Granvir: Zero Front is a third person shooter action roguelite featuring mech building. Experience the origin story of Granvir as the first resistance response to the Millenium Company invasion. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.


Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.


Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Hotfix 1.3.1: Boss Balance and Bug Fixes
1.3.1
Balance
- Added a tracking slow during melee attacks to enemy Granvirs to create opportunities to evade certain attacks.
- Adjusted enemy Granvir melee AI to move in an out of melee range over time instead of constantly attacking.
- Removed the final boss's backup in the last holdout wave.
- Increased the amount of damage the final boss takes from melee weapons.
- Slightly reduced the movement speed of the final boss.
Bug Fixes
- Fixed ammo disappearing forever when split and dropped out of the inventory. Split dropped ammo will now return to the original stack.
- Fixed the inventory breaking when dropping an item while splitting it on controller.
- Fixed ammo disappearing when closing the inventory while splitting.
- Fixed tracks being unable to reverse with mech relative controls enabled.
- Fixed melee damage reduction increasing the amount of melee damage taken.
- Fixed the boss hp bar display stacking extra vitals between runs.
[ 2025-05-24 10:27:11 CET ] [Original Post]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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