Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Key features:
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on te4.org
Tales of Maj'Eyal 1.4.5 aka "Fanning the Embers" is released!
Expanded changelist:
Have fun!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.5 ! See http://te4.org/
Enjoy and have fun in Eyal!
Release highlights:
- A few bugfixes
Expanded changelist:
- Fixed Aertherwalk teleporting on the opposite side of the target area
- Stores can now ignore material levels with ignore_material_levels=true
- Addons can have a new init.lua parameter like "required_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
- Spellhunt Remnants can not be upgraded witha tinker inside, and says so
- Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
- Can not recall out of subvaults
- Fixed VaultLevel generator to not abide "required_rooms" of parent zone
Have fun!
[ 2016-02-29 00:25:53 CET ] [Original Post]
Minimum Setup
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Recommended Setup
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
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