In Dungeon Survivor, you will explore canyons, caves, and dungeon floors buried deep within. While exploring you will need to chop trees for wood, so that you can set up camps along the way. Forage and hunt for food to cook at camp, giving you buffs to protect and empower you. Equipped with sword and bow, fight monsters, explore, and stay alive!
Content Update: New Map, New Enemies, and other changes!
Slimeballs deal 1 hunger damage, health is taken if you are out of nutrition.
In addition they will also steal 1 mushroom.
Slimeballs can be killed before they reach you to negate the attack. They can be evaded in which case a mushroom is not stolen, but armour has no effect on the hunger damage.
The second new enemy to introduce is a walking mushroom! Some might even say he's a 'fun guy' ;P. Funguy is similar to a boar, however, they drop mushrooms instead of meat.
warning: Reset Save highly recommended. You should be able to continue without a reset, however, you may need to repeat a level or run into unexpected issues, as well as miss out on new content.
New Map: Swamp
The swamps feature low visibility due to fog and rain, as well as two new enemies! These swamp maps will be found while exploring the canyon and cave areas. This new map is one of three currently in development. Expect two more like this one soon.New Enemies: Slime, 'Funguy'
The first new enemy to introduce is the Slime. These are ranged enemies with medium range. They attack by spawning 'slimeballs' - Watch out! These little guys are out for your mushrooms!Slimeballs deal 1 hunger damage, health is taken if you are out of nutrition.
In addition they will also steal 1 mushroom.
Slimeballs can be killed before they reach you to negate the attack. They can be evaded in which case a mushroom is not stolen, but armour has no effect on the hunger damage.
The second new enemy to introduce is a walking mushroom! Some might even say he's a 'fun guy' ;P. Funguy is similar to a boar, however, they drop mushrooms instead of meat.
warning: Reset Save highly recommended. You should be able to continue without a reset, however, you may need to repeat a level or run into unexpected issues, as well as miss out on new content.
Other Changes:
- The second canyon map size has been reduced by about 15% and somewhat redesigned. This map felt a bit big and empty. This new version should still capture the same spirit but with less empty space.
- Resource enemies such as the boar and 'Funguy' can now drop more than one resource
- Tree's will now drop wood more often and now have a small chance to drop two logs
- Add more trees, mushrooms, boars to canyon maps
- Add more mushrooms to cave maps
- Cap inventory space at 65 per resource
Bug fixes:
- fixed an issue where menu navigation in the cooking menu could stop working
What's Next:
- Finish swamp levels
- Continued balancing changes
- Updates to boss (likely changing what it is too)
- Enemy behavior improvement
- Mouse and keyboard support
- Improvements to lighting and level decoration
- Missing SFX
- Improvements to bonus level system. These generated levels are playable, but not yet 'complete'
- Localization: Jhndboy has translated a lot of the game text into Portuguese (pt br)! Thanks! This will get put into game soon.
[ 2025-06-02 06:28:36 CET ] [Original Post]
Minimum Setup
- OS: SteamOS 3+
- Processor: 6 nm AMD APU CPU: Zen 2 4c/8t. 2.4-3.5GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 6 nm AMD APU CPU: Zen 2 4c/8t. 2.4-3.5GHz
- Storage: 500 MB available space
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