In Wizard Duel you take on the role of a wizard. Your goal is to defeat the opposing wizard.
Each wizard has unique stats and abilities (50+ wizards)
The game has turns of two phases. In phase 1 spells are played and in phase 2 new spells are learned from the library.
So you improve and shape your deck during the match.
You cast spells using mana and use knowledge to learn new spells (150+ spells).
You can also take advantage of various equipment such as 40 + different weapons, 40+ differnt armor and 70+ different potions.
The game is mainly designed for PvP, however the AI also poses a formidable challenge.
New Content
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1 new Wizard (Scldak)
2 new fruit (persimmon,durian)
1 new achievement
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changes
phthisis
generally apply 3 of this when turning invisible
ticks down every turn
wizards dissapear completeley when it reacheas 10 (loosing the duel)
regen and bleed
now only triggers on shuffle and reduces by 2 instead
medicine and trollhide
remove 1 random debuff instead of 1 of each
fog rod
now applies phthisis when the opponent shields
combo technique
now doubles combo stacks
water elemental
manacost 2->3
triden of magic
uncommon -> rare
Fixes
Miniama
fixed passive sometimes not activating
Lirf
is back
AI targeting
speed up AI probing and improved targeting logic to not get stuck in many cases
UI
added description and keyword for game items with school affiliation
expanded on the usage of symbols on cards instead of text
changed font to be more wizard like
Audio
fixed menu music to stop playing when starting a game
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