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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.
Dominions 4: Thrones of Ascension
Illwinter Game DesignDeveloper
Illwinter Game DesignPublisher
2013-12-05Release
🎹🖱️ Keyboard + Mouse
Very Positive (1118 reviews)
VR Support
Dominions 4.35

This update mainly adds support for newer Macs, but there are also some general fixes that could benefit all users.

General

  • Recreate temp dir if it should be deleted while playing somehow
  • The --noglfinish behavior is now default (Use --glfinish for old behavior)
  • Reduced installation size
  • Stability fixes

Mac OSX
  • OSX version now has 64-bit build included
  • Old OSX Power PC support removed
  • SDL version 1 updated to SDL version 2 for OSX build

Linux
  • ARM binary removed

[ 2021-02-22 15:46:53 CET ] [Original Post]
Dominions 4.34

This update improves the support for new version of Windows and fixes a bunch of bugs. Most these bugs were originally found and fixed in Dominions 5.

General

  • Mirror image no longer negated by poison, blood vengeance and similar
  • Teleporting units can now cross Sea of Ice
  • Spies can no longer infiltrate own capital when it is besieged
  • AI will now longer send mercs to the arena
  • Make sure not too many render commands get buffered up
  • Seduction could result in incorrect message when no commander was found
  • Fix for Siren's lure message
  • Automatic site searching no longer targets captured capitals
  • Atlas of Creation could crash the game if multiple commanders were selected
  • Event fixes

Windows
  • Better support for new versions of Windows

Modding
  • Improved modding error messages

[ 2019-08-16 13:26:44 CET ] [Original Post]
Dominions 4.33

This update fixes two bugs that could cause a battle to replay in an incorrect way. The bugs were found in Dominions 5 and the fixes have now been added to Dominions 4 as well. There are also many other fixes added, most of which are from Dominions 5.

General

  • Goto province was missing on some assassination messages
  • Scrollbar position saved while browsing saved pretenders
  • Dome of Corruption is now somewhat less horrible to live under
  • Spell AI could cast movement buffs on immobile units
  • Unique commander summons now get their orders cleared after being resummoned
  • Discarded random gods were not purged properly
  • Losing head is now always fatal for shapeshifters too
  • Immortals now also get a death cry when they die
  • Blood spells requiring blood slaves cannot be cast under water
  • Battle inconsistency fixes
  • Bug with same start position fixed
  • Event fixes
  • Typos and stat fixes

[ 2018-10-11 08:42:09 CET ] [Original Post]
Dominions 4.32

This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell.

General

  • Can press 'x' to repeat last scripted single round order
  • Error message when having too many underwater nations for the chosen map
  • Temple destroyed when losing province in random event
  • Constructs can no longer use enemy owned labs to heal (sieging, sneaking)
  • Show poison damage in spell info
  • Prot 0 units were never targeted by combustion
  • God vessel non-wishable
  • Random gods were not purged properly
  • Fixed bug with pretender residue from game creation
  • Event uniqueness not initialized properly
  • Fix for blind & eye loss stat info
  • Fix for random maps with too much water
  • New tip
  • Stability improvements
  • Event fixes

Modding
  • Mod item sprites were not downloaded from network server
  • Increased max number of mod images for network 1000 -> 2500
  • #supply for sites now accepts larger values
  • Modding magic items could cause a spell to be named "end"
  • Memory leak fix for mods

Linux/Mac OSX
  • Disable multiai by default
  • Wars were not spread properly to disciples with multiai on

[ 2018-04-24 17:56:28 CET ] [Original Post]
Dominions 5 released!

After a few weeks delay Dominions 5 is now completed and released. We hope you'll enjoy it. If you want to know more about what the changes are, here is a video (first one out of three) that goes through many of the changes:

https://www.youtube.com/watch?v=2IdRjM1L-1w

[ 2017-11-27 11:28:36 CET ] [Original Post]
Dominions 5 released!

After a few weeks delay Dominions 5 is now completed and released. We hope you'll enjoy it. If you want to know more about what the changes are, here is a video (first one out of three) that goes through many of the changes:

https://www.youtube.com/watch?v=2IdRjM1L-1w

[ 2017-11-27 11:28:36 CET ] [Original Post]
Dominions 5 announcement

Illwinter are happy to announce that we have been working on dominions 5 for a while and release is due in a few months time. Work is still in progress, so there might be some additional fixes and stuff added to the game.

Here is a link to the illwinter dom5 page with a summary of changes and new things.

http://www.illwinter.com/dom5

[ 2017-09-11 09:34:11 CET ] [Original Post]
Dominions 5 announcement

Illwinter are happy to announce that we have been working on dominions 5 for a while and release is due in a few months time. Work is still in progress, so there might be some additional fixes and stuff added to the game.

Here is a link to the illwinter dom5 page with a summary of changes and new things.

http://www.illwinter.com/dom5

[ 2017-09-11 09:34:11 CET ] [Original Post]
Dominions 4.31

This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding.

General

  • Choose ritual target did not remember old province names
  • Battle inconsistency involving Nazca fixed
  • Fix for battle inconsistency involving reincarnation units
  • Large turn files (>10 MB) could crash network game server
  • Host crash bug fix
  • New frame rate setting (120 fps)
  • Clear the orders of mercenaries when changing ownership
  • Called Horrors are summoned at edge of battlefield
  • Item rules are enforced immediately after polymorph
  • Slave vessels get rid of feeblemind
  • nowish (monster wish immunity) didn't work
  • Dragon girl is no longer cold blooded
  • More Stat fixes
  • Typos fixed

Modding
  • PD can use montags
  • Season shapes take effect earlier
  • Unique commander summoning can use montag
  • Polymorph caster ritual effect (10127)
  • Couldn't give orders to troops with nation IDs over 200

Linux/Mac OSX
  • Sleep 10 ms before forking each process

[ 2017-06-19 09:42:18 CET ] [Original Post]
Dominions 4.31

This updated fixes two circumstances that would result in the battle replay diverging from what actually happened. There are also a few crash fixes and the usual stat fixes and improvements to modding.

General

  • Choose ritual target did not remember old province names
  • Battle inconsistency involving Nazca fixed
  • Fix for battle inconsistency involving reincarnation units
  • Large turn files (>10 MB) could crash network game server
  • Host crash bug fix
  • New frame rate setting (120 fps)
  • Clear the orders of mercenaries when changing ownership
  • Called Horrors are summoned at edge of battlefield
  • Item rules are enforced immediately after polymorph
  • Slave vessels get rid of feeblemind
  • nowish (monster wish immunity) didn't work
  • Dragon girl is no longer cold blooded
  • More Stat fixes
  • Typos fixed

Modding
  • PD can use montags
  • Season shapes take effect earlier
  • Unique commander summoning can use montag
  • Polymorph caster ritual effect (10127)
  • Couldn't give orders to troops with nation IDs over 200

Linux/Mac OSX
  • Sleep 10 ms before forking each process

[ 2017-06-19 09:42:18 CET ] [Original Post]
Dominions 4.30

This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.

