Kabuto Park is a small and cute bug collection game. Upgrade your equipment, catch the best bugs and level them up. Choose your team carefully and fight other kids' teams to become the Summer Beetle Battles champion.
Catch cute bugs 🦋✨
Beetles! Butterflies! Bees! Dragonflies! More beetles! Discover more than 40 cool bug species that live in Kabuto Park and try to catch them by timing your net swings right.
Win the tiniest sumo fights 💪🪲
Choose your team depending on their stats, abilities and look and show other kids who is the best beetle battler! Each bug you select for your team will add cards to your deck that you'll be able to use during the little fights. Try to push your opponents out of the ring.
Your rhino beetle is not strong enough? Feed it candies to level it up and you'll have better luck winning the next fight!
Buy cool stuff 🔍📗
Better boots or a better net will surely make you the best bug catcher! Lucky for you, the local store has everything you need to get access to new areas with new bugs, make rare bugs appear more often or make capture easier.
Features 🎮
What Kabuto Park offers:
2-3h of playtime
Randomized gacha-like bug discovery with a capture mini game
Light upgrade system to get access to more bugs and easier capture
Bug fights with a simple deck building and card battle gameplay
Leveling system to upgrade your favorite critters
Childish wonder
Summer vibes
The cutest bugs
What Kabuto Par does NOT offer:
Exploration and moving around in the world
Adventure with quests and a long plot
Multiplayer of any kind. No PVP, no trading.
Spiders. That one is for you arachnophobes.
Dev team 🐛🐞
Doot and Zakku are back for another tiny game ✨
We are the developer and music composer of Minami Lane and Froggy's Battle, still on our quest to bring more tiny cute games to the world! Trained by Minami Lane's artist Blibloop, Doot had to draw everything by himself this time (please don't be mean I'm trying my best).
We really hope you'll enjoy our little game 💖
Hey everyone!
That launch is crazy! We got the Overwhelmingly Positive rating on the store page extremely fast, and sales are going much much faster than I expected. Thanks to this I'll be able to continue my life as an indie dev! Thank you so much
As always, a big thanks to people who reported bugs and issues on the Steam forums and on our discord. Here is a small update that fixes most of those.
Balancing
- "Excite" card now costs 6 instead of 5.
- Slight tweak to shiny probabilities. [spoiler] Shinies are slightly rarer than before in the late game but repeating spots with the max magnifier ability will boost the shiny chance slightly. This is a very small tweak but it will make it a tiny bit easier to find a specific shiny without making them feel less special. [/spoiler]
Bugs and fixes
- Fixed shiny Roly Poly sprites having the wrong size in some UI panels.
- Fixed achievements for catching all bugs in an area sometimes not triggering properly.
- Fixed another visual bug on number of bugs and candies when selling a large number of bugs at once.
- Fixed cards stacking in your hand if you used "Copy Action" after your opponent used "Amnesia".
- Fixed minor bug that would induce a tiny lag if you launched the game with a demo save that contained no bugs caught.
- Fixed typo on Roly Poly flavor text.
Other
- Save backup will now happen a bit more often after you finish the game.
- You cannot use honey during the animation after you caught or missed a bug.
Thank you so much everyone for playing this little game
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics should be enough
- Storage: 250 MB available spaceAdditional Notes: 4:3 unsupported. If you have a very potato PC and the game runs slowly on it. feel free to contact me so I can update this.
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