X-Mode is a free-to-play medium paced multiplayer FPS with a variety of different gamemodes to play. Perfect for quick casual games with friends or if you're more hardcore you can grind for the top of the global leaderboard.
KEY FEATURES
Play a variety of different gamemodes:
- Free For All
- Team Deathmatch
- Capture The Flag
- Infection
- Elimination
- Race
- Point HoldChoose from a selection of ranged and melee items
Level up your player and rise to the top of the global leaderboard
Customize your items and player character to stand out
Unlock all the Steam achievements
ABOUT THE DEVELOPER
X-Mode was developed almost completely by me, xZippyZachx. I've been developing video games as a solo indie dev since 2015. X-Mode started development in early 2020 and will be the first game I release on Steam. I also documented the X-Mode development process on YouTube if you're interested.
July 4th-6th there will be servers running and we will be playtesting the game. Feel free to join us!
Update v0.9.1
[hr][/hr]Additions
Mountain Temple Map (Gray boxed)
[/*]Show/hide cosmetics setting
[/*]Auto vault setting
[/*]Back key bind setting
[/*]Change slot key bind setting
[/*]Chat profanity censoring. Community servers can opt out.
[/*]Alive count UI in Elimination gamemode
[/*]Store link for paid cosmetics
[/*]Buy button for paid cosmetics
[/*]Player emotes
[/*]Server list type filters
[/*]Re-enable voice chat
[/*]More achievements
[/*]Player XP visible on scoreboard
[/*]Mostly full controller support
[/*]Additional language support
[list]German
[/*]Russian
[/*]Portuguese
[/*]Japanese
[/*]Polish
[/*]
Secrets
[/*]Changes
Removed bots from /playerlist command
[/*]Improved Death Wish achievement unlocking reliability
[/*]Decreased elimination border shrink speed
[/*]Infection gamemode team scores now represent the player count of each team
[/*]Physics objects are effected by low gravity
[/*]Fly through windows while in respawn free fly
[/*]Gamemode time/score UI remains visible in death screen
[/*]Kill feed now uses item icons
[/*]Improved valley map performance
[/*]Improved R870 reloading
[/*]Improved hit markers
[/*]Improved player/EUC movement on slopes
[/*]Testing grounds map tweaks
[/*]Multiple elimination border centers
[/*]Bot improvements
[list]Use other items in their hand slots
[/*]Use throwables
[/*]Less likely to get stuck
[/*]Loose focus on their target when flashed
[/*]
Fixes
Baby Herb was not visible
[/*]Errors on the server
[/*]Endless sliding sounds
[/*]Infection gamemode ended if a player died before the infected were chosen
[/*]Bot racing AI issues
[/*]Colliding with physics objects while in respawn free fly
[/*]Controller camera sensitivity not frame independent
[/*]
This weekend April 5th-6th there will be servers running and we will be playtesting the game. Feel free to join us!
Update v0.9.0
[hr][/hr]Additions
- Line of sight audio occlusion
- Moderation tools for tracking players connected to servers.
- Moderation tools for blacklisting players from all servers. Community servers can opt out.
- Server property useGlobalBlacklist
- Server property timeoutTime
- Player reporting
- Graphics setting for cavity curvature
- Key bind settings for hand slots
- Key bind settings for opening lobby settings UI
- Tutorial button in main menu play screen
- New lobby settings
- G43 gun item
- L249 gun item
- Smoke grenade item
- Sword melee item
- Point Hold gamemode
- Secrets
Changes
- Increased first person camera height
- Improved chat UI visibility
- Improved smoothness of crouching transition
- Improved audio
- Ship map environment sounds
- Sliding sounds
- Air/wind sounds while flying
- Different footstep sounds (Wood, grass, metal) - Stopped held items from avoiding walls when aiming
- Improved flag item model
- Flag item is now also a melee weapon
- Improved flash grenade effects
- Reduced Glock recoil V 5 > 2 H 2 > 1
- Lowest max frame rate setting is now `30`
- Improved player HUD
- Hide death UI using the Primary key
- Improved melee item hit registration
- Improved lobby settings UI
- Improved race finish checkpoint
- Improved gamemode images in lobby
- Improved lobby environment
- Tweaked Testing Grounds race course
- Improved bot AI
- Improved gun kickback to include rotation
Fixes
- Camera not correctly aligned with axis of rotation
- Footstep audio continued to play when dead
- Spawning inside walls
- Colliding with other players in Race gamemode
- Able to slide while in mid air
- Sliding should feel less jittery
- Able to fly through walls while in respawn free fly
This weekend Sept 21th-22th there will be servers running and we will be playtesting the game. Feel free to join us!
Update v0.8.0
[hr][/hr]Additions
- Max frame rate setting
- Field of view setting
- Elimination gamemode
- Player scores are saved when disconnected mid-game
- Player stat tracking
- Head kills
- Body kills
- Assists
- Deaths
- Games played
- Games won
- Flags captured
- Infections survived
- Fastest race times - Item info/stats in the loadout radial UI
- Edge cavity curvature post processing effect
- Tutorial
- Item inspection
- Item cosmetics
- Player cosmetics
- Customize screen in the main menu
- Achievements
- Good Sportsmanship
- Death Wish - Camera shake upon impact when falling from a distance
Changes
- Decreased the amount of ready votes required from 100% to >50%
- Improved sliding
- Split scoreboard UI when playing team gamemodes
- Easier to find yourself on the scoreboard
- Improved player spawning system
- Multiple gun stats have changed
- Lighting Improvements
- Tweaked player model
- Tweaked player hitboxes (Head hitbox is smaller)
- Increased max ADS multiplier setting from 1 to 4
- Attachment UI uses icons
- Removed proximity chat
- Decreased ADS speed for all guns
- Improved hand item wall avoidance
Fixes
- Issues when reloading a gun while attaching UI is open
- Loadout radial UI remains open after respawning
- Issues with spawn protection for bots
- Players sometimes spawn in the same location or very close together
- Flag picked-up/returned/captured feed messages missing translations
This is a smaller update that focused on fixing bugs from v0.7.1 and adding Player hosted lobbies.