General

  • Drowning will now trigger immortality and similar effects
  • Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.
  • 2 friendly currents will now cancel each other out
  • Cheat check for non researched rituals & forging
  • Autohealer will now result in high pretender cost
  • Protection of Geryon immune to forge rebates
  • nohomelandnames resulted in too much population in Ermor
  • More mobile friendly status page for network games
  • Set correct home province for far summoned commanders
  • Impassable borders no longer counted for start locations
  • Bug fix for melee range weapon aiming
  • Improved weapon info
  • Metal armor fixes
  • Stat fixes
  • Event fixes

Modding
  • Execute mods before browsing pretenders
  • New monster mod commands: #nowish, #springshape (x4)
  • New monster/item mod command: #addupkeep
  • New monster mod commands: #almostundead, #almostliving
  • Create temporary units in their correct shape
  • Fix for temp summonings with montags
  • Show icon for negative mastersmith ability too

Linux/Mac OSX
  • Flush gl queue before forking

[ 2017-04-04 08:18:50 CET ] [Original Post]
Dominions 4.30

This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.

General

  • Drowning will now trigger immortality and similar effects
  • Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.
  • 2 friendly currents will now cancel each other out
  • Cheat check for non researched rituals & forging
  • Autohealer will now result in high pretender cost
  • Protection of Geryon immune to forge rebates
  • nohomelandnames resulted in too much population in Ermor
  • More mobile friendly status page for network games
  • Set correct home province for far summoned commanders
  • Impassable borders no longer counted for start locations
  • Bug fix for melee range weapon aiming
  • Improved weapon info
  • Metal armor fixes
  • Stat fixes
  • Event fixes

Modding
  • Execute mods before browsing pretenders
  • New monster mod commands: #nowish, #springshape (x4)
  • New monster/item mod command: #addupkeep
  • New monster mod commands: #almostundead, #almostliving
  • Create temporary units in their correct shape
  • Fix for temp summonings with montags
  • Show icon for negative mastersmith ability too

Linux/Mac OSX
  • Flush gl queue before forking

[ 2017-04-04 08:18:50 CET ] [Original Post]
Dominions 4.29

This update comes with new commands for modders, bug fixes and some other small improvements.

General

  • Incorrect value for darkvision shown in stats
  • AI could construct forts under water even with land nations that shouldn't
  • Blood Vortex incorrectly gave events in non-blood vortex provinces.
  • Fort repair strength for mindless units was incorrect
  • Start options --mapdirt/col/size didn't work
  • Transformation can no longer transform to the same creature
  • Potential battle inconsistency fix
  • Removed false warning in debug log
  • Increasing PD could result in negative gold left
  • Added popups in map filter menu
  • Make sure CPU doesn't sleep unnecessarily
  • Error checks for write failure to fatherland file
  • Better error handling for missing or corrupted files
  • Blood Slaves are now properly tagged as females
  • Shade Beast size 1 -> 2
  • Dog size 2 -> 1
  • More stat fixes
  • Event fixes
  • Description fixes

Modding
  • New event modding command: #exactgold
  • New item/monster commands: #airshield, #overcharged
  • New item commands: #heat, #cold
  • New monster commands: #monpresentrec, #ownsmonrec
  • New site commands: #summonlvl2, #summonlvl3, #summonlvl4
  • Death power can be negative for growth power
  • #req_fornation couldn't be used many times
  • #req_gold didn't work
  • #req_cave didn't work
  • #guardspirit can now use negative values

[ 2017-02-02 15:24:20 CET ] [Original Post]
Dominions 4.29

This update comes with new commands for modders, bug fixes and some other small improvements.

General

  • Incorrect value for darkvision shown in stats
  • AI could construct forts under water even with land nations that shouldn't
  • Blood Vortex incorrectly gave events in non-blood vortex provinces.
  • Fort repair strength for mindless units was incorrect
  • Start options --mapdirt/col/size didn't work
  • Transformation can no longer transform to the same creature
  • Potential battle inconsistency fix
  • Removed false warning in debug log
  • Increasing PD could result in negative gold left
  • Added popups in map filter menu
  • Make sure CPU doesn't sleep unnecessarily
  • Error checks for write failure to fatherland file
  • Better error handling for missing or corrupted files
  • Blood Slaves are now properly tagged as females
  • Shade Beast size 1 -> 2
  • Dog size 2 -> 1
  • More stat fixes
  • Event fixes
  • Description fixes

Modding
  • New event modding command: #exactgold
  • New item/monster commands: #airshield, #overcharged
  • New item commands: #heat, #cold
  • New monster commands: #monpresentrec, #ownsmonrec
  • New site commands: #summonlvl2, #summonlvl3, #summonlvl4
  • Death power can be negative for growth power
  • #req_fornation couldn't be used many times
  • #req_gold didn't work
  • #req_cave didn't work
  • #guardspirit can now use negative values

[ 2017-02-02 15:24:20 CET ] [Original Post]
Dominions 4.28

This update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12.

General

  • Can change battle log details from battle menu
  • A few wishes got improved effects
  • Added a few missing adjustments when viewing strength details
  • Curse of Stones now affects units when they fly as well
  • Don't remove slave/master-vessels from overpopulation
  • Army of rats didn't result in the battle fright it was supposed to
  • Potential crash during host fix
  • Memory leak fixed
  • Description fixes
  • Stat fixes

Modding
  • Now possible to start dominions even when a mod is missing its name
  • New monster commands: #homeshape, #foreignshape, #addrandomage
  • New monster/item command: #blessfly
  • Can use #nextspell 0 to remove nextspell
  • #berserk fix
  • #slothpower now works for monsters too

Mac OSX changes
  • Portaudio support
  • Portaudio is default for OSX 10.12 and later

[ 2016-11-30 15:19:07 CET ] [Original Post]
Dominions 4.28

This update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12.

