Glass Cannon is a chill physics-based roguelike where you plan each of your shots carefully to eliminate all your enemies in as few shots as possible. The game plays like a slower, almost turn-based shoot-em-up where you make builds and combinations that help you score big and ravage your enemies.
Gameplay
Clear all enemies in each round, get money and improve your arsenal
Buy new weapons each of which has a unique playstyle - some deal damage, some help you move around, some knock enemies away etc.
Mod your weapons with mods that synergize in unique ways with each other
Enemies you fail to destroy will attack you and deal their health as damage
Each bullet has a limit on bounces. Make use of each shot wisely so you optimize damage dealt to the maximum number of enemies!
Features
Randomly generated enemies and obstacles, making each run unique
8 Enemy types with unique skills like the necromancer, spiker, leaper...
24 rounds of increasing difficulty and different challenges, including loops
16 different weapons to choose from, each with its own playstyle
120+ weapon mods and powerups to improve your run
Hello folks,
I've got some new stuff in today's update (v1.0.2), which I'm very excited to share! We have a new arena, a challenge level and some balancing.
Here they are.
The Hexagon Arena

Can be unlocked by beating the rectangle arena on the base difficulty.
Electron Challenge
Can be unlocked for both arenas by beating their base challenge. This challenge is quite a bit harder, but the base quark challenge is now basically 99% winrate if you know what you're doing.More updates soon!
I won't be able to do content updates in the next 2 weeks - I'll be at Digital Dragons in Krakow (Poles say hi!). I will just be doing small fixes here and there, but after that period, I'll be lock in in to deliver more content!- Niko
Changelog
- Made enemy health scaling exponential - easier at the start and harder at the end rounds (20-24).
- Added the Hexagon arena.
- Added the Electron challenge for hexagon and rectangle arenas.
- Bugfix: Money will now clump in higher amounts when dropped by bosses (instead of is splitting into $1 amounts).
- Bugfix: The tier 3 and 4 boss reward perks for money had invalid numbers.
- The 'Go Back' perk that turns back your rounds by 3 will no longer show up for 4 rounds after use.
Minimum Setup
- Processor: Intel dual core equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 200 MB available space
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