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1.01 Patch Notes These are the latest fixes and changes. Thanks to the community and everyone that has helped us find errors. If you find more or there are any inconsistencies please email us at info@giantboxgames.com -Coins now give correct value, look out wall street. -Anvil no longer charges when you have no armour. -Astral power up nows works as intended. -Fixed bug when leaving dungeon OTU’s would be lost. -Fixed OTU’s giving proper power ups and labelled correctly (oh boy what a mess that was). -You can now use ‘esc’ to exit controls menu (ironic). -Fixed the ShieldSpin power up tossing most enemies around. -Moby Richard crates in corners should no longer hoard your loot atop of them. (we are working on a more permanent fix for other objects as well). -Treasure splash ceiling should be more accurate now. No floating treasure near the camera, taunting you with its inaccessibility. -Shellshock, and Frank have had their trigger detections tweaked and fixed. -Weird speed save/load problems in town resolved. -Astral/Mirror crafting inconsistencies fixed. -Heart of Gold store description has been updated. -Heart of Gold unequip death should now be resolved (many hearts were broken). -Shaman Shop Item price is now reflecting its intended cost.(more expensive, sorry to the mushroom exploit addicts, seriously though, you may need help). -Enemy Treasure drop rates corrected. -Boss treasure explosions amped up and increased slightly -Added ability to sell power ups and OTUs for five coins at the merchant in the armour shop. -Tutorial crucial ants should now be guaranteed to drop a key (oops). -Planter in starting scene is now impenetrable, we hope. -Indicator arrows added to Anvil + Health Shrine in safe room. -Tons of love received by our Dev team from you If errors you have already reported are not in this list, it does not mean we’re ignoring you, we are a small three person team, we are looking at everything that is sent to us, it can just take some time. Thanks for all the support and patience
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