General

  • Can change battle log details from battle menu
  • A few wishes got improved effects
  • Added a few missing adjustments when viewing strength details
  • Curse of Stones now affects units when they fly as well
  • Don't remove slave/master-vessels from overpopulation
  • Army of rats didn't result in the battle fright it was supposed to
  • Potential crash during host fix
  • Memory leak fixed
  • Description fixes
  • Stat fixes

Modding
  • Now possible to start dominions even when a mod is missing its name
  • New monster commands: #homeshape, #foreignshape, #addrandomage
  • New monster/item command: #blessfly
  • Can use #nextspell 0 to remove nextspell
  • #berserk fix
  • #slothpower now works for monsters too

Mac OSX changes
  • Portaudio support
  • Portaudio is default for OSX 10.12 and later

[ 2016-11-30 15:19:07 CET ] [Original Post]
Dominions 4.27

This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI.

General

  • Domes and some other enchantments are no longer visible in battles
  • Communion single target spells didn't affect non commander slaves
  • Strength enchantment bonus from some spells now printed in stats
  • Battle log fix for protective force
  • Therodos Kourete didn't spawn under ally's control
  • Stream of Life now causes internal damage
  • Faster setting up start positions for games with huge number of players
  • Slothpower didn't work correctly
  • Description fixes
  • Event fixes
  • Stat fixes

AI
  • AI don't cast sea globals when there are too few sea provinces
  • Spell AI improvements

Modding
  • Increased max number of descriptions with about 2000
  • Increased max number of events 4000 -> 5000
  • Increased max number of magic abilities with 2000
  • Max nation number increased 199 -> 249
  • Mod parsing no longer sees e.g. #berserker as #bers
  • #clearrec also clears all terrain dependent recruitment for a nation
  • New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations

[ 2016-10-10 08:12:11 CET ] [Original Post]
Dominions 4.27

This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI.

General

  • Domes and some other enchantments are no longer visible in battles
  • Communion single target spells didn't affect non commander slaves
  • Strength enchantment bonus from some spells now printed in stats
  • Battle log fix for protective force
  • Therodos Kourete didn't spawn under ally's control
  • Stream of Life now causes internal damage
  • Faster setting up start positions for games with huge number of players
  • Slothpower didn't work correctly
  • Description fixes
  • Event fixes
  • Stat fixes

AI
  • AI don't cast sea globals when there are too few sea provinces
  • Spell AI improvements

Modding
  • Increased max number of descriptions with about 2000
  • Increased max number of events 4000 -> 5000
  • Increased max number of magic abilities with 2000
  • Max nation number increased 199 -> 249
  • Mod parsing no longer sees e.g. #berserker as #bers
  • #clearrec also clears all terrain dependent recruitment for a nation
  • New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations

[ 2016-10-10 08:12:11 CET ] [Original Post]
Dominions 4.26

This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.

General

  • God & nation popup in global enchantment screen
  • Darkvision from throne bless was counted twice
  • Fixed some bonuses when viewing att/def details
  • Goto province for scout attacked messages
  • Goto province for more ritual messages
  • ctrl+s to view saved orders (army setup screen)
  • Message for fort construction completed
  • Shift transfers 5 gems at a time
  • Keyboard shortcuts f/a/w/e/... to transfer gems to commander
  • Gem transfer box can be closed by Return as well
  • Shift changes PD 5 steps at a time
  • +/- can also be used to change PD
  • Ice Strike now causes slashing damage
  • Transformation & feeblemind/mindless fix
  • Strands of Arcane Power cannot be cast by mindless casters
  • Blind & losteye fix
  • Stat & cost fixes
  • Typos fixed

AI
  • Be less willing to do suicidal attacks
  • Recruitment improvements
  • Learned to cast a few more type of rituals
  • Forge item choice improvements
  • Improved magic item distribution
  • Dedicated ritualist for improved high level ritual casting
  • Empowerment tweaks
  • Improved preaching behavior
  • Spell AI no longer targets destruction/rust at units with only natural protection

Modding
  • Multiple same type of event effects didn't work
  • Removed false warning for #flagland

[ 2016-07-21 18:48:10 CET ] [Original Post]
Dominions 4.25

Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.

General

  • New nation: Ys (middle ages)
  • Performance improvement for battles
  • Viewing enormous battles could crash the game
  • Fixed graphical glitches for enormous battles
  • Can now delete old network connections with Del
  • Number of old network connections saved increased, 6 -> 8
  • Typos fixed
  • Event fixes
  • Stat and description fixes
  • Balance changes, many units have tweaked costs or stats
  • Master Smith info printed on magic items
  • Age 10 years after Bind Demon Lord didn't work
  • Casters will spread out Encase in Ice more
  • Therodos dominion now creates ghosts for disciple forts as well
  • Ermor/Lemuria random gods starts with sloth 3
  • Mindless are not affected by feeblemind
  • Mindless cannot get feeblemind/dementia from ordinary means
  • Mind Hunt & Astral Projection cannot be cast by mindless
  • Split Teleport icon into Teleport/Blink

Modding
  • Fix for reading 64-bit values from mods on Mac OSX
  • Master ritualist fixes
  • #twohanded should work now
  • Modding nametypes cleared Oceania names

[ 2016-06-07 13:02:44 CET ] [Original Post]
Dominions 4.24

This is a small bug fix update that mainly fixes a few annoying bugs with modded game that were introduced in version 4.23.

General

  • Event fix
  • Fix for caster only losing a limb when he should die instead
  • Fixed bug preventing mod .trn files from being found
  • Remove keyfiles on fail

Modding
  • Fix for reading 64-bit values on windows
  • Game crashed when running a game after running a modded game

[ 2016-03-20 11:40:06 CET ] [Original Post]
Dominions 4.23

This update continues with the underwater improvements as early R'lyeh gets new monsters and a Mind Vessel ritual for the Aboleths. There is also improvements to modding and a whole bunch of bug fixes and balance tweaks.

