Master precision platforming in Memori, where every death teaches you something new. Navigate challenging puzzles, uncover secrets, and perfect your runs in a world built for speedrunners and puzzle solvers alike.


Each level presents intricate platforming challenges that demand both skill and strategy. Learn the mechanics, master the movement, and discover new ways to approach each obstacle as you progress through mysterious environments.

Built with speedrunners in mind, Memori features responsive controls and tight mechanics designed for competitive play. Chase personal bests, climb leaderboards, and share your achievements with the community.

As an Early Access title, you can actively shape Memori's development. Share feedback, suggest improvements, and help build the precision platformer you want to play.

Key Features:
Precision controls optimized for competitive play
Challenging platforming puzzles with multiple solutions
Speedrunning mode with integrated timing and leaderboards
Secrets and hidden mechanics to discover
Responsive community-driven development
Clean, focused visual design
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New Features in 0.7
All updates made in version

- Introduced a new flying mechanic, granting players the ability to soar with wings.
- Added Chapter 6 featuring a fresh set of challenging rooms that incorporate all previously acquired mechanics.
- Conducted a significant polish update, enriching the game with more particles and improved sounds.
- Implemented a substantial UI overhaul, including a new title screen, profile selection, and advanced options menu.
- Players can now select profiles and save their runs, with all their stats being meticulously recorded.
- Introduced an advanced speedrun mode for players seeking an elevated level of challenge.
- Added a logger for players interested in playtesting and detailed run analysis.
- Enhanced graphics, providing clearer visual cues for Chapter 2's fireboxes.

Would you like to be updated more on the game or get access to our private demo? you can find out more here: discord :

Chapter 6 is here!
- Chapter 6 introduces a clever new orb, granting the player the ability to ascend.
- This mechanic, while straightforward, combines with intricate level design and previous mechanics to create a challenging chapter.
- The environment boasts a visually stunning aesthetic.
New UI and player profiles

- Implemented a substantial UI overhaul, featuring visually appealing sounds and navigation buttons.
- Added a player logger for enhanced gameplay analysis.
- Introduced a debugger, allowing players to monitor the current state and distances of each mechanic.
- Implemented a comprehensive saving system for player progress.
Interesting in watching my whole development process? Check out my Twitch

Minimum Setup
- OS: glibc 2.17+. 32/64-bit
- Processor: Intel Core i3 M380Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 400 MB available space
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