
Dr. Odin, an octopus scientist, has teamed up with his Dolphin colleague to put a stop to underwater skeletons’ reign of terror!
In this action Tower Defense game, you fend off hoards of skeletons by strategically placing sea creature turrets. Beware that as your line of defense falls, this quickly turns into a game of survival where you dodge around for dear life!

Features
- Unlock Turrets: Your arsenal is filled with mechanized sea lives! Those cool inventions (such as Pistol Shrimp, Navy Seal, and Death Ray) will handle the fight. You’ll discover new turret types one after another - Figure out how best to utilize each of ‘em!
- Skeleton Enemies: Did you know that most humans who ever lived are dead? Tons of skeletons end up in the ocean, and are terrorizing local ecosystems. Fight sword-swinging pirates, poison-wielding chemists, and even skeletal dragons… Those skeletons are sure to shake up your playstyle at every turn!

- Unique Biomes: As you adventure the seven seas, you’ll add more creatures into your turret collection, and face new and exciting dangers. Adapting to changing environments is key to survival: Don’t misstep into a toxic brine pool, or forget your light in the darkness of the deep sea.
- Turret Upgrades: Skeletons will sometimes drop a variety of Elixirs. Use them to boost turrets into different forms! Will you turn a turret into a frosty ice machine, a powerful mutant, or a shadowy stealth weapon?

- Boss Fights: Special levels featuring larger-than-life boss enemies with formidable abilities!
- Awesome Upbeat Soundtrack: Seriously, the composers are amazing
- Mostly created by one person, while doing college
- a message from Dr. Finn the Dolphin (who really needs your help because he’s too lazy to do the work himself)
Welcome to the first content update for OO! \n\n
Romanian Localization
OO has been translated into Romanian by Silviu Offtopic - The creator of PvZ Romania ! \n\nI gave Silviu a lot of creative liberty with the translations, so this Romanian localization is a heck of an expansion to the OO lore ;) \n(Yes, whatever Silviu wrote is to be considered canon)
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New Gadget - Frogfish
Tired of always bringing a collector to every battle? Wanna free up that 6th turret slot for something else? \nWell, good news: Frogfish is here to end Pleco\'s career for good!\n\nFrogfish is both a collector AND a pearl producer!\nWhat\'s more? He is a free gadget that does not occupy any space in your deck! \n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44356379/79b7c01e947f51cbde8aa4b693963371499187fb.png\"][/img]
Frogfish uses his tongue to collect pickups across a massive area, as long as he has direct line of sight.
If you manage to dodge his tongue so that the pearls get reeled back into Frogfish\'s mouth, Frogfish will duplicate some of those pearls!
(Producing about 33% of the added values between 4 of the pearls - Give Frogfish large pearls to make more profit!)
Frogfish unlocks after Level 2-4 inside Toxic Wasteland - Try him out now!
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New Achievements
I just added 7 new achievements to the game! \n(They\'re mostly gadget-related)\n\nIf you encounter any bugs while playing, please report them to me on Discord ! \n\n-------------------------------------------------------------------\n\n
Balance Changes
Hammer Shark no longer spawns large pearls
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This is to reduce the synergy between the already OP Hammer Shark and Frogfish, so that Hammer Shark is not an easy guarantee of Frogfish\'s max yield.
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Bug Fixes
Fixed a glitch where Shooting Star does not provide light inside Graveyard, until the simulation begins
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Reported by Eevee
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Fixed a glitch where if Odin dies inside the Graveyard without having started a combat simulation, the \"return to menu\" button would not work
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Reported by IdiotWithATophat
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Fixed a glitch where Pleco-llector collects the farthest pearl instead of the closest, when multiple pearls are inside Clams
[/*]Fixed a glitch where Hollow Death Ray\'s charge only increases by one increment when multiple turrets got knocked-out at the same time
[/*]Fixed a glitch in Level 3-10 where during the intermission dialogues, Dr. Finn\'s vocal SFX does not play, while Dr. Finn\'s camera also does not pan
[/*]Fixed a glitch in Level 3-10 where Leviathan\'s first battery depletion occurs prematurely
[/*]Fixed a glitch where completing Level 3-10 would erroneously give the map a notification dot
[/*]Fixed a glitch where if a battery is given to Leviathan while it is knocked-out, Leviathan maintains its \"disabled\" black tint after waking up
[/*]Fixed a glitch where Leviathan does not get knocked-out, and can get stuck inside the graveyard
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Misc Changes
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\"Octopus Regeneration\" achievement can no longer be unlocked after level victory
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This is to prevent projectmoonbrainrot\'s strat of cheating this achievement by damaging Odin after a level has ended, then waiting for the full regen
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Adjusted Purple Turret Pod drop-rates
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There has been a lot of reports of people only getting Turret Clam pod drops, and few to no regular Clam pod drops, even though Turret Clams are supposed to be a rare drop. I myself have gotten 6 Turret Clams vs. only 1 regular Clam in my graveyard. Thing is, my RNG\'s logic seemed flawless. I opted to adjust the drop-rates - Extensive testings seem to prove a more \"normal\" distribution of purple turret drops now.
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Leviathan can no longer receive batteries that are at one-bar charge
[/*]The stun VFX now shows over Leviathan\'s head
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Minimum Setup
- OS: Ubuntu 18.04 or higher
- Processor: SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 or higher
- Storage: 2 GB available spaceAdditional Notes: Unity 2D - Has option to disable shaders
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