General

  • New monsters for early R'lyeh: Grandmother, Androleth, Androdai, Abodai
  • New ritual for Aboleths: Mind Vessel
  • Turn limit for arrival of the more powerful heroes
  • Event fixes & new events
  • UW units for MA/LA Xibalba and LA Mictlan
  • Fort PD for MA/LA Xibalba and LA Mictlan
  • Slaves now have halved upkeep
  • Fix for incorrect seduction message
  • Remove floating text when exiting battle replay
  • Description for Favored of Enki
  • Solar Brilliance cannot be cast in caves
  • Cursed items changed width of magic item treasury
  • Changed temple picture for Ur
  • Rebate for shape shifter gods wasn't shown correctly
  • Gorgon can no longer petrify stone beings
  • g can now be used instead of # for goto province number
  • Foul Vapors got wrong enchantment icon in battle
  • Fixed host crash involving Strands of Arcane Power
  • File handle cleanup
  • Fix for potential battle inconsistency with Vafur Flames
  • Another potential battle inconsistency fixed
  • Therodos popkill lowered
  • Therodos spectres increased/decreased with death/growth
  • Therodos slight increase in freespawn spectres
  • Therodos reduction in freespawn sacreds
  • Ephor cost 8 -> 7
  • Therodian Philosopher cost 8 -> 11
  • Morale malus from dominion does not affect undead
  • Ermor and Lemuria morale malus
  • Dancers size 2 -> 3
  • Korybantes recruited in couples (limit 2)
  • Korybantes descr changed
  • Polypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1.
  • More bronze weapon stat fixes
  • Less iron equipment on underwater troops
  • Memory cleanup after using lists
  • Make sure incorporate cannot give negative effects
  • Fix potentially weird host bug
  • More responsive random map creation
  • Typos and stat fixes

Modding
  • Better cleanup after mods
  • Some commands take 64-bit values
  • No more 'pointless ...fx' after setting an ability to zero
  • First/secondshape can now use negative montag values
  • New weapon commands: #natural, #internal
  • New spell commands: #nogeosrc, #onlyatsite, #notfornation, #farsumcom
  • New monster commands: #slothpower, #mindslime
  • New item commands: #sneakunit, #mindslime
  • New nation command: #killcappop
  • New event mod command: #transform

Map Editor
  • Insert/remove province didn't move along names and special borders

Linux
  • Smaller icon for pulseaudio

[ 2016-02-22 09:22:26 CET ] [Original Post]
Dominions 4.22

This is a bug fix patch that makes sure Asphodel can reanimate again and that the music fades properly.

Changes
Purgatory doesn't affect allies
Wrath of the sea didn't affect coastal provinces
Asphodel reanimation works again
Music fading out didn't work properly on many computers
Missing descriptions added
Monthly casting of certain rituals didn't work
Vengeful water fix
Underwater teleport fix
Stat and description fixes
Various nation fixes

[ 2015-09-04 08:29:38 CET ] [Original Post]
Dominions 4.21

Just a small bug fix patch.

Game
Event fixes
Stat fixes & typos
Battle music didn't stop when exiting battle with 'n'
Don't bail out when someone uses an empty nametype
CD-key check fixed

[ 2015-08-26 15:26:35 CET ] [Original Post]
Dominions 4.20

This update focuses on the underwater part of Dominions. A new underwater nation is available as well as a bunch of new underwater pretenders to choose from. Many of the old underwater nations have also got some new recruitment options. There has also been some work to make the AI better as well as more modding, more random events and the usual bug fixes.

Game
New nation: Therodos
UW resources increased 25%
Press 'r' when designing pretender to get a random design
Dominion less likely to spread across sea-land borders
Horror chances altered
Being dead will make horror marks fade away over time
New summon spells: Flame Jelly, Bishop Fish
Oceanian lore rewritten
Oceania turmoil in coastal provinces, order in land/sea provinces
Haliades replaces Bishop Fish as oceanian priests
Initiates of the Deep, deep seer: lore remake
Witness of the Deep, Soldier of the Deep
Capricorn and Siren coastal recruits and chaos rebate
New unique items for Marignon and R'lyeh
Improved magic item info
UW pretender rebates and nation restrictions
Dagon remade (grab and swallow instead of trample)
New story events
Save and exit also marks turn as unfinished
Pelagian/oceanian name lists
Replaced some iron with meteoritic iron
Starting position improvements
Mummy Nazca Arena fix
Chakram flysprite
Double flysprite bug removed
Academy underneath didn't produce lab
Rainbow enchantment now affected buy own luck effect
Bodyguard mrl bonus bug fixed
Philosopher icon
Fullscreen resolution defaults to desktop resolution instead of highest
Updated tip of the turn
Some new bronze and iron weapons and armors
Some more units got weapons and armors changed
Giants reanimated into correct shape
Berserk bless (war-dance)
Lanka description now mentions blood hunt bonus/malus in turmoil/order
Couldn't cast spells if you had two 'life long protection' items
Send Dream Horror castable at UW provinces
Assassins must be stealthy to be able to assassinate
The four Balams are now unique
EA/MA Pelagia nation descr changes
Pelagian Mystic
Iron armaments rust in the sea
Rust permanent until repaired
Damaged weapons/armors lower dmg/prot
New poptypes: Ichtyid shaman, Bone Tribe barbarians
New mermen/ichtyid sites
Mermage & Pelagian Mermage remake
Pelagian Explorer
Enkidu Headhunter & Bone Tribe Headhunter Club -> Skull Club
EA Pelagia Hero
Turtle Warriors Javelin -> Coral Tipped Javelin
New Pelagian coastal recruits
Mermage/priest sprite remade
New 'rusty armor' icons
UW indeps a bit weaker
Lower throne no longer appears UW
Divine Glyph and Baphomet magic beings
Can't compete in arena while sneaking
Ancient kraken doesn't lose Ink attack if equipped with weapons
Abomination doesn't lose tentacles if equipped with copper arm and weapons
Macaw and Condor got headslots
New switch: --listnations
Some new throne defenders can appear now
Some nations got pretender discounts
Many typo, stat and event fixes
Non-commander communion possible
Theurg Communicant -> not commander
Theurg Communicant rec-limit 1
Theurg Communicant cost 35 -> 50
Option --partamount didn't work properly
Battlefield spell didn't affect everyone in enormous armies
Particles effects didn't look properly in huge battles
Minor memory leak fixed
National underwater PD takes precedence for local UW PD
Faster battle deployment for huge skirmish armies
Murdering Winter less effective vs commanders
Murdering Winter cost 50 -> 40
Flames from the Sky cost 35 -> 30
Thetis Blessing research level 9 -> 7
Therodos got proper names
Music can now start with a rare tune
Sirens are cheaper to recruit when Lure of the Deep is up
Looming Hell slightly harder to defend against
Vengeful Water less effective and cost 50 -> 70
More ability modifiers printed
Shambler base cost 25 -> 20
Cannot try to send more than 32 messages
Friendly Currents didn't affect encumbrance properly
Soul Leech and Consume Soul cannot be repelled
New network option (--maxholdups) to run over serial stallers
New network option (--timeleft) to set nbr of hour to first host
Auto refresh for html statuspage
Auspex could be pathed though the sea, fixed
Looming Hell vs stealthy didn't work properly
Berytian Melqarts reduced blood sacrifice
Land/Water shape recruitment fix

AI
Certain nations more likely to go for good bless effects
Smarter pretender god design
Can make pretenders with high levels of blood magic now
Fixed bug where AI for blood and death nations could waste up to 80 DP
More likely to buy holy units when having a good bless
Army and PD strength evaluation improved
Higher score for scripted spells

Modding
#aigoodbless, #aimusthavemag
#aifirenation, #aiairnation, #aiwaternation, #aiearthnation
#aiastralnation, #aideathnation, #ainaturenation, #aibloodnation
Deserter abilities now work for non commanders too
New unit mod commands: #incscale, #decscale, #reform, #domrec, #haltheretic
New item mod commands: #incscale, #decscale, #reform, #haltheretic
New nation mod command: #noforeignrec
Eventmodding #req_notnation didn't work
#blessbers, #uwheat, #hpoverslow, #poisonskin, #xploss, #enchrebate50

Linux
no multi processes on low memory machines

[ 2015-08-25 09:45:02 CET ] [Original Post]
Dominions 4.17

This patch mainly fixes a few bugs introduced in the previous update.

