Repel the Rifts is a roguelite tower defense game set on an alien world. As a Commander of a mining expedition gone awry, you must defend against relentless waves of inter-dimensional creatures emerging from mysterious rifts. With each wave, survey further into the unknown to track down the source of the rifts.
Key Features
Survey the Unknown

After each wave, survey the unknown to expand the map. Different towers can benefit from different geography, so choose carefully Commander!
Upgrade Towers

Select from randomized upgrade rewards after every wave that strengthen your towers and can even grant new effects. Discover different combinations and strategies every expedition!
Unearth Ancient Artifacts

Unearth powerful artifacts that grant unique effects to supercharge your defenses. Try to discover them all!
Commander Selection

Choose from different commanders, each offering unique starting strategies and abilities to tailor your approach.
Endless Mode

Survive 30 challenging waves and enter endless mode, testing the limits of your defenses!
Happy New Year, Commanders!
I wanted to provide a quick update and a sneak peek at whats currently in development.
The Events System
The next major update focuses on the Events system. Events are optional challenges players can tackle for extra rewards, occurring on Days 8, 14, and 20.
The core system is largely complete, and I am now focused on creating unique rewards and expanding the event pool. Im aiming to launch with 4050 different events to ensure every run feels distinct.
Example Events
[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45615046/54ee7c98e5d3fcdf7cb1f0e4bc927a04f1921559.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45615046/868b84e4b63d5096d7ac7828284d0c07859a5f62.jpg\"][/img][/carousel]Wave Variety & New Threats
To keep the pre-endless game fresh, Im increasing wave variety. Currently, there are two variations of waves per night (after Night 5); I am increasing this to three variations. Combined with the new Events, this will hopefully improve the replayability and unpredictability of each run.
Of course, more variety requires more threats. Im introducing new demon types with unique mechanics:
Reflexive Armor: Any attack dealt to this demon causes a mini-stun to the attacker.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45615046/5de278de4bd5967b794d5fe4ed72b1a6233914ff.gif\"][/img]
[/*]Bomber: Attacks once for massive damage and perishes on impact.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45615046/00f0f6f73a21ceddd8e16506d0192ed32b0c66a7.gif\"][/img]
[/*]
Experimental to Main Branch
In addition to these new features, all balance adjustments and Quality of Life (QoL) improvements currently in the Experimental Branch will be merged into the Main Branch with this update.
I hope everyone had a great holiday season. Im looking forward to getting these changes into your hands soon!
RefinedBear
Minimum Setup
- Processor: 2 GHzMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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