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Did you play our demo during Steam Next Fest? Wondering what were cooking up for launch?
Fresh Tracks has been in development for a fewyears now, and as our first major release at the studio, were incredibly excited to finally get the full game into your hands.
Since the demo was released, weve been reading through all your comments and reviews, watching tons of Twitch streams, and collecting all your feedback to make the full game as good as it can be for launch.
So what have we changed since the demo? Heres a sneak peek into our development updates:
One of the most common pieces of feedback we heard from the demo was that the sword felt just a bit too slow - which made the gameplay feel slightly off from the music.
Weve heard you loud and clear. The sword swing is now faster, to better match the rhythm and feel of the track. The goal is to make every slash feel good and in sync.
Heres what the new sword action looks like now:
[img src="https://clan.cloudflare.steamstatic.com/images/45257413/a852ec0c908d2e09b0a82a04fd7ff29daf2f73bd.gif"][/img]
We know some Story-Songs can be tough - just ask our marketing team! Thats why weve added Mercy of the Mythics, a new optional setting to help you push through the tricker tracks without breaking the balance.
Heres how it works, when enabled: If you fail the same Story-Song multiple times, Mercy will kick in and boost your luck but only for that specific song. That means youll start seeing more hearts and resyn drops to help you survive that song, without giving you an advantage on tracks youre not stuck on.
Mercy provides a small nudge, just enough to help you get past the finish line and keep the story moving.
[img src="https://clan.cloudflare.steamstatic.com/images/45257413/c240abba401bc0a539c0ff88595958af6e876587.png"][/img]
One big thing we heard from players: the jump from Easy to Hard felt steep. So were smoothing that curve.
Weve added three new Medium versions of songs that previously only had Hard versions. The original Hard tracks are still there (and now slightly tougher, to keep them spicy) but the new Mediums offer a gentler ramp-up for players still building their skills.
More options, better balance, and a smoother journey from casual tapping to full-on rhythm mastery.
[img src="https://clan.cloudflare.steamstatic.com/images/45257413/733ad71f0ae504ea72b176e17fb069a2410b4db8.gif"][/img]
Okay, weve officially shrunk the players hitbox, especially around the sides. Why? Due to Fresh Tracks first-person perspective, it's easy to get clipped by obstacles that just barely left your field of view when switching lanes.
So yes, your butt is officially smaller now and it makes a big difference! Fewer frustrating lane changes and an all-around smoother ride. Its one of those subtle tweaks that just feels better the moment you play.
[img src="https://clan.cloudflare.steamstatic.com/images/45257413/8b56458a4490b0df550a0eb21f82b07e117714e8.gif"][/img]
Were still working hard to improve Fresh Tracks even more before launch. We have more end-game work to do, more difficulty balancing, and all those nice little finishing touches. As always, let us know in the forums if you have any feedback or how you enjoyed the demo! You can also join our Discord to keep updated on our development and chat with the team. And dont forget to wishlist the game and follow, it means the world to us! [dynamiclink href="https://store.steampowered.com/app/3202950/Fresh_Tracks/"][/dynamiclink]Your friendly neighbourhood devs, Buffalo Buffalo
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