Alchemy cheat detect bug fixed
Man-Eater got flick barb attack
Criosphinx no helmet slot
Ghost Riders and some similar rituals didn't work properly
Deadeater bug fix
Pretender autocalc tweaking
Pretender cost tweaking
National pretender cost reductions shown in popup
Description fixes
Supaya reanimation gave wrong info on numbers reanimated
Some start troop fixes
Fixed bug in new poptype modding that made many commands useless

[ 2015-02-27 10:39:11 CET ] [Original Post]
Dominions 4.16

This version has revised costs for all pretenders and the amount of
design points available has been increased by 150 for pretenders and
100 for disciples. There are also a bunch of new pretenders to choose
from and the dominion spread mechanic has been tweaked to make it
easier to play with a low dominion score. There are also various
performance improvements, bug fixes, new mod commands and new random
events.


Game

  • More varied pretender costs and +150/+100 design points
  • Pretender cost auto calculation
  • Dominion spread chance changed to 50% + dom str*5%
  • Shape changing units can die in one strike if it's powerful enough to kill the next shape too.
  • Auto kill occurs 20 rounds later to give more time for auto rout.
  • Rainbow didn't affect allies, fixed
  • New monster pretenders
  • Some new pretender titles
  • Changed the selection of pretenders for some nations
  • New graphics/sounds for some spells
  • Adding thrones to .map files automatically adds ascension points too
  • Independent wizards got more spells researched
  • Can select players with only 1 nation in era
  • New throne effect 'Dominion conflict bonus'
  • Mercenaries no longer drown when unhired
  • Siren's lure didn't work, fixed
  • Monolith could blink and use stygian paths
  • Wish fix
  • Nicer handling of corrupted turn files
  • Geoglyph didn't reduce MR properly
  • Supaya reanimation changes
  • Print 'defence negates' on those weapons
  • Void Lord cannot have helmet
  • Serpent tailed pretenderws can wear armor
  • Battle performance improvement
  • Host performance improvement
  • uw stat, spells and item fixes
  • Dragons did not use ammo for breath weapon in melee
  • Slash/Pierce weapons only gets -1 penalty under water
  • Underwater non pierce penalty fix
  • Stone beings not affected by plague or disease
  • New magic item for Nazca
  • Crumble was way too effective
  • Send horror resulted in one horror too many
  • Theft of the Sun now affects resources too
  • Don't auto summon units when you have fled the field
  • Max number of commanders increased 9990 -> 20000
  • Max number of units increased 160000 -> 250000
  • New option: --maxunits to limit number of units
  • Disease effect on death blessed arrows didn't work
  • Ethereal did not offer protection against some non damaging spells
  • Xibablba UW defence fix
  • Improved gem cheat detection
  • Cheat detection fix for mercs
  • Random map generation speedup
  • Improved dirt generation on random maps
  • New switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsize
  • Minor memory leak fixed
  • Game info says whether story event are enabled or not
  • Snow/Rain/Sea graphics performance improvement
  • Altered snow and rain fall
  • Site power that kills undead & demons only affected undead
  • Swamp survival boots didn't help against miasma
  • Azi and Drakon have 3 head slots
  • Demonic Locusts
  • Dementia didn't heal correctly
  • Gossamer Cloth etc didn't give properly rounded scout reports
  • Bug fix for shape shifting units starting with magic items
  • Flying raiders needed 10000 patrollers to get caught
  • Xibalba dart throwers in towers has dmg value 12 instead of 0
  • Corpse Eater icon
  • Pretender discounts can now be set per nation
  • Stat fixes
  • Site fixes
  • Events updated
  • Typos fixed


AI
  • AI lab building improvements
  • AI Mictlan more likely to blood sacrifice
  • AI gem usage fix


Modding
  • New poptype mod commands: #defunit1, #defmult1, #defcom1, etc.
  • New mod commands: #disableoldnations, #clearallevents
  • New mod commands: #batstartsum6d6 ... sum9d9
  • New mod commands: #req_targitem, #req_gold, #killpop, #removesite
  • Event mod command renamed #newsite -> #addsite
  • New unlimited always event (rarity 5) for modding
  • Rarity 13 events also happens at low population levels
  • New nation mod commands: #cheapgod20, #cheapgod40

[ 2015-02-24 14:52:46 CET ] [Original Post]
Dominions 4.14

This is quite a large update with 2 completely new nations of which one that spans over all 3 eras. It also comes with a bunch of bug fixes, balance changes as well as some new features. For those interested in modding, this update has event modding added with over 200 new mod commands as well as some additions and fixes to the old modding capabilities.

Game
2 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA)
Mace dmg 4 -> 5
Horror improvements
Improved battle reports for some attacks with temporary monsters
Icons for Disease Res and Dominion Spreader
Network protocol updated, server & client must be updated at the same time
Better enforcement of magic item rules
Wrong icon for battle menu
Typos and stat fixes
Star of Heroes only strikes one magic armor part at a time
Wrong range for multiple missile weapons
Transformation bug fixed
Internal damage (e.g. incinerate, disintegrate) always hits body
Event update
New epithets
Pretender and disciple blesses all units every round
Added some descriptions that were missing
Improved magic item info
Updated insanity orders
Could not use magic item rituals while sieging
Enforce no orders for undisciplined squads
One unit too much from certain send spells
Onaqui random S -> random F
Some rituals could pass through domes unhindered, fixed
New ability: Poisonous Skin
Units target random squares in battle more often
Spell name change: Blood Vengeance -> Damage Reversal
Coastal income bonus info bug fix
Scrying from sites was broken
Squad size not updated after 'remove unable units'
Heart Finding effect now an internal damage
Changes to Erinya's weapons
Wild Hunt conj 9 -> 7
Kindly Ones conj 9 -> 8
Sorcerer pretender for MA Machaka was missing
Bouda pretender for EA Machaka was missing
Barrier (artifact) cannot be used by mounted units
Nonmounted units -2 def / attack, mounted -1 def / attack
New mod command: #limitedregen
Cannot steal mercs blood slaves with 'V'
Graphics for Seraphine/High Seraph prophets were missing
Overpopulation improvement
False cheat detection during fort construction fixed
Random event monster count bug fix
Vengeance of the dead did not ignore orders like other assassinations
Too much info in F1 in certain circumstances
File handle leak fixed
Theurg communicants did not work properly
Negative forge bonus did not work
Valkyrie got light lance like other flyers

