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Hello everyone! Devlog #63: https://www.youtube.com/watch?v=aN5fMOEquZY Beta 6 should be out now! Its main focus is the research system for Scientists, as well as a bunch of new talents and items! On some planets, you can now find rare research materials that can be placed in a machine called the Atomizer. This breaks down the materials into their unique components, which in turn can be used in the research and development of new talents and improvements for the crew. Research will require warp energy to progress; it will advance while the ship jumps from sector to sector or when fuel capsules are expended (similar to program charging). The manual on the website has also been updated to include the tab menu changes, as well as the new research system. Additions -New system: Atomizer, reduces research samples into their base components -New screen: Research screen, allows scientist to research new talents and abilities for the crew by spending research components -New items: research materials New Talents -Custom Jetpack Fuel -Strength Boost -Stamina Boost -Armored Skin Cells -Advanced Training -Research Specialty -Gun Cooling -Warp Charge Booster -Turret Zoom -Atrium Healing Enhancement -Cloaked DNA -Scanner Mode: Research Materials -Scanner Mode: Item Pickups -Reaction Time -Damage Mitigation -Encumbered Sprint -Turret Damage Booster -Upgraded Turret Power Conduits -Custom Eye Implants Changes -There is now a Stamina bar that will deplete when sprinting. -Inventory weight limits are now enforced; exceeding the limit will encumber the player. -Save game will now save AI priorities, as well as items in the Atomizer and research components -Save game has also been tweaked to support galaxy chaos events, which we hope to add soon in a future update. We did this now so we hopefully won’t need to break the saves again when we add them. -System instances materials have been changed; they will now appear to become darker when damaged instead of the growing black patches. This is an attempt to see if there is a noticeable improvement on performance. -Changes to a bit of the math behind how sectors are placed in the Starmap -Some slight tweaks to Starmap visuals -Talents page now has a scrollbar -Handheld scanner no longer starts with item pickup detection, instead this must be researched by the Scientist. Fixes -Pawn names are no longer seen in the Starmap -Items should rotate a bit better in the inventory -Saving/reloading shouldn’t create a pair of hands in your locker -Selling one of two identical items should no longer create issues -You should no longer be able to open your inventory while being rematerialized -Fixed some sound issues when ships would reach very high speeds -Fixed some sound issues related to fires on the Intrepid -Default ship targeting setting is now “Auto” -Made some internal improvements to pickup items to reduce the possibility of any desync -Starmap should sync a bit faster after a galaxy reset -Fixed a lighting issue on the Carrier -Fixed a collision issue on the Carrier -Fixed a room culling issue on the Roland -Potentially fixed an AI pathing issue on the Roland -Fixed sector color issues related to CU and WD sectors returning a “pink” color Known Issues -Shop menu is not very gamepad compatible -Jetpack isn’t assigned in default bindings for controllers -Some space trader menu issues -Tab menu UI issues with certain resolutions (reported on Linux) -Mouse stutter issues (reported on Linux) -Elevator use can cause player visual desync -Static sound can be heard in some circumstances Thanks for your time! Best, The Leafy Games Team
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