




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hope everyone had a fun July 4th Weekend.
This update cycle was far more Mobile focused, but that doesn't mean you guys got left out.
Code Cleanup - More boring changes; Light Flickers are now a Float and cleaned up more Editor Warnings.
Added Extra Check for Controllers - This shouldn't impact you guys at all, it's meant to keep Mobile users from being able to use a Controller. If the game is in "Mobile Mode", it disables Controllers even if they're attached. Like I said, shouldn't impact you guys but if it does, let me know.
Crafting System Tweak - This is just to give it Parity with Smithing; Now when you create an Item, it won't reset your selections. This makes crafting multiple of the same object much easier.
Changed Level Up Awards - This will no longer appear when Health and Agility gain a level. It was WAY to annoying, even in my testing. So I pulled it. It now only appears for each Milestone of the other Skills.
Tutorial Tweaks - I shrunk the Map Borders so you can't get lost anymore. I also moved the Mine and Tree closer so it should be in view when you spawn in. I also moved Dummy because he was tired of watching the Ocean.
Shrunk the Town Square - It was too big. It was easy to get lost in it, even with the Path telling you where to go. So it's been shrunk down and lightly rearranged. This should make navigation much easier.
Stamina Changes - Stamina will no longer drain if you're walking with a full inventory. This was a really stupid idea, and I'm very happy it's gone. However, you Inventory Fullness does still impact your Speed and Regen Rate. But to help compensate for that, your Regen Rate is now dependent on your Agility Level instead of a set integer. Oh, and the Regen Rate when Walking has been lowered from 75% of Idle to 50% of Idle.
The Tavern - The Tavern is where you'll get your Quests from. These are fully implemented now, so you can earn Rewards for doing simple things like Mining Ore, Killing Enemies, and so on. I plan to add more quest types in the future, but I wanted to get the base system in, then see about adding new Quest Types (Looting, Exploring, Crafting, etc.) in future updates.
Fixed Tutorial Tree not Rendering Properly
Fixed Crash when viewing Skill Guide for a Max Level Skill
Fixed Player Not Being able to Leave the General Store
Have true mobility with 8 Directions of Movement.
With 30 Customization options, and 6 different stories to uncover, there's a Dungeoneer for everyone.
Level up 10 unique skills, allowing you to choose how the game is played.
Enjoy a fully Bespoke Crafting System, hand crafted to be as simple or advanced as you decide to make it.
With 216+ Unique crafting combinations for each piece of Armour and Weapon, you can become the master of death and destruction.
Kiil Enemies, Loot Chests, and Survive. Sounds simple, until a Skeleton is hurling a Fireball at you. Fight to survive, or just to escape, with Real-Time 2D Combat.
Each Dungeon Level is Randomly Generated. That means no two levels are the same, and neither are your runs.
Test your might and skill against 6 Bosses, with unique and custom gear. Defeating a Boss Dungeon earns you their gear, and Perk Points.
Designed to give you the edge, equip up to four perks to truly become what all Skeletons fear.
Enjoy FREE content updates to this game. No paid DLC, no Microtransactions, EVER.
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