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Match Shot Chimera
Floating Island Games Developer
Floating Island Games Publisher
Coming soon Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
What's next: New characters and persistent upgrades!

It's been great getting the latest version of the demo out to everyone for Steam Next Fest. I wanted to show you all what I've been working on for the full version of the game lately, starting with new characters and persistent upgrades!

New Characters


The starting character, ever-heroic Jeremy, has a pretty simple charge skill: Focus Fire. For the second character I wanted to have a skill that pretty dramatically changes the play-style.

Meet Wally and his shield!

[img src="https://clan.cloudflare.steamstatic.com/images/45651965/90de468675af6df9ec90c297f76a93370bf9e1ec.gif"][/img]

It only adds to your break meter when taking a hit, but two hits will be enough to break a block entirely. On break you drop a temporary shield wall.

A shield's pretty powerful in a shmup, but this is also much larger than your standard weak spot (the pupil). I think this is a fairly balanced place to start, but will certainly keep an eye on how this plays out.

[img src="https://clan.cloudflare.steamstatic.com/images/45651965/99d6f23c4d0e9127832086297b10e2ff00fb3c19.gif"][/img]

This is Perry!

Persistent Upgrades


You'll be able to spend the ichor you accumulate across runs on persistent upgrades. They'll make you more powerful and give you more options on your next run.

The best way to show that off quickly is... a gif of UI. Delicious.

[img src="https://clan.cloudflare.steamstatic.com/images/45651965/93212a132d5dc1486e431feaa43040d88933f50e.gif"][/img]

Besides what's pictured I'm also planning on upgrades that affect the kinds of encounters that spawn, your ability to reroll your upgrades on level-up, and a good few other ideas. But these six are a good place to start for now!

I'll be posting about the game's third level and new enemies/minibosses next. Thanks again for your feedback, wishlists and demo reviews! They're a huge help for this tiny team.


[ 2025-06-15 03:43:22 CET ] [ Original post ]

Match Shot Chimera is a match-3 shoot 'em up with roguelite elements.

Match-3 to deal big damage and collect XP for leveling up your chimera's abilities, all while dodging a wild array of enemies and bullets!

Unlock persistent upgrades and unlock new characters to try different play-styles and get further on your next run.

Vertical shoot 'em up gameplay - Dodge through a bullet hell while powering up your weapons to bring down massive and bizarre match-block filled bosses.

Match-3 to make enemies go boom - Enemies drop colored puzzle blocks. Match-3 to blow things up and get XP.

Varied Upgrades - From exploding shot, new bullet patterns, and healing puzzle matches to shooting fatter, slower bullets, there are plenty of different upgrades to make your chimera's next build unique.

Different weapons for every block color - Hold different blocks to shoot beam weapons, exploding bomb shot, homing missiles, and more. Switch at will to change weapons, match colors, and use your powers.Varied

Multiple characters - Choose from multiple chimeras with different powers, stats and weapons. Focus-fire, drop shields, launch drones, and more!

Randomized Levels - Varied levels are generated from hand-crafted blocks full of hand-tested randomizations. Each level has a different style, and is populated with a different pool of enemies, mini-bosses and bosses.

Play again and again - Tough shoot 'em up gameplay and bullet dodging will demand skill and quick thinking.  But dying is just the beginning of another run where you can try again with different builds and strategies.

Persistent Upgrades - Collect ichor during runs and save up to upgrade your abilities, unlock new characters and change the structure of the levels themselves.

Controller support - Fluid controls support just about any joypad you can plug in, or keyboards! Mice, too, if you're into that.

Original Soundtrack - A sweet suite of squelchy crunching beats, custom-made to blast to.

Alien Mechanovirus Typhon has invaded the Earth. Biochimera Jeremy is our final hope.

I also make web comics, so the story looks like this sometimes! It has a bit of heart, and a bit of eldritch mechanical horror making crude copies of the world it's devouring.


MINIMAL SETUP
  • OS: Ubuntu 22.04+ & SteamOS tested. test the demo for others!
  • Processor: 64-bitMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs
  • Storage: 200 MB available space

GAMEBILLET

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MacGamestore

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