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Hey folks. We have just pushed another maintenance update to everyone (actually we've made the public beta version live, but a fresh release sounds better). It's quite small in size but packs a punch nevertheless. :) Here's a complete list of changes: - Bugs fixed and performance improvements for Vulkan graphics API. - Fixed some rendering issues under OpenGL graphics API. - Better detection of usable CPU cores. - Fixed problems with Chinese Traditional translation in Road to Gehenna. - Removed usage of D3DX library DLL. - Enlarged FPS graph and added average line. - Fixed problem with imprecise frame-rate limitation on Windows platforms. If you experience serious issues after the update, you may switch to the "previousversion" branch. Here's how: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
Hey folks. We have just pushed another maintenance update to everyone (actually we've made the public beta version live, but a fresh release sounds better). It's quite small in size but packs a punch nevertheless. :) Here's a complete list of changes: - Bugs fixed and performance improvements for Vulkan graphics API. - Fixed some rendering issues under OpenGL graphics API. - Better detection of usable CPU cores. - Fixed problems with Chinese Traditional translation in Road to Gehenna. - Removed usage of D3DX library DLL. - Enlarged FPS graph and added average line. - Fixed problem with imprecise frame-rate limitation on Windows platforms. If you experience serious issues after the update, you may switch to the "previousversion" branch. Here's how: - locate the game in the Steam's "Library" panel - right click and invoke "Properties" - select the "Betas" tab - choose "previousversion"
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