
Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.

Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.

Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.

Customize your progression through technology and skill trees. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.

The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.
Patch Notes v0.4.0
Blueprint Improvements
- Added blueprint auto-connect functionality that automatically connects placed blueprints to nearby compatible buildings
- Blueprint connection previews are now shown during placement
- Implemented blueprint snapping and assisted placement to help align structures
- Blueprints can now be assigned to hotkeys for quick access through the blueprint context menu
- Blueprint placement no longer exits after each placement, allowing for faster construction
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/67965f1501ef8ec435602189a96cbf3e45c6259c.png\"][/img]
Performance Improvements
- Significant performance improvements to conveyor belt systems + Splitters
- Optimized build menu and inventory performance to be more responsive
- Staggered market selling operation times to avoid performance spikes
- Made grass meshes more performant
UI Improvements
- Introduced new production tab in the resource tree that calculates total production of all resources
- Belt speed modifiers like Speed Flow are now correctly treated as modifiers and displayed in the UI
- Increased resolution of the world map and resource markers
- Fixed inventory icon tooltips that flickered constantly when resource quantities changed
- Added the option to filter resources during visual label selection in Warehouses
- Logistics buildings now properly display their stored items in the building info UI
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/988d4e35aaafed2bb6d37e2f19667baa4c0817c9.png\"][/img]
Misc Improvements
- Traveling merchants can now boost production of various production buildings beyond just Smelters
- Added new objective about brewing 100 potions, which awards Ancient Wisdom upon completion
Bug Fixes
- Fixed a visual bug in which vegetation was not immediately recalculating its visibility when trees were destroyed
- Fixed an issue where belt replacement by Splitters incorrectly modified the filters of upstream Super Splitters
- Improved in-place replacement preview logic for assisted placement
- Fixed total spells cast and total trades made counters to properly reset between game sessions
- Selection highlights now appear at the correct height for bridge belts
- Fixed recipe displays and tooltips to correctly show consumption when recipes use both power and Mana
Minimum Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 3 GB available space
Recommended Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 4 GB available space
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