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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone, Beta 9 is now available! This update mostly focuses on a collection of smaller things. We’ve added a new ship salvage system that can extract specific components from abandoned ships. We’ve done work on the ship component display system, various piloting tweaks and visuals, new behaviors for existing ship components and some new experimental components that could be interesting to experiment with. We’ve also been working on some CPU and memory optimizations. Devlog 66: https://www.youtube.com/watch?v=CJp2dBNV_iI Our plans for Beta 10 include a new chunk of content and a large overhaul on the AI system. It may take a little while for it to come out, but we’ll be releasing more information as we make more progress. Just wanted to let you all know in advance. Additions -New component type: Extractor -New ship screen: Salvage System -New expanded component view available in the tab menu (just press the spacebar when in the tab menu to activate). This allows you to see and edit all your ship components at once. It is also accessible from the escape menu. -New Engineer talent to increase success chance for salvage operations -Handful of new missions -New sector - Abandoned Station -New and tweaked sound effects New Experimental Components -QDI-RCG: processor that partially recharges shields whenever a program is run -ThermoCore Reactor: provides more power the hotter the core temperature -Second Hull: shield generator that has high integrity, very low charge speed and power usage -Layered Hull: armor scales with current hull integrity. Stronger when hull is lower New Components -Beam Shields (25% extra resistance to beam attacks) -Superior Beam Shields (40% extra resistance to beam attacks) Changes -All hull max integrity values have been doubled -Shields now have a “min integrity” value. Whenever a shield reaches zero integrity it needs to reach this value to reactivate. -Reactors now have a “heat output” value. This affects how they react to cooling and how quickly they heat up. -Some ships are no longer capable of reversing the main thrusters. The Intrepid, Stargazer and Carrier have reversible thrusters. -New piloting visuals for directional thrusters (rotation and translation) -Space scrap from destroyed ships is now based on the ship’s components -In-game manual visuals and content have been updated -CPU / Memory optimizations Fixes -Fixed internal issue with startup switches -Audio tweaks to help reduce crackling in some circumstances -Fixed issue with Ancient Sentry that caused it to behave incorrectly -Fixed a few rare bugs when a shield generator was not installed -Fixed a math bug that occured when damage overflowed from shields to hull in a single attack that resulted in hull damage amount errors -Fixed issue with ship dialogue during the ship claiming process -Fixed issue with EngBot spamming the chat -Fixed positioning errors for some SFX -Fixed small visual issue in displaying some ship names Thanks for your time! Best, The Leafy Games Team
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