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Today, Execution Labs announced its new cohort of indie studios. Execution Labs is a business accelerator that specializes in video game studios creating their own intellectual properties. You can see how that could be a good fit for us :) Along with granting us some funds, we’ll benefit from their vast array of connections all around the world and their team of experienced mentors. Execution Labs will help us start a new project. It will not be directly related to GoD Factory. While we are quite proud of what we achieved with Wingmen, we simply did not make any profits from this project and we need to move on to something new to survive. Does that mean that we are giving up on GoD Factory: Wingmen? Not exactly. While we will dedicate our own development team to the third game in the following months, I am currently looking for partners to help us port the game over to consoles and to Mac and Linux. The content we need to add to GoD Factory: Wingmen at the moment are more players. By extending the reach of our game via more paltforms, we’ll expand the userbase and if it catches on, then additional efforts to expand on the game (new ship parts, maps, modes, etc) will be justified for our business. That’s the strategy we’re opting for at the moment, and we hope that you guys will follow us along this adventure.
Today, Execution Labs announced its new cohort of indie studios. Execution Labs is a business accelerator that specializes in video game studios creating their own intellectual properties. You can see how that could be a good fit for us :) Along with granting us some funds, well benefit from their vast array of connections all around the world and their team of experienced mentors. Execution Labs will help us start a new project. It will not be directly related to GoD Factory. While we are quite proud of what we achieved with Wingmen, we simply did not make any profits from this project and we need to move on to something new to survive. Does that mean that we are giving up on GoD Factory: Wingmen? Not exactly. While we will dedicate our own development team to the third game in the following months, I am currently looking for partners to help us port the game over to consoles and to Mac and Linux. The content we need to add to GoD Factory: Wingmen at the moment are more players. By extending the reach of our game via more paltforms, well expand the userbase and if it catches on, then additional efforts to expand on the game (new ship parts, maps, modes, etc) will be justified for our business. Thats the strategy were opting for at the moment, and we hope that you guys will follow us along this adventure.
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