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Version beta 12 is now available for internal testers! It will appear as "d1_1.3.0" as we are preparing a patch to Demo One for release later in June. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Nucleus Projector
Fires a rapid stream of medium-speed Radiation projectiles
Bots can now participate in Contest mode!
They play cards attempting to match Power Hands just like you.
Balance
Buffed the Scrap Blaster
Added a small area of effect to the projectile when it detonates
Increased shotgun pellet damage 12>15
Increased projectile lifetime 0.1>0.125
I can fix him I swear
Tweaked the Raygun
Reduced projectile size as it was large enough to interfere with the environment
Increased projectile speed 8500>10000
Tweaked the Boost Jets
Instead of enabling additional jumps, the space bar now triggers a normal boost
Ultimate Upgrade can now jump to boost, just like the base item
Features
Changed the behavior of a number of Contest features
The Shop now always holds 5 packs. If you open a pack, it will be replaced with a new random pack
Card packs now appear in invisible "slots". This helps prevent ridiculous Shop offerings like 5 Modifier packs
Direct-purchase cards are now only single purchase, but available at higher levels with later rounds
Tooltips for card packs now show a carousel animation of the cards inside
The cards in your hand are now sorted by ammo type
Power Hands have been simplified. They now do not use "double selectors", only single card categories for each slot
Modifier cards now properly combine and level up on the board
A new option is available to server hosts: Bot Fill
The game will automatically add bots to raise the player count to the set target. If more players join, bots will be removed.
If the number of players "overflows" the target set for Bot Fill, the game will create additional bot players to match the next "milestone", ensuring map sizes always accommodate the proper number of players.
Added the ability to start a lobby in a new "pre contest" state from the main menu
The Shell mutator barrel explosion now applies an "anti heal" effect
Using the Lightning item now triggers a universal sound effect for everyone
The team placement indicator will now also show a "Tie!"
Scoreboard now highlights which column it is sorting by
Added the Mortar and Nucleus Projector to the main menu
Classical Caliber Combat Contest is the "kart racer of arena shooters" where old-school movement and weapons meet party game elements like stage hazards, comeback items and a cast of challenging NPC bots.
Wield an enormous collection of weapons against your enemies, including arena shooter favorites and totally new creations! Punchy feedback, striking visuals and unique sound effects make each of the 50+ weapons a distinct tool of mayhem. Will your favorite be the classic Rocket Launcher? Or do you prefer the overloaded power of the Shell Compactor?
Bullet weapons are well-rounded, like the adaptable Burst Rifle
Shell weapons are specialized, like the hybrid-shotgun Scrap Blaster
Voltage weapons are technical, like the precise Lightning Ray
Explosive weapons damage and push targets, like the classic Rocket Launcher
Radiation weapons possess unbelievable power, like the chaotic Bio-Blower
Each match has a five-weapon arsenal, one for each ammo slot. These weapons appear as pickups on the map, with spawn timers for stronger weapons. After the match concludes players have a short time in the Lobby to collect and play Cards, which level up, override and defend against each other to build the next match.
Duplicate Cards combine and level up, making them harder for other players to remove
Modifier cards change the game with wild rules, including Floor is Lava and Infection
Utility cards change the entire board, like clearing Modifiers or removing every top card
The rare "Mutated Mania" pack adds powerful weapon to everyone's default loadout
A cast of computer-controlled characters fight alongside players by navigating the arena, collecting pickups, and shooting weapons like a "real" human. Each of the 12 distinct characters comes with a unique appearance, skill level and text chats - NPC opponents aren't afraid to gloat about a kill! Invite the strongest bots to your Contest if you dare, as they possess incredible reflexes and aiming abilities.
Classical Caliber Combat Contest contains:
50+ powerful weapons
15 impactful Items, including the Bowling Bomb, Boombox and Versus Sensor
12 distinct NPC bots, each with a custom appearance, skill stats and chat messages
Blank "ArenaBots" available if you just want more to shoot at.
8 unique Maps, each with four layouts to accommodate different game sizes
Fan favorite Modes, including Deathmatch and Capture the Flag
Free-for-All, 2-, 3- and 4-Teams supported by all Maps and most game modes
Game-changing Modifiers like Infection and Floor is Lava
Stage hazards and interactive elements add chaos and tactics to combat
Knock players into Death Pits or Grinders for an instant kill
Touch an Electric Wall for a zap, or bounce certain Items to supercharge them
The Mutator Barrel changes based on how it is destroyed
Bullet weapon damage creates a simple, high-damage blast
Explosive weapon damage sucks in nearby players for an easy follow-up
Stage hazards also interact uniquely with the Barrel!
Unique comic-book vibrant visual style
Customize your ArenaBot's colors and face. See them in the Lobby, and on billboards!
Accessibility features get new players up to speed faster
The Spawn List shows when weapons and powerups are about to appear
Performance-distributed items like the MEGA Sensor help players mount a comeback
Armor Stacks increase the defenses of underperforming players
Join and invite players directly from the Steam Friends list
Share a Game Code to easily connect without being friends
Enter a Station ID to join a random online game hosted using that ID
Secret Handshake Interactive is brought to you by players like you.
Thank you.
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