AI
AI war states now reset between games

Modding
Event modding added (over 200 new mod commands)
Possible to make global ritual and nation effects with event modding
Modding: #holyboost didn't work properly
New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane
New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor
New mod command: #diseaseres
Mod downloading during game setup could lock up the game
Modded nations with nation number > 127 didn't work with network play
Mod #dmg can take higher numbers
Modding: Heat-/Coldrec 0 now works

[ 2014-11-04 08:35:40 CET ] [Original Post]
Dominions 4.10

Dominions update 4.10 has now been released. It features bug fixes, balance changes, many new modding commands, improved performance as well as some small new features.

Game
Disciples now have half the prison time of pretenders
Turn generation performance improvements
Coast & cave income bonus for forts printed
Wooden towers could not be built
No coast fort income bonus during storms or ice
Some pretender cost changes
Caelum can no longer have the Virtue
Berytos coast income bonus 25 -> 10
Star of Heroes can destroy magic armors too
Flails extra bad underwater
Spenta and Gannag lost invulnerability
Ahura of water has reduced retinue
Improved siege message
Casting Iron Walls on sieged castles adds to defence
Regain AP up to at least 2 each round
Some sites can no longer appear in caves
Black Mirror ritual can now only be cast by astral mages
Impassable border type
Crown of Overmight autocasts its spell
New magic items: Champion's Cuirass and Armor of Knights
Spectral Shield protection 7 -> 15
Flying units never get more fatigue than for 20 squares
New hero for Ragha
Random artifacts removed from random events
Temple gem income shown in temple info
New spells known for independents
Arm loss removal from Picus's axe didn't result in drop of magic weapons
'V' to pool blood slaves to a commander
Click pretender name to goto pretender
Moloch can be chosen by Abysia
Axes of rulership only 1 attack, but improved stats
Iron blizzard increased fatigue
Some more spells got blunt/slash/pierce damage
Magma Bolt got a secondary burn effect
Berytos Summon Se'ir now only summons one being
Plants cannot be turned into soulless
Scrying from sites now happens before rituals and battles
Some spell effects were not affected by some scale altering effects
Proper fly rules regarding earthquake immunity
Throne of Air airshield 20 -> 40
Burn damage dependent on size
Improved spell sorting
Transformation Alt 7->6, nature 3->2
Transformation ritual improvements
Knight & Knight Commander sprites updated
Lost eyes and arms did not always heal properly
Scoregraphs can go higher
Shrunken gnomes now get reduced Str/HP as well
Improved sacred rules
Encased in ice could last after battle
Mexican female gods didn't get proper names
Descriptions for Sobek heroes
EA Caelum defense no longer has Iron Crows
Missing slave guardian added for R'lyeh
Rain enchantment now makes it snow in cold provinces
Rain and snow fixes
Rain only doubles the spell's fatigue (not enc) for fire battle spells
Rain heat aura reduction 3 -> 2
New spell: Vermin Feast
Item already forged takes priority over insufficient skill level
Network tried to download nonexisting file after your were eliminated
Communion fatigue drain fix
Scrollbar in province chronicles works now
Rain of Toads research 4->5, cost 10->20, unrest 40->30
Forest Dome research 7->6
Gift of Health research 6->7, nature 5->6
Summon Se'ir -> Scapegoats (summons 2 se'ir)
Dome of Flaming death has a chance of destroying lab
Error if failing to delete old game in network game as well
Death Curse has no magic resistance roll
Return keypress can exit view throne screen
Fata morgana affects team mates too
Fata morgana PD only works in friendly dominion
Mechanical Militia and Guardians of the Deep affects team mates too
Improved weapon info for lesser swallow
Summon giant rituals cheaper
Unburied corpses decay slightly faster
Resistances against shock/cold stun didn't work properly
Gift of Kurgi protective force 10 -> 20
Typos fixed
Many stat fixes

AI
Improved AI spell targeting regarding MR


Modding
Auto mod download didn't work while setting up a new game.
Automatic mod error check after enabling a mod
#nofemale and #onlyfemale removed
New nation command: #templegems
New monster commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff, #fixedresearch
New monster commands: #slothresearch, #startitem, #iceforging, #scalewalls, #heatrec, #coldrec
New monster commands: #aciddigest, #acidshield, #drake, #dungeon
New monster commands: #plant, #transformation, #...attuned
New item commands: #clearallitems, #command, #magiccommands, #undcommand, #noimmobile
New item commands: #onlyimmobile, #slothresearch, #iceforging, #scalewalls, #aciddigest, #acidshield
New weapon commands: #dt_aff, #uwok, #nouw
New spell command: #clearallspells
Modding: can use 0 values on magic items
Modding: max length for descriptions 1000 -> 2000
Modding: #restricted didn't work properly on magic items
Improved error messages for modding

[ 2014-08-11 09:19:17 CET ] [Original Post]
Dominions 4.07

This update brings a new nation to Dominions called Ragha. It is a nation that likes both cold and heat as some of the better units require extreme temperatures to recruit. There are also many bug fixes, new features and some improvements for modders.

