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Untitled Automation Game is a unique blend of story-driven automation and combat with soul-like elements. And Mechs!
The genre mix may sound unusual at first, but once you start playing, you will see that everything fits together perfectly.
Untitled Automation Game is an automation game that features a gazillion new mechanics you've probably never seen before. Don't mistake it for one of those Fuktorio clone games filled with stupid conveyor belts.
Because I hate conveyor belts! Pipes are the superior item transport method, and everyone will accept that.
The game’s main loop involves building a factory with automation systems to produce mech parts and upgrade your mech, then using combat mechanics borrowed from souls-like games to defeat extremely challenging bosses and use their parts to create new automation systems.
In short, build machines, defeat bosses, build more machines, defeat more bosses, build even more machines, and so on.
You can create any vehicle you want, program it with signal systems, and make it do anything you desire!
You can mine each ore separately! It's not that important, but no one appreciates it!
This is a system that lets you control how your blocks work with various type of signal blocks. Similar to redstone, but when I tried to create a very simple system like it, I accidentally ended up making a probably Turing-complete computer! And the rest of the system developed accordingly.
If you've researched signal computers, you can even manage your blocks with visual coding!
Well, did I mention that rather than being represented as a large pile, each mine can actually be mined individually?!!!?!?!?!?!1!!?!1 (insert epic ore gif here)
Like this crystal making machine!
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