*]
  • Overhauled the audio for gore impacts

    [/*]
  • Rook's hostage grab now grants the target 50% damage resistance, thus allowing hostages to take an extra hit before being dropped

    [/*]
  • Enemies now react to being grabbed by Rook or when seeing an ally grabbed by Rook

    [/*]
  • Added placeholder animations for Rook snapping the neck of a hostage

    [/*]
  • [/list]

    Changes:

    • \[Technical] Overhauled how guns evaluate if they are loaded, unloaded, or empty

      [/*]
    • Character states are now persistent across level transitions

      [/*]
    • Entering the outskirts area remove the "Wanted" state for players

      [/*]
    • Exiting/entering the diner now removes/adds the non-combat area state

      [/*]
    • Enemy cultists will now load their weapons as soon as they are alerted, rather than loading the weapon as a part of shooting a target

      [list]
    • As a by-product of this change:

      [/*]
    • Enemies have faster reflexes with regards to shooting

      [/*]
    • You are less likely to pick up an unloaded gun from an enemy

      [/*]
    [/*]
  • If the attack button is held down before a respawn, the input will be processed after the respawn

    [/*]
  • One-handed blunt melee weapons now recovery faster after stopping and hitting a target

    [/*]
  • Removed/updated several loading tips

    [/*]
  • Shortened the default combo timer (4s > 3s)

    [/*]
  • Reduced the range of the nailgun slightly

    [/*]
  • Impact sounds no longer stack to an absurd degree

    [/*]
  • Rook's hostage grab can now target enemies that are near him regardless of if he faces them

    [/*]
  • Rook holds hostages closer to his center so enemies are less likely to hit him instead of the hostage

    [/*]
  • Rook can no longer punch while carrying a hostage

    [/*]
  • Canceling an execution will reset the time that the target remains on the ground, they will no longer immediately stand back up.

    [/*]
  • Punches no longer create blood sprays when hitting enemies

    [/*]
  • Adjusted the hitbox of punches to cover the immediate front of the character more

    [/*]
  • [/list]

    Fixes:

    • Fixed Rook being able to pick up dead enemies as hostages

      [/*]
    • Fixed enemies held by rook being stunned/thrown (and causing incorrect animations)

      [/*]
    • Fixed firearms supercharging their velocity when being dropped after shooting

      [/*]
    • Fixed character states not being 'respawned' during a load if the character lost the state later

      [/*]
    • Fixed enemies not being thrown by certain attacks

      [/*]
    • Fixed being unable to start an execution properly after swinging a two handed melee weapon

      [/*]
    • Fixed torso animation bones not being reset when doing a full-body animation, resulting in occasional incorrect offset of held items

      [/*]
    • Fixed guns checking for confinement collisions when not being held by a character

      [/*]
    • Automatic guns now properly cease fire when dropped

      [/*]
    • Fixed level transition colliders blocking bullets

      [/*]
    • Particles from spray paint explosions now function similar to blood sprays

      [/*]
    • Fixed being able to keeping punching after picking up an item

      [/*]
    • Potentially fixed an issue regarding starting a new game and not properly deleting old save data

      [/*]

    [ 2025-07-26 00:32:38 CET ] [Original Post]
    GAMEBILLET

    [ 6519 ]

    24.59$ (18%)
    7.49$ (25%)
    7.49$ (25%)
    4.18$ (16%)
    16.57$ (17%)
    9.33$ (38%)
    5.21$ (91%)
    16.39$ (18%)
    5.87$ (16%)
    12.42$ (17%)
    16.79$ (16%)
    25.19$ (16%)
    8.78$ (12%)
    1.21$ (80%)
    7.56$ (24%)
    16.79$ (16%)
    11.29$ (25%)
    1.21$ (80%)
    33.17$ (17%)
    41.47$ (17%)
    12.42$ (17%)
    16.79$ (16%)
    25.47$ (15%)
    20.72$ (17%)
    20.72$ (17%)
    3.93$ (21%)
    33.19$ (17%)
    25.19$ (16%)
    24.87$ (17%)
    16.79$ (16%)
    GAMERSGATE

    [ 2425 ]

    6.8$ (66%)
    0.89$ (87%)
    0.43$ (91%)
    1.84$ (74%)
    0.09$ (91%)
    0.64$ (87%)
    1.05$ (85%)
    1.2$ (80%)
    1.84$ (74%)
    1.58$ (77%)
    1.84$ (74%)
    1.5$ (70%)
    9.34$ (53%)
    3.4$ (83%)
    1.58$ (95%)
    1.05$ (85%)
    1.84$ (74%)
    3.19$ (79%)
    1.28$ (91%)
    1.84$ (74%)
    2.55$ (91%)
    4.6$ (77%)
    1.91$ (87%)
    0.85$ (91%)
    0.85$ (91%)
    1.49$ (79%)
    4.25$ (91%)
    3.48$ (83%)
    1.45$ (91%)
    3.19$ (79%)
    MacGamestore

    [ 2063 ]

    17.49$ (13%)
    53.99$ (10%)
    1.79$ (91%)
    1.99$ (80%)
    52.99$ (12%)
    51.49$ (26%)
    29.99$ (40%)
    13.99$ (7%)
    9.49$ (5%)
    1.19$ (76%)
    0.99$ (80%)
    1.99$ (80%)
    1.42$ (93%)
    1.89$ (87%)
    1.49$ (85%)
    1.19$ (88%)
    18.99$ (24%)
    1.99$ (87%)
    2.49$ (83%)
    14.49$ (76%)
    4.99$ (83%)
    9.49$ (5%)
    1.49$ (85%)
    7.94$ (21%)
    16.99$ (15%)
    1.69$ (83%)
    1.29$ (91%)
    9.49$ (5%)
    51.99$ (13%)
    1.19$ (87%)

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