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Hello everyone!
We wanted to give you all a preview of what we’ve been working on for Beta 7.
First off, we’re estimating a late March release as we still have more work to make sure all the new changes work properly. We’ve been working on fixing bugs, dozens of new / tweaked SFX, memory optimizations, some UI polish, new missions, new sectors, balance tweaks and the new features listed below.
New Features Coming Late March
Faction Alignment - The new reputation system will add more depth to each of the factions. Managing reputation will be a new challenge for crews as it affects how other ships see you and what prices will be offered in shops. Your route across the galaxy will probably need to take the faction of each sector into account; sectors belonging to your faction will be safer to traverse, while sectors belonging to other factions will lack such benefits. Your reputation will be a large part of what determines if a ship is hostile towards you. Losing reputation with your faction can also have dire consequences.
More Dynamic Space Battles - Before Beta 7, ship battles were always “us-vs-them”. With Beta 7’s emphasis on faction alignment and reputation, you will be able to encounter friendly ships in the galaxy, especially within your faction’s territories. You can also encounter different combinations of hostile and friendly ships. Two ships may be locked in combat with each other, and your assistance (or lack thereof) can affect the outcome of their battle.
Ship Registration - Starships will have ship registrations. This indicates to which faction a vessel belongs. If a ship is stolen or deserts its faction, the ship will become flagged and can no longer receive the benefits of its faction. However, the flagged status can be bypassed with a bit of preparation, and a crew can use a stolen vessel to freely enter another faction’s territory under the guise of that ship’s registration.
Long-Range Comms - A new mechanic has been developed that allows for long-range communications between your ship and other entities in the galaxy. This allows for missions to be assigned to you at any time on your journey. It will ultimately be your choice to complete the mission, but certain factions may see neglecting or declining missions as insubordination. These “pickup” missions will be important for gaining reputation with your faction and will typically have rewards for your crew.
Missions - We’ve also done a lot of behind-the-scenes work related to missions that enables more varied mission types. Beta 7 should more than double the number of missions currently in PULSAR. A lot of you have been asking for more missions, so we hope that you will enjoy the new content upon release!
Some screenshots of upcoming content:
We know this one’s taking a while, but we think these new additions will help greatly in the creation of more missions and scenarios to come.
As always we appreciate your patience, feedback and support. Thanks for reading. Hope you have a good day!
Best,
The Leafy Games Team
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