




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This is mainly a housekeeping update but includes changes requested by new and old players over the last couple of days! It took a few more days to push out this patch due to being out in the country.
Nin Online no longer requires .NET 6 installed to run. It is self-contained. This also means Steamdecks should now be able to run it!
OpenGL 3.3 Fallback support for when OpenGL 4.1 is not compatible. This should alleviate the need for third party software to use software rendering for older devices.
Lowered required kills for all early game mob killing missions by about 10-20.
Level 30 Arc Mission Giver NPC now appears consistently to other arcs.
Talking to Mission Assignment Desk now immediately triggers Welcome to Village Questlines.
Tournament UI no longer appears when you are on different maps.
Consistently now, you should be able to pass through all players unless combat status is active.
Added a "Are you enjoying Nin Online?" notification that appears when you reach level 11 and 20 for Steam Reviews.
Added new graphics to be implemented for content soon.
Jumps are now more responsive, you will jump before the Leap indicator appears.
Separate Keybind for Leaps added if you want (completely restores old jump)
'H' Keybind for Hiding UI now only hides the UI when you have it held down.
Fixed logins to use updated method of retrieving server listing (regression).
Crafting menu should no longer hang the client when relogged into different character.
Fixed login screen 'Register' button sending players to old cash shop store page before registration page.
Fixed a hanging issue caused by messenger hawks and reflections.
(Developer Only) Changed Stat Scaling option in Jutsu Editor to use Dragging Slider.
Fixed Top Up Starter Pack not working.
Fixed Mounts teleporting visually when you dash with a mount.
Fixed a bug to do with assemblies causing the client to crash when you change maps.
Fixed a hanging issue caused by selecting null guild members.
Free-to-play with zero Pay-to-win mechanics. Inspired by classic MMORPGs and anime from the 2000s.
Choose from 3 Villages or become a Rogue Ninja
Start off as in one of three factions, grow up in the safety of the gates of each village. But once you're strong enough, you can choose to abandon your home and become a hermit... or even go rogue.
Open World PvP & Hardcore Game Design
This may be a turn off for some, but Nin Online is a very hardcore game. So take this as a word of warning... Absolute freedom when it comes to PvP also means a bad time for some with a low tolerance for being killed for no reason. But for others, it's just another reason to get stronger in this harsh Ninjaverse.
Deep Character Customization in the right places
Choose to be part of a clan, join an organization or sign a contract with an animal familiar. Combined with thousands of equip-able items, no two ninja will ever look or be the same. Nin Online is a game where you are encouraged to express yourself. Looking good doesn't cost you to lose fights.
Friendly and active community & developers
The greatest feature of Nin Online is it's tight knit community and social features. The developers are active in our chat channels and have been constantly listening to feedback improving it since it's release. The game is still in active development with updates being made on a weekly and sometimes daily basis.
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