
Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.

Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.

Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.

Customize your progression through technology and skill trees. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.

The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.
Patch Notes v0.2.1
Auto-Save Improvements
- Fixed auto-save sometimes not occurring when it should
- Added auto-save interval setting to options menu (default still is 15 minutes)
Drag-Building Improvements
- Starting curves now also appear in drag-build previews
- Drag-build preview now accurately shows curve flipping when changing drag direction against the flow
- Fixed edge case where cursor movement at the end of drag-placement could incorrectly change initial curve rotation
- Improved flexibility when dragging from a curve start into a linear line to simply extend the original starting point
- Fixed flow arrow orientation on drag belt preview staying correct when pulling drag preview back
Misc
- Already placed Assemblers & Smelters now also auto-update if newly researched recipe is strictly better and matches the currently produced output (previously only Miners exhibited this behavior)
- Improved descriptions of advanced spell variants and their effects on spell buttons
- Added usage information to tooltips of keys and siege items
- Market now only chooses relevant resources for special offers
- Special offer and Magic Essence enhancement of Markets are now visible simultaneously
Fixes
- Fixed tracking of buildings built in fortification-cleared areas
- Fixed context label not switching to destination warehouse when using teleport spell
- Fixed chosen preset name in world generation dialog being replaced by \"custom\"
- Fixed Splitters/Mergers not connecting correctly when placed into pre-arranged collections of adjacent belts in fourway junctions
- Fixed bug causing black colored vegetation after destroying fortification
- Fixed research cost scaling not being applied when loading a save
Minimum Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 3 GB available space
Recommended Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 4 GB available space
[ 6416 ]
[ 5771 ]
[ 1967 ]
[ 2356 ]
[ 713 ]
[ 1040 ]
[ 32821 ]
[ 859 ]

















