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Loki's Revenge
OWL Developer
OWL Publisher
2025 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Early Access FAQ

Hi everyone! I've gotten some questions about the Early Access launch, pricing, updates, etc. and wanted to make a definitive post here with all the information.

Content in EA and how it differs from the demo


  • A new boon, Vampiric Wing, has been added! This boon has a very small % chance to heal you (and fully heal on its final level) every time you hit an enemy with an attack

  • Kaun Challenges have been added! There's 1 to find in Midgard for now, but more are planned. These challenges require you to kill a specific number of enemies while standing in a specific area to unlock a new boon. Vampiric Wing is the 1st of these!

  • A new Weapon-type boon, Fire Wand, has been added! You can get this from the Bifrost gift when defeating a mini-boss enemy. The fire wand fires a slow-moving fireball at a random enemy. When fully leveled, the fireballs spawn much quicker and deal more damage

  • The level cap has been increased from 100 to 1000

  • New achievements

  • Steam Cloud Save support

  • Various bugs have been fixed and tweaks have been made, such as:

    • Fixed a bug where a boon found in the map wouldn't be able to be leveled during that run

    • Fixed a save file bug where the game would've missed new boons added in updates

    • Tweaked the volume and pitch of some SFX

    • Adjusted some VFX, like the level up falling XP gems

    • Increased the number of enemies Odin's spear, Gungnir, pierces to 5

    • Adjusted the hitboxes and sorting of trees in Midgard

Please note that the demo will no longer be available when the full version of the game releases! This is because it's a lot of work to maintain 2 versions of the game that fairly limit the content in the demo, while also representing the current state of the game well.

Content update plan


My intention is to release meaningful updates about once per month. That frequency may vary in either direction based on a variety of factors. If people are finding bugs, I'll try to fix those faster. If I'm not able to make enough changes in a month, I may wait to release an update until I can.

This is the type of content I'd like to update the game with:

  • More maps

  • More characters

  • More boons

  • More Kaun challenges

  • More bosses and enemy types

  • More permanent upgrades to spend gold on

  • QoL features like a compendium

  • New modes

  • New content I'm not even thinking about based on player feedback!

However, to be fully transparent, I can't make specific commitments to the frequency or type of updates for a few reasons:

  • Loki's Revenge is a side project for me - I have a full time job and other responsibilities outside of working on the game, which limits how long I can work on it

  • I'm a solo developer, so if I can't work on the game, nothing gets added to it

  • If the game sells poorly, I frankly can't justify a long timeline of updates when I could be working on new games

No matter what happens, I truly intend to release a 1.0 version of the game and exit Early Access at some point. That could be a couple of months, it could be a year. It totally depends on how the game does after launch.

Pricing plan


  • The game will be 1.99 at launch, with a 7-day discount of 10% for early players as an extra thank you

  • As the game gets bigger and heads toward 1.0, the price will increase. I'm not 100% sure on the final price, since it will depend on the final content. The goal is to thank players who jump in early by having a reduced price. Whenever a price increase is coming, I'll give plenty of heads up and be very clear about it.


[ 2025-06-21 23:09:14 CET ] [ Original post ]

After eons of being imprisoned by the Asgardian gods for his crimes and trickery, Loki has broken free and is taking revenge! Loki has unleashed his army of loyal monsters to terrorize the realms and take control from the Norse gods. Fight back as one of your favorite gods and defeat Loki and his army!

Defeat Loki's Loyal Army

Draugrs, ogres, wolves, and the jotnar - they all fight for Loki and must be stopped! Defeat wave after wave of large hordes of monsters and bosses. Some monsters behave differently and will, for example, shoot projectiles.

Master each god's unique ability

Every god has their own, unique ability you can activate. For example: Thor uses his lightning powers to double all of his stats, while Sif channels the energy of the bifrost to heal herself. Each god's ability creates unique play styles!

Level Up and Gain Powerful Boons

When defeated, enemies will drop XP. Collect enough and you'll level up and get to choose from 3 powerful Boons! Boss enemies will also drop a Bifrost Shard that gives you access to unique Boons. Some Boons boost your stats, some give you new ways of attacking enemies and dealing damage. Collect as many as you can to build the ultimate overpowered god!

Permanently Upgrade Your Character

Gods never die! After dying or completing a run, you'll have the opportunity to spend your hard-earned XP on permanent upgrades. Boost stats for gods or select upgrades unique to each god to make your favorite even stronger!

Explore hand-crafted maps to find hidden upgrades

Each map is hand-designed - no procedural generation here! Hidden within each of them are powerful upgrades. Once you find them, they'll be permanently added to your available pool of upgrades for future runs.

Planned Features

  • 10+ playable Norse gods

  • 30+ Boons

  • Permanent upgrades

  • Multiple maps to explore with secrets and hidden unlockable Boons

  • 30+ Achievements


MINIMAL SETUP
  • OS: SteamOS
  • Processor: 2ghz. Dual core+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Integrated
  • Storage: 200 MB available space

GAMEBILLET

[ 6113 ]

16.79$ (16%)
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GAMERSGATE

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3.51$ (88%)
MacGamestore

[ 1815 ]

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