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HACKING THE SYSTEM #2
> \[NDL_LINK INTERFACE v0.2.1]
> jackin://ghostwire<.node//WIRE.ndl . processing
> Access DENIED<<
Hello Operators.
As promised, heres a second look into the world of DeadWire - and his companion Noodle - focusing on the creation of the world they inhabit and the deadly adversaries facing them
A focus on World Building
When it comes to the city, its origins lie in some of my earlier efforts, interests and explorations. Cyberpunk is a genre Ive always been drawn to; near future urban, cool, shiny and chrome.
I wanted the game to feel a little more grounded and visceral than some of the more hi-tech interpretations you can find. This also played nicely into DeadWires unique rewiring mechanic. Rewiring needed to feel like bleeding edge technology, something that set Wire apart from the riff-raff. It enabled Rewire mode to be the special power that the player has and it being a flexible tool for solving or helping with many of the games puzzles. It is very cyberpunk and really extends the near future feel of the game. For more information on how the mechanic came into being, please have a read of my previous Dev Update.
Gang culture and criminal enterprise is a common trope in cyberpunk; the world of DeadWire is no different. The punk nature of lawlessness feeds into the games antagonists: The rival criminal gangs and the seedy underworld they inhabit. Each gang has a different approach to its activities, meaning the player needs to tackle different enemies in different ways. This enabled the game to offer evolving levels of threat that you need to learn how to handle.
The first gang - The Sluggers - are the street muscle of Uptown-City, a low-level group of grunts, more used to threatening customers than dealing with a well armed operative. Get enough of them together though and they can be dangerous. They are supplemented by their enforcers, often armed with heavy hitting shotguns. Combine this with the claustrophobic environs of an underground urban warren (and hackable system ripe for controlling) and the games level designs begin to take shape. With the game split into a number of acts, the gang threats and urban environs combine to present the player with an ever evolving and hardening challenge. The reward for exploration and progression is a steadily revealed story throughout the experience.
This was the most challenging aspect of the game to get right. Once the core mechanics were in place, the realisation of the plot arc - coupled with the need to present an ever engaging challenge - began to form the flow of the game. The Acts form logical aspects of the plot that DeadWire and Noodle begin to uncover. No spoilers here (of course), suffice to say Im rather pleased with the flow of the game so far and I hope you enjoy exploring it as much as I enjoyed making it.
Another aspect I wanted to deliver was to get some degree of player progression, by giving DeadWire some additional tools with which to solve the challenges facing him. Again, no spoilers, but a few upgrades can make all the difference and open up additional opportunities for mischief and mayhem. This also has the benefit of rewarding experimentation; there is no optimum strategy and what I want is for players to find ways around the games challenges that I have never thought of. I really look forward to watching a stream or video of someone completing a level and thinking How the hell did they do that?!
Stay frosty, Operatives.
Shotgun Anaconda
> jackin://ghostwire.node//WIRE.ndl -- end
DeadWire is a top-down tactical hacker-shooter game set in a neon-soaked dystopian city of the future. As the operator only known as ‘Wire’, make your way through the brutal streets of this crime-ridden metropolis, hack the environment, and take down the armed enemies out to stop you.
Chain Reaction Carnage - In DeadWire's cyberpunk world of dystopian hi-tech and omnipresent violent crime, Wire can use his Rewiring skills to hack and link enemies to seemingly harmless objects, turning the world into a chain-reaction sandbox of carnage and death.
DeadWire combines its unique rewiring gameplay mechanic with fast gunplay and power-ups, to take down enemies and reach your goal.
High-Octane 'Hacktion' - Wire's skills go beyond their leet hacking abilities, they're also deadly with an arsenal of weapons.
Side-objectives & Time Trials - Overcome missions in various creative ways to complete different side-objectives, and beat time trials to collect trophies along the way.
Epic Synthwave Soundtrack - Lose yourself in DeadWire's immersive cyberpunk soundscape that evokes a future world of dystopian technology and burgeoning rebellion.
Become the ultimate operator - Unravel DeadWire's tale of dark web deceit and treachery in a neon-soaked dystopian city.
Wishlist and join the Discord; keep up to date with the Deadwire experience!
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