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1up will now be awarded every 10,000 points (or thereabouts depending on difficulty)
Meteor hit-box decreased size
2 new achievements added in v1.0.6
Better gamepad support and more rumble events added
A few quality of life fixes including pausing the game if window loses focus
Fixed a few typos in final cutscene
Mac version is working and almost ready to upload to Steam pending some approvals from Apple
Gamepad rumble support added with ability to turn it off in settings. Work in progress.
Hubcap abduction soft-lock bug: An extremely rare bug which has plagued the game for months has finally been squashed! steamhappy
Gamepad menu navigation improved: B BUTTON now backs you out of the menus, instructions, and high score screens.
Meteors now are properly z-indexed when spawning on a cube lower than the player's position.
Gamepad ACTION button responsiveness enhanced
Gamepad analog stick deadzone bug fixed
Checks to make sure demo version doesn't alter high scores for full game
Steam has approved QBob: Remastered for release! We have set the official release date and time to Thursday, July 24th at noon CST!
Here are some of the updates included in this latest patch:
We've added checks that will allow us to create a demo version of QBob: Remastered. More on this soon!
Better gamepad support (as per Valves's review suggestions):
In theory, XBox "Home" button should trigger Steam overlay on some XBox controllers
Game can now detect if you are actively using a gamepad. If gamepad is in use, the in-game help prompts and dialogues will reflect gamepad controls
High score name entry with left stick added
MoonRock logo is skippable with any button press
If gamepad connection is lost whilst actively playing game, game will pause
Triggering Steam Overlay will pause an in-progress game
No sooner did we send version 1.0 out that we discovered a game crashing bug in the level set-up code.
Turns out that deprecated code that I removed did a bit more that I thought it did. Never fear though, I have replaced the suspect code and squashed this bug!
After nearly a year of development, Qbob: Remastered is ready to be released to the world! I'm sure there will be a few patches in the coming weeks as we send out the game to more testers, but for now the game is complete. This final push included just a couple of updates:
A handful of new taunts from the final boss
Replaced a soon-to-be deprecated Gamemaker function to hopefully future-proof the code for the foreseeable... um... future.
We're getting very close to the final build of QBob: Remastered!
Here are some of the updates that are included in this patch:
More refined meteor collisions allowing for QBob to escape death in some rare edge cases
XBob will no longer spawn on a telepad if QBob is in the process of teleporting IN to that same pad
Level 17 easy mode is now even easier!
Sound levels tweaked on level 20 to make boss louder
Grenade painting bug fixed when destroying a meteor or Roswell
A few other random balancing changes regarding power-up timing
QBob: Remastered v0.100.1
Play QBob like you never have before in this modernized version of the 1996 shareware classic with updated graphics, music, sounds and gameplay!
Help QBob leap from rock to rock as he surveys an array of strangely shaped asteroids, all while avoiding a host of alien creatures—each more devious than the last. The job's not done until all the cubes have been marked for demolition. Hit the big red button and skedaddle to your escape rocket before the Big Kaboom!
QBob: Remastered is an action/arcade game, filled with strange space landscapes and bizarre, deadly alien creatures. Prepare to have your nerves jangled and your senses overloaded: the only sound you can hear is the beating of your own heart... that is, until you hear your helmet cracking!
20 unique levels!
Three difficulty settings!
Customizable keyboard controls!
Mouse and gamepad support!
A groovin' soundtrack!
Colorful characters, art and environments!
Old school arcade intermissions!
Pop culture references that were dated even in 1996!
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