Granvir: Zero Front is a third person shooter action roguelite featuring mech building. Experience the origin story of Granvir as the first resistance response to the Millenium Company invasion. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.


Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.


Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.


Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.


No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Update 1.3: New Final Boss and More
1.3.0
Major Features
- Added a new boss to the final wave of the finale holdout. Defeating the boss adds its parts to the next carry over selection. The boss will use more of it's equipment on higher difficulties.
- Added Extreme difficulty. Enemies are more abundant, the finale holdout lasts longer and the final boss has an additional phase.
Minor Features
- Removed one wave from the finale holdout on Normal difficulty.
- Reduced the amount of enemies on the map on Normal difficulty.
- Reduced the scaling per mission of enemies on the map on Normal difficulty.
- Moved the initial spawn point on missions further back.
- Improved performance when tracked legs and chainblades are on screen.
- Improved performance in rest areas.
Bug Fixes
- Fixed some attacks applying ragdoll forces in the wrong direction.
- Fixed a bug with excess vital damage not carrying over to other vitals once a Granvir is destroyed. This means single instances of high damage can now trigger multiple lethal vital effects such as ragdoll+reactor meltdown. Overall, ragdolling should occur significantly more often, reactor meltdown+ragdolling should occur slightly more often and death while standing should occur less often when massive damage finishes off a Granvir. Finally, it will be much easier to clear out destroyed but still standing Granvirs.
- Fixed multiplayer desync caused by selecting the HC2 Pistol in resistance support.
- Fixed the autosave not clearing when returning to the main menu after a loss.
- Fixed resistance support not triggering when continuing a run.
[ 2025-05-23 04:39:04 CET ] [Original Post]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 650
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: NVIDIA GeForce 970
- Storage: 2 GB available space
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