Game
New nation called Ragha
Caelum nations have got some new/altered units, equipment, descriptions and sites
Ice Crafting for MA Caelum
Ice Lances have charge ability
Many new Pretenders for Caelum and Abysia
New Summons for Caelum/Ragha
New national spells for Caelum/Ragha
Can only blood sacrifice in own lands
Just Man's Cross is now armor piercing
Event fixes and new events
Could transform into a ... with Transformation ritual
Awe now printed among bless effects
Never healing wound now gives -20% of start HP instead of -20% of modified HP
Chi Kick is now a bonus weapon
Improved error detection for map loading
Fixed unit2com inconsistency bug when viewing casualty reports
Increased chance of getting the better divine titles
New divine titles
HTML status page divided by teams
Smooth scrolling for GUI
Fliers get size*2 as charge damage if it exceeds the old AP/3
Added 2048*1152 and 2880*1800 screen resolutions.
Fixed undefined behaviour in CRC caclulation
Typos fixed
High level Thrones didn't spread more dominion
'l' to send item to lab didn't work properly
Wraith Lord from Ghost Riders looked wrong
Crystal Throne and Throne of Knowledge had wrong dominions spread
Reduced chance of starting behind rivers or mountain passes
Tainted Presence affliction
Transformed priests could not be blessed
Unclaiming of thrones now happens before victory and before income
Bless effects were not always removed when losing a throne
Set name of home province even on maps with fixed province names
Fixed UW shark knight defence
Removal of smouldercones that could be created by incorrect random events in 4.05
Don't print 'army routed' for Vengeance of the Dead
Wrong popup text for Dispel ritual
Helheim can no longer trace income across oceans
Special random names for wastes and farm coasts.
More random province names
Random maps with <500 provinces will never have any duplicate names.
Tower of the Moon changed to summon Dire Wolves
Serpent King got nature 1 in snake form too
Innate Spellcasters skipped every other scripted spell
Events can yield horror marks
Select unit shows more of the more interesting targets and at least 2
Floating units were not immune to Earth Attack
Lure of the Deep could crash the game
Battle log details for Ethereal, luck, etc.
Non artifact items can be unique
Poison from poison dagger ignored etherealness
Improved spell info for some spells
Lance is now before second weapon
Population capped at 300000
Enchantment and dispel strength was calculated incorrectly
Tome of High Power boosts ritual range
Ichtytaur had wrong shape change
Arcane Nexus got more basic income
Acorn Neclace shockres 5 -> 15
Ice forging icon
Multiple secondary spell effects works now
Communion slave/master icons
Ambdextrous icon
New monster: Flame Spirit
Magic for some secondary shapes for gift of reason purpose
Raiding could crash the game
Trade Wind could be cast on non coastal provinces
No items found in messages for defeating sneaking enemy
Wrong message when a third party fights outside a castle
Added missing description for Cleansing Chime
Certain effects (e.g. blood vengeance) are no longer affected by mirror image
Reinvigoration now removes all (up to 200) fatigue
Burning ground should look correct on fast forward now
Shape changing back to original form after battle didn't work
'c' to view combat spells only
'g' to view globals only
Can no longer yank Monument with harpoon
Ziz couldn't fly during storms
Give pretender capital as home province
Shapechange starting pretenders if necessary
More + info on spells
Improved popup info for storm power
Heroes get capital as home province
Improved pluralisation of unit names
Red warning when having an impossible throne setting
New start options for random maps: --mapdscol, --mapccol
Air Bless gives range bonus
Slave Markets and some other sites are less common
Fix for slow rec with limited resources
Vine Bow now has on hit effect instead of on damage
Black bow of Botulf now affects on damage
Some magic bows got 1 increase in damage
Units without headslots didn't die from soulslay
Monster fish can damage large targets
Icons for dominion scale changing effects
More likely to use gems against small armies of only mages
Some spells will never be cast unless scripted (communions + VoR)
Improved battle log details
3rd player assassins could assassinate besieged units too
Items of enslaved commanders have a chance of being found now
Gelatinous Cube now got an Acid Splash defensive ability
Swallow on trample no longer swallows those who evade the trample
Vile Water ritual cost 8 -> 4
New Worm Mage sprite

AI
Don't charge with centaur archers
AI can now upgrade forts
Spell AI less likely to target immobilized units

Modding
Automatic mod downloading of mods in network games
New sitch: --nodownlmods to skip automatic mod download
Improved mod error checking
New nation mod commands: #cavenation, #coastnation
Changed names to #restricteditem and #userestricteditem
Removing a secondary path from an existing spell made it unchoosable
Fixed random priest level
Command #undeadonly didn't work
New commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted
Mod sanity check button to check for missing files

[ 2014-06-26 08:17:20 CET ] [Original Post]
Dominions 4.05b

This is a quick patch to fix the music that doesn't loop properly and a crash bug when hosting an old game in Linux. Dominions 4.05b is fully compatible with version 4.05 and those versions can be mixed in multiplayer games.

[ 2014-04-12 13:44:52 CET ] [Original Post]
Dominions 4.05 featuring a Celestial Carp

This update of Dominions brings story events to the game. These are events that requires more interaction than usual or has really powerful effects, e.g. the northmen can start raiding coastal provinces all over the world. There are also a few new pretender gods to choose from including the Celestial Carp for the east Asia inspired nations. In addition to this there are many other new features and bug fixes, see below for more detailed information.

Game
Story events
Press 'i' for province info and history
New pretenders: Maharishi, Raksharani and the Celestial Carp
Shrinked affliction was not properly permanent
A map could appear twice in load maps, fixed
Map fixes (wrong terrains and incorrect connections)
No separate messages for items found after battle
New weapon effect: Lesser swallow (can only be used on human size or smaller)
Hill Giant got 'grab and swallow' attack
Vafur flames improved
Items in forge that are too high level are shown, but grayed out
Shift+tab to go backwards in graphs
Shift+click to reverse AI difficulty selection
Dark skies had -1 penalty in non dominion too, fixed
Press 9 to show province names on map in map editor
Button to change province name color in map editor
Volume setting no affects 'new turn ready' sound too
Gave a lot of maps black province names
Green highlight on allies when choosing receiver for message
Description fixed for Oceania and more
Message when God is recalled
Forest Troll Tribe summons 15 trolls and cheaper
Celestial Chastisement didn't enslave
Lifeless weren't immune to Bloodletting
Umbral summons corrected
Speed up particle effects too when fast forwarding
Ice weapons are not affected by fire bless
Whip of command commands more but gives morale penalty
Scale Walls ability for some assassins
Improved information for targets of Wrath of God and some other powerful spells
Boots of the Messenger reinvigoration 2 -> 3
Red numbers for Vortex of Unlife too
Fixed starting age for Golem and some other constructs
Bunch of maps didn't support wrapping properly
The hero Sialuk got his proper name now
Fix scrollbar when choosing nation to play
Need not eat canceled gluttony and supply bonuses, fixed
New look for elf shot
Sprites from summon sprites shoots instead of doing a flying charge
Wraith Lord commander for ghost riders is back
Improved weapon info
HP capped at 10000.
T'ien Chi will no longer get land troops in underwater PD.
T'ien Chi also gets indep commander at PD 20.
Swallowed units are killed hard at end of battle.
It was possible to start underwater with overwater nation on Talis map.
Print heal effect in site info.
Never create provinces with no exits
More restrictive showing of the map raid symbol.
Alt+home = select prophet
Robe of Caelius the Druid resistances 5 -> 10
The Iron and Silver throne spreads 2 dominion
Print actual worth of thrones from when game was started
Seasonal mages
Fire and death bless arrows now requires a hit to take effect
Banefire bow no longer armor piercing
Starting client with --ipadr cleared old connections.
Improved detection of dead prophets
Don't get an arena prize

