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These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -ShieldSpin power up should now correctly account for all crafted powerups and no longer use any ammo in Resolutia / Mob museum / Pixel Boys house / Armour shop. *throws arms in air* -Using mirror shot within large craftables should no longer make powerups take two ammo per shot. -When crafting, you no longer have to stop at Tier 10, you can craft 15 powerups together for 150 G right from scratch -After skipping a narration by pressing the spacebar, the player should no longer have to wait the entire duration before using an elevator or door. -Tool tips on Power ups, One Time Uses and Crafted powerups have had a preliminary design added to the players inventory and will progress based on feedback. -The price of armour repair has been reduce to be more in line with the latest armour cost reduction from last patch. (anvils in shop, dungeon, tutorial) -Shellshock now correctly making its hit SFX -Textures in armour shop have been modified due to changes to armour costs. -The binding menu in the launcher should be a lot cleaner and more professional If you find more or there are any inconsistencies please email us at info@giantboxgames.com or post it on the forums. Thanks for the patience and support.
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -ShieldSpin power up should now correctly account for all crafted powerups and no longer use any ammo in Resolutia / Mob museum / Pixel Boys house / Armour shop. *throws arms in air* -Using mirror shot within large craftables should no longer make powerups take two ammo per shot. -When crafting, you no longer have to stop at Tier 10, you can craft 15 powerups together for 150 G right from scratch -After skipping a narration by pressing the spacebar, the player should no longer have to wait the entire duration before using an elevator or door. -Tool tips on Power ups, One Time Uses and Crafted powerups have had a preliminary design added to the players inventory and will progress based on feedback. -The price of armour repair has been reduce to be more in line with the latest armour cost reduction from last patch. (anvils in shop, dungeon, tutorial) -Shellshock now correctly making its hit SFX -Textures in armour shop have been modified due to changes to armour costs. -The binding menu in the launcher should be a lot cleaner and more professional If you find more or there are any inconsistencies please email us at info@giantboxgames.com or post it on the forums. Thanks for the patience and support.
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