




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
A few bug fixes to be up to date with the newly released Xbox version: - Planet rings hidden when customizing stat values - Fixed YouTube and TikTok links
The full release update includes: - 22 new campaign missions (total of 64) - 4 different endings depending on relic and goal time progress - 8 new achievements - 3 new skins Additional updates: - Improved throwing AI and moved relic slightly in "Nuclear Propulsion" - Adjusted description of many chapter 3 missions - Adjusted splash screen - Moved feedback survey to information submenu - Emotes are disabled after entering a black hole
Balance and hints for chapter 2. Worm Howling (biggest change) - Moved wormholes closer - Wormholes auto release grabbed bombs - Reduced number of asteroids Proxima c - Added arrows to the starting text - Adjusted description Thinking With Portals - Fixed typo in description Galactic Gauntlet - Reduced AI difficulty - Hint to drain the star Portal Pigsty - Hint to grab the star while teleporting Asteroid Vacuum - You can grab the wormhole infinitely Planets To Self Destruct - Orbit angle less steep when close to the black hole Singulari Trap - Adjusted description Misc - Added hints to unlock new characters on every pick character mission - Added Noom to beta tester credits
- Chapter relic and goal time percentages moved next to the chapter name in mission select In-game text: - "You Died" text only appears next to the controlled player - Goal player marked in cargo missions Button prompts: - Less frequent button prompts - Button prompts don't show on chapter 2 and 3 of the campaign - Fixed spin break prompt Quantum planet fixes (chapter 3): - Each planet marked as "You" - Fixed tap spin - Fixed camera logic - Fixed trickshot achievement Misc: - Show game version on ending screen - Moved starting text position in "Little Maneuver"
- [Fix] Controls settings work for single player - [Fix] Improved performance for controller rumble - Updated to Unity 6 (shouldn't make much difference but this is the reason for the large update size) - Adjusted player health, positions and enabled grab recovery in the "Leech Health" tutorial
Removed counter spin. This mechanic caused universal confusion. It no longer really matters which way you spin when grabbed. - Spinning while grabbing no longer has an effect on grab time - Adjusted "Breakout Spin" tutorial - Changed "Counter Spin" tutorial to "Leech Health" - Adjusted "Gas Leech" mission - Spin rings always glow white at maximum spin speed - Adjusted text describing spin AI adjusted - Fix: AI can release grab while grabbed - Reduced chance for AI to parry - Reduced chance AI will grab your planet - Fix: AI no longer more likely to perform an action immediately when made available after not doing it for a while Misc - Extra tips in the tutorial select menu - Prevents mission select movement in the first 0.5 seconds of spawn - Fix: Holding the brake button during a scene transition activates brake
Sumorbit will transition from early access to full release on November 23! There will be a 40% launch discount. Chapter 3 of the campaign will be included in the full release. New trailer: [previewyoutube=-eYlGgY5tcE;full][/previewyoutube]
- Updated cover art - "Original Cosmos" achievement: Play a sumo round with custom planet stats - Fix: Grabbed bombs explode from moving asteroids - Fix: Health drain effect can now cover the full width of a planets core
More sumo achievements: - Sun 'n Death: Survive until the star(s) die on the last round of a first to 3+ sumo match - Tie Fight: Finish a sumo round in a tie Campaign: - Adjusted goal times for many missions - Added an extra check to prevent defaulting to the first mission on return to mission select - Varied pitch for change mission sound effect - Removed button prompts and text from mission preview images - Added a button prompts toggle to campaign settings Lobby: - Can't start a sumo match without a controlled player - Logo hidden when 5 or more players - Increased background stars size for ultrawide screens Chapter 3 beta: - "Black Hole Control" relic changed to a challenge - "Necropolis" relic changed to debris rather than a challenge
Menus: - Tooltip hidden when not hovering a picker (to prevent stale information on the tooltip) - Prevented an issue where slight mouse movements could cause massive moon movements in menus - Sound effect for changing missions - Prevented moon movement while grabbing pickers - Moved the grab dash tutorial to before the spin tutorials so the counter spin tutorial is last Misc: - Changed trigger button prompt icons to be more controller agnostic - Changed planet positions in the ring bounce tutorial so the prompt is more visible - Proxima Ceased achievement: Kill Proxima c in "Proxima c" Chapter 3 beta: - Complete all missions achievement - Changed speedrun achievement time to 16 minutes - Fixed speedrun achievement trigger
- Grabbing stars gives 150% heath rather than 200% - Added NavyBerry64 to Beta Tester credits Chapter 3 beta mission updates: Dangerous Cleanup - Made most black holes smaller - Moved the relic - Removed the auto bounce ring Double-Slit Experiment - Portals slightly closer together to prevent a perfect position sync Schrodinger's Litter Box - Now has only one black hole - Moved an asteroid to outside of the left ring Kill All Humans - Made black hole bigger - Changed mission description