AI
AI improved item distribution
AI improved thug creation
AI improved research item creation

Mac
Changed OSX priority for finding data directory
Mac version no longer default to multiple CPUs for AI processing

Modding
#defector should work now
New commands: #deathpower and #deathrec
Different maxages for shape changer forms now only prints a warning
possible to combine e.g. #nodemon and #noundead
#iceprot always had 2 as value
Commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work

[ 2014-04-09 07:46:15 CET ] [Original Post]
Printed manual for Dominions 4

A printed manual for Dominions 4 can be ordered from lulu.com. It is almost 400 pages and has nice and shiny covers. More details on Illwinter page here: Illwinter's Dominions 4 .

[ 2014-01-20 11:17:00 CET ] [Original Post]
Dominions 4.04

This update fixes a whole bunch of bugs and also improves the performance and reliability of very large games. A Wait command has also been added to remove a commander from the 'n' (next commander) cycle.

Game
Message for assassination failed due to no commanders
Memory overwrite during merc creation fixed (could affect research on Mac).
Rivers and mountain passes are taken into account for team clustering
Reanimatied units etc are now put in garrison if the reanimator doesn't already command units.
Experience bonus for HP and Enc shown in details
Banefire strike was a fire attack
Many huge skirmish squads could lead to a "no space left on bg" crash.
New order 'wait' to be removed from 'n' cycle
New shortcut 'J' for seduce
Changed shortcut 'Q' for capture slaves and 'W' for wait
Event fixes
Many typos fixed
Dominion no longer shown when browsing disciples
Orania map fixes
Imprisoned was not printed in "View Created Pretenders"
Ermor could spawn Lictors that drowned.
Siege progress report was incorrect for castles with extra buildings.
Healers no longer affect inanimates
Make sure units never start with bleeding
Fixed increasing popup on spell info page
Slow aging and affliction removal from Gift of Health didn't work on allies.
Lawgiver (feathered serpent form) had wrong path cost.
Improved cd key violation message
It was not possible to strike ethereal units inside walls.
Arcane Nexus didn't work if it was the first global.
Area effect from Unquenched Sword didn't work.
It was possible to attack across unfrozen rivers sometimes
--verify will also work for modded nation now
Astral mages no longer cuts off cords from allies
Swamp survival from boots didn't help against Quagmire
Global overpopulation can affect commanders too
It was not possible to inspect commanders near the end of the global limit
Disbelieve was broken
Fixed missing connection on frostlands map
Fixed map error in Glory multiplayer
An event could incorrectly bring zero gems
Mindless units did not get any castle defence penalty
About 25% faster host time when there are no or few battles
Maximum amount of messages increased, should fix missing scout reports
Bodyguards could disappear after assassination
Weakness was never cast
Vengeance of the Dead didn't work
Djinn now looks correct
Maximum number of commanders slightly increased 9900 -> 9990

AI
AI performance improvement
AI players less likely to have a very low dominion score
Some AI tweaks
AI players could recall imprisoned gods
AI processing uses multiple cpus by default on Linux and Mac

Modding
More summoning rituals support montag
New nation mod command #uwbuild
Item mod commands called #spr... didn't work

Linux
Added raspberry pi build
Uses link time optimization for a little extra performance

[ 2014-01-07 12:43:36 CET ] [Original Post]
Now Available on Steam - Dominions 4: Thrones of Ascension

Dominions 4: Thrones of Ascension is Now Available on Steam!
You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

[ 2013-12-05 20:04:00 CET ] [Original Post]

Minimum Setup

  • OS: any 32 or 64-bit distro
  • Processor: 1 GHzMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: OpenGL and libSDL1.2
  • Storage: 500 MB available space
GAMEBILLET

[ 6388 ]

2.57$ (96%)
24.87$ (17%)
41.47$ (17%)
49.77$ (17%)
12.89$ (79%)
24.87$ (17%)
4.95$ (17%)
26.65$ (11%)
44.45$ (11%)
41.47$ (17%)
8.29$ (17%)
33.17$ (17%)
24.87$ (17%)
4.50$ (70%)
5.03$ (16%)
1.50$ (90%)
22.39$ (55%)
41.47$ (17%)
16.96$ (15%)
8.39$ (16%)
16.79$ (16%)
25.99$ (48%)
49.77$ (17%)
13.30$ (11%)
33.19$ (17%)
16.57$ (17%)
1.00$ (90%)
24.87$ (17%)
8.27$ (17%)
17.75$ (11%)
GAMERSGATE

[ 1953 ]

3.19$ (79%)
1.8$ (91%)
0.64$ (87%)
1.84$ (74%)
1.05$ (85%)
3.4$ (91%)
0.64$ (91%)
1.31$ (81%)
8.32$ (41%)
0.43$ (91%)
3.4$ (91%)
8.5$ (83%)
0.85$ (91%)
1.84$ (74%)
4.25$ (91%)
0.75$ (92%)
1.45$ (91%)
1.11$ (91%)
0.89$ (87%)
5.1$ (74%)
30.0$ (50%)
2.55$ (91%)
1.88$ (81%)
1.91$ (87%)
0.75$ (81%)
1.58$ (77%)
12.0$ (70%)
9.0$ (77%)
1.58$ (77%)
1.28$ (91%)
MacGamestore

[ 4278 ]

4.98$ (88%)
1.99$ (90%)
5.99$ (85%)
1.49$ (94%)
1.89$ (81%)
9.49$ (5%)
2.79$ (86%)
53.99$ (10%)
9.49$ (5%)
2.98$ (80%)
1.49$ (85%)
18.49$ (8%)
1.49$ (85%)
1.19$ (76%)
5.49$ (84%)
1.39$ (90%)
1.99$ (90%)
1.19$ (88%)
31.99$ (20%)
1.10$ (84%)
3.99$ (69%)
1.99$ (90%)
9.49$ (5%)
1.09$ (84%)
1.99$ (90%)
7.99$ (84%)
4.89$ (84%)
1.24$ (75%)
1.09$ (96%)
1.19$ (88%)

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