Glass Cannon is a chill physics-based roguelike where you plan each of your shots carefully to eliminate all your enemies in as few shots as possible. The game plays like a slower, almost turn-based shoot-em-up where you make builds and combinations that help you score big and ravage your enemies.
Gameplay
Clear all enemies in each round, get money and improve your arsenal
Buy new weapons each of which has a unique playstyle - some deal damage, some help you move around, some knock enemies away etc.
Mod your weapons with mods that synergize in unique ways with each other
Enemies you fail to destroy will attack you and deal their health as damage
Each bullet has a limit on bounces. Make use of each shot wisely so you optimize damage dealt to the maximum number of enemies!
Features
Randomly generated enemies and obstacles, making each run unique
8 Enemy types with unique skills like the necromancer, spiker, leaper...
24 rounds of increasing difficulty and different challenges, including loops
16 different weapons to choose from, each with its own playstyle
120+ weapon mods and powerups to improve your run
Going to be doing updates almost daily as people play the game and break it in many ways.
Here is what I've changed:
- The plasma ball base stats were too high, so the BNC and its LVL 5 bonus have been reduced
- When you win the game, the final stats screen should now display the correct numbers
- Rerolling consecutively in the shop increases the reroll price by $1
- You no longer get 4 free spins for the weapon wheel at max level. Just 3.
- Performance fixes - when enemies can't fit in the arena, they just won't spawn anymore (this happened with necromancer enemies, who would recursively clone each other until they killed the player).
- Size mod price increase $2 -> $3. It was a bit too cheap.
Don't forget to let me know what you think in the feedback form or on the Glass Cannon Discord server !
Also, grab a key for your friends: Glass Cannon Free Beta Keys
More to come!
- Niko
Minimum Setup
- Processor: Intel dual core equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ compatible card
- Storage: 200 MB available space
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