Her long awaited vacation cut short by an orbital invasion, bounty hunter Ethelyn Dax takes on a whole army of mercenaries and their robotic auxiliaries to reconquer the resort city of Ctesiphon.
Blast your way through seven levels and a climactic bossfight with an old rival, making use of an arsenal of varied weapons to take on a multitude of enemies. Level design is open-planned, encouraging you to flank enemies, find alternate paths, and scout for secrets.
Made from scratch over the course of nearly a decade by a single developer on Linux using C/C++, OpenGL, and open-source Quake mapping tools (with the exception of the key art, music, and a couple of textures). The entire game, the engine it runs on, and the tool stack for all the assets went through multiple rewrites and long hiatuses before finally taking its final form in the last couple years of development.
Launch Day!
The time has finally come, Ctesiphon is live!
The launch version is set to 1.03 to keep parity with the demo. This does mean there\'s been a few changes and so previous saves will cause artifacts so it\'s recommended you only load autosaves from the end of a level so you can immediately push the button and progress.
Alternatively, the release version also has a Level Select option that lets you equip yourself however you like and skip ahead to whichever level you like with as much firepower as you can carry.
Changelog for v1.03
Gamma slider has been added to Video settings.
[/*]Look speed resolution options have been increased for better fine-tuning.
[/*]Options to hide the HUD and player model have been added to game options. To avoid confusion, these will not be saved with the other options and so won\'t persist between launches.
[/*]Level 2 (The Highway) has had additional clip colliders placed to prevent getting stuck in 2-plane intersections or clipping through the map hull.
[/*]Restricted Quick Load key so it doesn\'t work in every menu screen like before. It is still usable from the Pause screen, Death screen, Level Completion screen, and from the Main Menu.
[/*]New secrets have been added to levels 2 and 3.
[/*]Level 3 has had some edits made near the exit building to prevent people climbing up the building from falling out of bounds and soft-locking themselves.
[/*]
Minimum Setup
- OS: Ubuntu 12.04 LTS
- Processor: Intel Core i5-2450MMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GT 640M
- Storage: 400 MB available space
Recommended Setup
- OS: Manjaro Linux
- Processor: AMD Ryzen 5 3400GMemory: 4 GB RAM
- Graphics: AMD Radeon RX 5700
- Storage: 400 MB available space
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