- Various improvements to the base tutorial.
- Added a new Tutorial level called "Camera Controls"
- Rebalanced and fixed dialogue in the tutorials
- Added a stub for a new tutorial for advanced controls
- Added asteroids to Ship Radar.
- Fixed some UI bugs
- Added the ability to left click objects to interact with them (talk/fight only).
- Rebalanced some Feats for level up, to make them more useful.
- Rebalanced Drone module availability
- Nerfed Federation Drones slightly.
- Fixed some bugs introduced in the previous update.
- Added Hard mode.
- Reorganized Abilities
- Add the Drone Fleet Ability
- Minor UI changes.
- Added Drone Bays as an equip able weapon, that can be assigned to your turrets. There are small, medium, and large drone bays, in Cartel/Rakir/Federation flavors for variety.
- Added the Energy Vampire Weapon to the game.
- Improved the station market UI.
- Added the Siphon ability to Hextech II.
- Bug fixes.
Improvements:
- Added the Bombardment Killtech ability.
- Added the Light Entity Killtech ability.
- Fixed the Missiles and Muffins Grandson mission, which was not working.
- Missiles and Muffins will now help heal the player.
Fixed bugs reported by Pravatus:
- Context menu blocked when talking to Missiles and Muffins, and The Ghosts in S04.
- The Capital Ship Hybrid could not be targeted by enemies.
- The experience cap was behaving erratically.
- Updated the UI for new game creation to be clearer.
- Updated some portraits
- Rebalanced deployables by making the hull repair depot available earlier.
- Fixed a UI bugs locking the camera controls.
- Updated some portraits.
- Added a new Vignette for the Twisted Sons. The Viceroy and Twisted Sons' game starts both have a unique Vignette (introductory sequence) now. TODO: Guild of Eyes, and the Terrestrial Order.
- Fixed a UI bugs related to the UI locking after level up.
- Fixed a UI bug allowing the player to issue movement commands through open menus.
- Reworked Sector 00 to be more interesting.
- Restyled General Reade and his personal ship.
- Added the 'Protect' fleet command.
- Fixed an issue causing the Escape Menu to appear underneath other menus, reported by user LLIOPOX.
- Added visualizations to the Hull/Shield/Energy Repair Depots used by enemy factions, to helps players recognize the need to target them.
- Added faction drones for the Federation, and Cartel, which they now use.
- Buffed Cartel Stations with cartel drones, in Sector02.
- Added new patrols to Sector 02.
- Made the final mission of the Tutorial easier.
- Fixed a bug preventing the right click menu from showing.
- Fixed an issue reported by pravataus, causing the right click Context Menu to stop working in a variety of situations.
- Made the Advanced Drone Dock support recruitment directly from the structure, as per feedback from user FiveThirteen.
- Fixed a bug reported by DougJunior, that caused the player to get stuck on a permanent black screen.
Made various changes to the tutorial based on player feedback.
- Added new text prompts about missing features
- Extended turret range
- Made the advanced drone dock easier to use
- Made a number of changes to prevent users from accidentally pausing (freezing) their game, and ordering their characters to move during cutscenes by spam clicking at the beginning of the level.
- Made the final mission of the tutorial easier.
- Other changes.
Minimum Setup
- OS: Ubuntu 15.10 and later.
- Processor: Any Processors after 2015
- Graphics: Any graphics card released after 2015. or modern integrated graphics cards.
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