Imagine Me was originally released to Steam Early Access in March 2014. The development team worked closely with the Steam community to grow and shape the game into what it is today. The Imagine Me team includes all of the Early Access community members who devoted time and effort to the development of Imagine Me.
Hey everyone!!
Hope you are having a wonderful January!! We've absolutely loved the awesome feedback everyone is giving :) It really does make a difference, please keep it coming!!
The BIGGEST news is we've added a few animations. Please let us know what you think :)
There are a TON of tweaks and fixes:
- Pink spike cannon hitbox fixed
- Spike cannon shots should die/disappear now
- 2-6 Challenge Level pits now kill you - community submitted
- Purple Entrance now an Entrance not an Exit Script
- Shaddow Boxes (bouncy things) have better hitboxes - community submitted
- Nightmare Boss level tiles adjusted - community submitted
- Depths Boss not dying/completing fixed - community submitted
- Spring bounce height tweaked - community submitted
- Very slight reduction in Robbe's gravity when falling - PLEASE GIVE FEEDBACK - community submitted
- Controls Splash at end of every game removed - community submitted
You are all awesome!! Thank you so much for the reports!! Things we're working on next:
- Random Generation Improvements
- Story Delivery
- Next Memory Arch
We know we couldn't do this without you,
- Chris and Hollie
Hey everyone!!
Hope you are having a wonderful January!! We've absolutely loved the awesome feedback everyone is giving :) It really does make a difference, please keep it coming!!
The BIGGEST news is we've added a few animations. Please let us know what you think :)
There are a TON of tweaks and fixes:
- Pink spike cannon hitbox fixed
- Spike cannon shots should die/disappear now
- 2-6 Challenge Level pits now kill you - community submitted
- Purple Entrance now an Entrance not an Exit Script
- Shaddow Boxes (bouncy things) have better hitboxes - community submitted
- Nightmare Boss level tiles adjusted - community submitted
- Depths Boss not dying/completing fixed - community submitted
- Spring bounce height tweaked - community submitted
- Very slight reduction in Robbe's gravity when falling - PLEASE GIVE FEEDBACK - community submitted
- Controls Splash at end of every game removed - community submitted
You are all awesome!! Thank you so much for the reports!! Things we're working on next:
- Random Generation Improvements
- Story Delivery
- Next Memory Arch
We know we couldn't do this without you,
- Chris and Hollie
Minimum Setup
- OS: Ubuntu 12.04
- Processor: 2 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Intel HD 4000
- Storage: 200 MB available space
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