Update v0.7.1
[hr][/hr]Additions
- Proximity voice chat
- Player hosted lobbies
Changes
- Main menu play screen UI improvements
- Server list headers
- Server list includes player hosted lobbies via Steam
- Direct join screen to join via lobby ID or IP
- Host game screen to start player hosted lobby via Steam - Allow volume settings to be increased to 150%
- Decrease default music volume
- Improve network performance/optimization
- Improved vaulting smoothness
- Slight increase to initial sliding speed
Fixes
- Issues with vaulting (Able to infinitely climb walls)
- Camera falls through map on death in lobby map
- Spawn protection not applied on first spawn
- Loadout changes during respawn not applied
- Loading screen animation background not transparent
This weekend May 11th-12th there will be servers running and we will be playtesting the game. Feel free to join us!
Update v0.7.0
[hr][/hr]Additions
- After respawning players have spawn protection for X seconds or until they attack
- Health text value on health bar
- Death UI
- Killed by player Steam Icon
- Killed by player health - Localization
- English
- French
- Spanish
- Simplified Chinese - Network metrics in debug UI
- AI Bots
- Steam friends list rich text Playing in [map name]
- Crosshair improvements
- Circle crosshair when R870 shotgun equipped
- Setting to set crosshair color
- Setting to set crosshair thickness - Player movement
- Vaulting
- Sliding - Free fly (spectator mode) when respawning
Changes
- Space Station map
- Added details/props
- Added flat textures
- Tweaked low audio zones - Lobby
- Removed team selection (Was never really used)
- Tweaked map/mode voting layout
- Added vote to fill extra player slots with bots - Allow loadout editing while respawning
- Improve network performance/optimization
- Scoreboard elements are greyed out when a player is not alive
- Movement speed when crouching reduced by 25%
Fixes
- Player positions not always synced correctly after respawning
- Players sometimes spawn in the same location
- Scoreboard not scrolling correctly using `page up` & `page down` keys
This weekend Aug 19th-20th there will be servers running and we will be playtesting the game. Feel free to join us!
Update v0.6.2
[hr][/hr]Additions
- Space Station map (Early prototype)
- Lobby ready up voting to start a game or skip the auto starting timer
- Settings
- Toggle Aim
- Toggle Sprint
- Toggle Crouch
Changes
- Race gamemode
- Player collision is disabled
- Tweaked remaining game time adjustment when first player finishes
- Clear items from hands when players finish - Scoring depends on new XP system
- Kill = 10 xp
- Assist = 5 xp
- Flag capture = 50 xp
- Team win = 250 xp
- Race placement = # checkpoints passed + (# total players - # players finished) * 10 - Game auto starting pauses when no players are connected to the server
Fixes
- Shooting target dummies with the R870 shotgun created UI hit markers on all clients
This weekend July 15th-16th there will be servers running and we will be playtesting the game. Feel free to join us!
Update v0.6.1
[hr][/hr]Additions
- Steam profile image displayed in the scoreboard
- Player level displayed in the scoreboard
- Electric Unicycle (EUC) movement mode
- Command [code]/euc[/code] to change to EUC movement mode
- Race gamemode
Changes
- Health pickups are now green
Fixes
- Timeout issues when loading maps
- Rare case where you were unable to re-connect to a server
- Cursor was being disabled when it shouldnt have
Welcome to the first playtest of X-Mode on Steam!
This weekend May 6th-7th there will be servers running and we will be playtesting the game. Feel free to join us!
Update v0.6.0
[hr][/hr]Additions
- Weapon attachment system
[list] - M4A4
- Acog sight
- Iron sight - AWP
- Red dot sight - UMP
- Iron sight - R870
- Red dot sight - Glock
- Red dot sight
Changes
- Game is now launchable through Steam
- Infected gamemode
- Infected have a random chance of dropping grenades on death
- Infected are prevented from dropping/grabbing items - Switching items in your hands will now be more responsive
- Ammo UI will now be more responsive
- End game camera now zooms out to view the entire map
- Default end game time from 10s to 15s
- Valley map terrain is now flat shaded
- Valley map tweaks to add extra cover
- Gun muzzle flashes now emit light
- Flash and frag grenades now emit light when triggering
- Throwables now emit a trail when thrown
- AWP fire animation
- Team score UI is now always visible
- Tweaks to the spawning system to make spawning more distributed
- Player footsteps now emit particles
Fixes
- Timeout issues when loading maps
- Frag grenades did damage through walls
- Player positions sometimes didnt sync correctly
Minimum Setup
- Processor: 2 core (2.5 GHz)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics card
- Storage: 2 GB available space
Recommended Setup
- Processor: 4 core (4 GHz)Memory: 8 GB RAM
- Graphics: Dedicated graphics card
- Storage: 2 GB available space
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