- Noir as heck.
- Metroidvania meets Adventure Game in a side-scrolling 3D world, with tons of platforming and exploration
- 4 distinct plot threads, with 15 different resolutions.
- Instead of acquiring abilities, you find new revolver rounds, which you load into your revolver yourself. Combine them in unique ways!
- Scour the world for clues! Use them in conversations to unlock secrets, solve murders and more.
- Cats. More cats than you could shake a cat at. Also, pigeons and rats. Many wearing tiny hats.
- Spiffy chip noir jazz soundtrack.
It’s a dog eat dog world out there, but luckily? A cat has your back. Franky. The cat that wore a fedora.
This fixes... a lot of things, but mostly it adds a lot of subtle and not-so-subtle hints, re-directors and context-adders meant to help folks not get lost.
Switches now generally have signage of some kind if they're critical, for instance, and the doors or whatever they interact with are marked with similar signage. We added a bunch of additional "reveal" cameras that fire off to show you what switches do, and arranged those cameras so that you can always see some contextual clues to tell you what door just opened.
The single biggest change is in Hi-Table. It is now (almost) impossible to leave Hi-Table, after you pick up the
Finally, we tried to make it more obvious what different ammo types could do. Clues now fire off when you pick up ammo, so that you can refer back to what an ammo type does later, and those clues even let you ask Franky about them again in case you button-mashed through her explanation. Some Franky dialogs are also now a little more overt, and we made the Franky hint in Ossified Egg when you go back the second time effectively impossible to miss.
Oh, and it's now (very) possible to beat the game without ever doing the final Clue sweep to
We'll be rolling from here onto our first little content update. It won't be anything huge, mind, but it should hit around March 16th and adds a fun bit of narrative to the world. It involves Jooseppi, and loops in a few of the other lesser-used characters as well.
Linux People With Achievement Problems: No, this probably won't fix that bug. That's going to require, most likely, updating Steamworks, which we'll do in the next patch.
This fixes... a lot of things, but mostly it adds a lot of subtle and not-so-subtle hints, re-directors and context-adders meant to help folks not get lost.
Switches now generally have signage of some kind if they're critical, for instance, and the doors or whatever they interact with are marked with similar signage. We added a bunch of additional "reveal" cameras that fire off to show you what switches do, and arranged those cameras so that you can always see some contextual clues to tell you what door just opened.
The single biggest change is in Hi-Table. It is now (almost) impossible to leave Hi-Table, after you pick up the
Finally, we tried to make it more obvious what different ammo types could do. Clues now fire off when you pick up ammo, so that you can refer back to what an ammo type does later, and those clues even let you ask Franky about them again in case you button-mashed through her explanation. Some Franky dialogs are also now a little more overt, and we made the Franky hint in Ossified Egg when you go back the second time effectively impossible to miss.
Oh, and it's now (very) possible to beat the game without ever doing the final Clue sweep to
We'll be rolling from here onto our first little content update. It won't be anything huge, mind, but it should hit around March 16th and adds a fun bit of narrative to the world. It involves Jooseppi, and loops in a few of the other lesser-used characters as well.
Linux People With Achievement Problems: No, this probably won't fix that bug. That's going to require, most likely, updating Steamworks, which we'll do in the next patch.
Minimum Setup
- OS: Ubuntu 12.04 or later (32-bit version)
- Processor: Dual Core 2GHz Intel or 2.8GHz AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI Radeon X1600 or NVIDIA GeForce 7600 or better (256MB graphics memory or more. Shader Model 3.0 needs to be supported). Needs to have vendor-provided drivers.
- Storage: 500 MB available space
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