Open World Souls-Like

Dreamspring is a dark fantasy styled, open world, souls-like, dungeon crawler game. As a spellsword gunslinger, you'll explore ethereal landscapes shrouded in twilight, battle fearsome creatures, and uncover ancient secrets. Explore the dying Kingdom of Mortis and its different realms in first person action combat, in a world mixed with retro and vaporwave aesthetics.
With inspiration from Morrowind and King's Field, Dreamspring aims to be an open world dungeon crawler similar to those games, but it still succeeds in having a unique take on the genre. The open world and story take elements from the real world in a distant doomed future, plagued by a mysterious legend, the Dreamsprings. Balance is aimed to be on the easier end, as a less punishing type of Souls/Scrolls-like game.

The Story
The Kingdom of Mortis, a realm in ruins, looms beneath a twilight sky. The once strong empire has become barren and desolate and the few remaining people are haunted by nightmares and despair. Only the Holy City floating above is the last remnant of civilization, ruled by a religious army. Tormented by dreams of an unwanted visitor, one solitary figure dares to venture into the heart of the dying world in an attempt to uncover its secrets and restore balance to the realm, a desperate attempt to save the waking world from certain doom.

For More...
Join the Discord or follow on X for updates.
New voice acting lines for Akumu are now in game! Thanks to Tamaryn Payne for doing this role! Tamaryn is well known for Mizora in Baulder\'s Gate 3, someone Akumu is quite inspired by, and she did a perfect job for the role. If you\'ve already played through the main quest, you will need to start a new game to hear many of these lines.
New artwork for Akumu is also now live, thanks to Vestele8.
Akumu is seemly far more favored than the Holy City for a main story path, and since early access is the time for changes, I\'ll be sure to focus more on the Akumu main quest in future updates.
[u]Other changes and fixes in this update:[/u]
Notifications on travel menu indicating new side quests.
[/*]Barricades can now be identified upon inspection.
[/*]New achievements.
[/*]New path to Mountainside in The Underground.
[/*]New camp sites at Tech Core (Arkngnulal Ruins) and Fort Deathmoth (Ruins of Mortis).
[/*]Lookout point in Twilight Fortress.
[/*]New codex entry for Dreamweaver (enemy in Twilight Fortress).
[/*]New chests in Twilight Fortress.
[/*]New return portal in Twilight Fortress after finishing Akumu\'s quest and healing the vortex.
[/*]Attribute resets have been moved from the Scholar to the new Sage in the Holy City.
[/*]Enemy item drop rate increased and loot tables slightly reworked.
[/*]Dialogue rework for ghosts in Oad village. They now have hints for the items they need.
[/*]Fixed whispers randomly not dropping upon death. (Hopefully, if not please report this bug.)
[/*]Fixed a bug preventing you from obtaining the rifle when exiting ghost\'s dialogue early.
[/*]Several other small bug fixes.
[/*]
The next update planned is heavily centered around side content and new world map locations. There is currently no ETA on the release.
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