Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.
Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
- Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
- Four ranks for promotion and talent tree access
- Five perks to further differentiate each marine
- Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
- Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)
Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
- Five human ship decks with a sixth Alien Deck
- Procedural decks with destructible walls, high/low ground, and tactical variations
- Randomized weapons, armor, and enemy units
Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 30 levels of mayhem? New Game Plus offers fresh challenges. Four levels of difficulty with one being for the truly masochistic!
Hi, everyone.
I'm pleased to announce that v0.8.9b has been released as a beta version of Steam Marines - the first build of beta!
All platforms now have access to the Alien Deck and the last Patriarch boss, re-implementation of pre-Linux port content, marine class Retraining options, and finally the sentry turret animations - in short, Steam Marines is pushing through development!
Beta will be more tightly focused on polishing existing content and UI/UX on the road to release (Q4 2014.) There are certainly bits of content I wish to add such as additional items, armor/weapon mods, and talent/stat/skill/perk tuning, AI tweaks, et cetera, but the meat is all there and I am primarily interested in player satisfaction with the full experience and not just the core mechanics and systems.
Thanks for playing and happy robot hunting!
Hi, everyone.
I'm pleased to announce that v0.8.9b has been released as a beta version of Steam Marines - the first build of beta!
All platforms now have access to the Alien Deck and the last Patriarch boss, re-implementation of pre-Linux port content, marine class Retraining options, and finally the sentry turret animations - in short, Steam Marines is pushing through development!
Beta will be more tightly focused on polishing existing content and UI/UX on the road to release (Q4 2014.) There are certainly bits of content I wish to add such as additional items, armor/weapon mods, and talent/stat/skill/perk tuning, AI tweaks, et cetera, but the meat is all there and I am primarily interested in player satisfaction with the full experience and not just the core mechanics and systems.
Thanks for playing and happy robot hunting!
Minimum Setup
- OS: Ubuntu 12.04 LTS
- Processor: 800 MHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL supported graphics card with 32 MB RAM
- Storage: 120 MB available space
Recommended Setup
- OS: Ubuntu 12.04 LTS
- Processor: 800 MHzMemory: 1 GB RAM
- Graphics: OpenGL supported graphics card with 32 MB RAM
- Storage: 120 MB available space
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