The beta for the third and final chapter is up. If you're willing to record your gameplay, join the Discord and give yourself the Beta Test role. - 22 new missions - 4 different endings depending on progress - 7 new achievements (won't trigger on Steam until after the beta) - 3 new skins 2.1.7 updates: - The final round music track does not loop - Prevented low range planets reaching beyond maximum range during the starting countdown - The star on "Hyperdrive" shows on the camera if close enough - Fixed pressing the back button while holding a picker - Fixed achievement trigger for completing chapter 2 - Reordered maps
Gameplay - Ring bouncing while grabbed reduces grab time by one third rather than one half - Reduced difficulty of AI in "Galactic Gauntlet" - Adjusted stats of the green planet in "Galactic Gauntlet" - Prevented the black hole singularity from moving Visuals - Consistent scale for static effects - Fixed a bug where the ring would stay white after the sun dies on missions with no ring shrink - "Tie" text at the end of tied matches Menus - Added a tip to conserve speed in "Hyperdrive" - Renamed "Back to Lobby" to "Sumo Lobby" - Removed "Reconnect Controller" text on the end screen - Removed 0 FPS from frame rate options and always have a 60 FPS option
- Spinning in the wrong direction while grabbed is half effective rather than completely ineffective (for real this time). Spin tutorials and "Gas Leech" remain unchanged. - Fixed a bug where sometimes AI spin was only 90% effective - The default prompt for spinning on gamepad is spinning the left stick instead of pressing a button (to discourage the need for pressing bumpers and triggers at the same time) - Renamed "Break Out" prompt to "Spin Break"
- The game pauses if an active controller disconnects - Disconnecting a controller in a menu also disconnects the player
- Removed additional friction while in the accretion disc of black holes - Fixed a bug where if one player grabs another and they both enter a wormhole on the same frame they would be teleported double distance - Supernova explosion now gives knockback - Fixed icons on gameplay demo text
Fixed a softlock in the tutorials menu from changing missions while the controls submenu is open.
Feature: - Option to reset best times for a mission Adjustments: - Spiral wormholes in "Portal Pass" that release grabbed objects on contact - Easier goal time for "Planets To Self Destruct" - Moving asteroids can go through wormholes Fixes: - AI doesn't use bounce on the outer ring on "Singulari Trap" - Prevent emotes from showing after a black hole eats a planet - Star ring color correct during starting countdown - Bounce particles teleporting between rings fixed - Fixed a bug from holding on to an asteroid when it explodes
Mechanics: - Spinning while bouncing transfers some spin into the object you bounce (mainly effective for cargo) - You can now easily pass your moon through the middle of your planet while grabbing Multiplayer balance (to reduce the power of a health drain playstyle and reduce the importance of counter-spinning): - Reduced health drain from grabs by one third - Increased grab recovery time for high grip and decreased grab recovery time for low grip - Made spinning in the incorrect direction as the grabbed player apply half spin breakout factor rather than none - You can once again parry while stunned (instead, AI planets won't parry if stunned) - Edge parry time reduced by a quarter rather than a half Visuals: - Spin rings turn gray if spin is ineffective, and white if effective in grab breaks Mission adjustments: - Jupiter can move in "Beyond the Belt" so you don't have to be as accurate - Balanced spin tutorials and "Gas Leech" from health drain and spin changes - Renamed "Cross the Stream" to "Rescue Phobos" - Adjusted "Notched In" goal time for spin bouncing Controls: - Fixed IJKL moon movement - Added semicolon for grab when using IJKL
- 21 new campaign missions focused on wormholes - 6 new planet skins - 6 new achievements - A new tense music track [previewyoutube=AWjY8x1NvTc;full][/previewyoutube] Changes since 1.5.4: - Repositioned some lobby pickers including moving the main menu action to the top level - Set right mouse button as an extra bounce input - "Hot Potato" AI less likely to throw bombs into space - Changed "Warp Drive" relic to not teleporting your planet - "Motion Blur" achievement: Complete "Hyperdrive" while going faster than the camera - Added arrows indicated the direction of the safe zone in "Warp Drive" - Add a brake prompt in "Notched In" - Goal time easier on "Notched In" and "Wormhole Warren"
Planets sumo wrestle on a variety of maps with hazards like black holes and wormholes.
Easy to pick up for casual players
Depth for competitive players
Local multiplayer (up to 8 players)
Single player campaign
Online multiplayer (with Steam Remote Play Together, there can be some delay)
Team battles
Single player vs AI
Tutorials & practice
Complete a variety of missions from planets gaining sentience to the end of the universe.
Sumo: Combat with other planets for survival.
Cargo: Solve puzzles to deliver cargo between planets.
Cleanup: Destroy all asteroids on the map and use movement to beat goal times.
Safezone: Survive and save allies from hazards.
Select your favourite of the 8 planets
Modify 8 stat values including speed, range, grip & more
Over 1 million combinations
[ 6441 ]
[ 3527 ]
[ 2088 ]