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I'm No Demonlord
NiaoWu Studio Developer
NiaoWu Studio Publisher
2025 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Get Ready for I'm No Demonlord at Steam's Eastern Game Fest!

Dear Adventurers, Our game [I'm No Demonlord ]will be participating in the Eastern Game Fest Sale 2025, from 10:00 AM (PT), April 23 to 10:00 AM (PT), May 2, 2025! If you love horde-slaying action, this is the place to be!
The Playtest version is now livecome give it a try! Wed love to hear your feedback. And if the game clicks with you, dont forget to add this game to your wishlist! In the game, you play as an adventurer possessed by the DemonLord, fighting through overwhelming waves of enemies and completing a series of challenging quests. But as the embodiment of evil, can he accept his new role? Save "kinds" or destroy "outsiders"? Good or evil? The choice is yours. Feel free to join the official Discord group: https://discord.gg/aSZfjZtUur to stay up to date with the latest news and updates!


[ 2025-04-23 17:38:09 CET ] [ Original post ]

I'm No Demonlord Steam Version 0.2.6 Update Announcement

1. Platform Support


Were excited to announce that the game is now fully supported on Steam Deck and macOS! Dive into the adventure on your favorite platform anytime, anywhere.

2. New Feature: Blessing System


Introducing the all-new Blessing System! Before entering Corrosion Challenges, players can now gain a corresponding Blessing Level. Based on your characters unique traits, use your Blessing Level to enhance attributes in advance and prepare for the battles ahead!

3. Experience Optimizations


- Cross-platform save data is now supported! - A new Screen Shake toggle has been added to the Settings menu. - Cursor style has been adjusted when using a controller for a smoother experience. 4. Combat Adjustments - The default system behavior of selecting talents at the end of the day has been changed. After the update, you can now switch back to immediate talent selection via the Settings menu. - The price growth for repeated item purchases has been reduced: from 150% 120%. - Battle time during the first four days has been slightly increased by 5 to 10 seconds. - Bosses will now flash red as a warning before casting major skills.
- Boss combo cooldown increased: from 4s 5s. - Boss HP bonus reduced: from 100% 50%. - All boss skills have been slightly nerfed for better balance. - Cheerer speed aura effect reduced: from 100% 50%.
- In high difficulty, daily HP recovery has been adjusted: no healing per day recover 30% HP per day. - Normal difficulty is now unlocked by default, and new players will start on Normal difficulty. - The "Cultivating Immortality" ability has been reworked: at the start of each day, gain +1 HP regeneration per second permanently. - New Challenge Stage Reward: You now get one additional talent selection opportunity after clearing challenge stages.

5.Bug Fixes


- Fixed the issue where non-Hell difficulty playthroughs would reset the Corrosion unlock status. - Fixed an issue where some computers would fail to load icons properly. - Fixed a bug where the character would randomly die under certain conditions. - Fixed an issue in Two-player mode where characters could not be revived properly. - Fixed an issue in Two-player mode where NPC tombstones could be moved.


[ 2025-04-19 09:58:11 CET ] [ Original post ]

I'm No Demonlord Steam Version 0.2.5 Update Announcement

New Features & Improvements 1Remove the in-battle time progress bar 2A new Wishlist guide button has been added to the exit game screen 3 Reduce the random offset range of the map Balance Adjustments 1Talent ability changes Force of Onset: Trigger chance adjusted from 10 -> 20 Having a Style: Trigger chance adjusted from 5 -> 10 Bullet Time: Bullet count adjusted from 5 -> 10 Kaleidoscope: Avoidance Rate adjusted from 5 -> 8 Just Me: Count adjusted from 6 -> 10 Bomberman: Speed adjusted from 5 -> 8 Timed Bomb: Count adjusted from 2 -> 5 Wild Magic: Damage adjusted from 5 -> 10 The Last Bullet: Trigger chance adjusted from [8, 16, 24, 32, 40] -> [5, 10, 15, 20, 25] Guaranteed Luck: Attack count adjusted from 4 -> 10 Only Play When Not Bleeding: Maximum cooldown reduction boost [15, 30, 45] -> [8, 16, 24, 32, 40] Mana Surge: Instantly refreshes all ability cooldowns-> Instantly resets weapon cooldowns Swift Blade: Speed adjusted from 5 -> 0 Time TravelTrigger chance adjusted from 10 -> 5 Knockback Focus12:Trigger chance adjusted from 100 -> 20 Crit Focus6: Triggered effect adjusted from 1 -> 0.5. 2Weapon Adjustments: dachi Damage adjusted from [1, 1.4, 1.8, 2.2, 2.6] -> [1, 1.5, 2, 2.5, 3] Size adjusted from [1, 1.1, 1.2, 1.3, 1.4] -> [1, 1.125, 1.25, 1.375, 1.5]
Small chakram Damage adjusted from [1, 1.3, 1.6, 1.9, 2.2] -> [1, 1.4, 1.8, 2.2, 2.6] CD time adjusted from[1.5, 1.5, 1.5, 1.5, 1.5] -> [1.3, 1.3, 1.3, 1.3, 1.3] Size adjusted from [1, 1.1, 1.2, 1.3, 1.4] -> [1, 1.125, 1.25, 1.375, 1.5] Knock back adjusted from [0.8, 0.8, 0.8, 0.8, 0.8] -> [0.7, 0.7, 0.7, 0.7, 0.7].
Holy Shield Damage adjusted from [0.5, 0.7, 0.9, 1.1, 1.3] -> [0.8, 1, 1.2, 1.4, 1.6]
Blood Blade Damage adjusted from [1, 1.4, 1.8, 2.2, 2.6] -> [1, 1.5, 2, 2.5, 3] CD time adjusted from [1.2, 1.1, 1.0, 0.9, 0.8] -> [0.6, 0.6, 0.6, 0.6, 0.6] Knock back adjusted from [0.3, 0.3, 0.3, 0.3, 0.3] -> [0.4, 0.4, 0.4, 0.4, 0.4].
Ice Spear Damage adjusted from [1.2, 1.65, 2.1, 2.55, 3] -> [1.2, 1.7, 2.2, 2.7, 3.2] CD time adjusted from [1.0, 0.9, 0.8, 0.7, 0.6] -> [0.6, 0.6, 0.6, 0.6, 0.6]
Summoning Staff Damage adjusted from [0.5, 0.6, 0.7, 0.8, 0.9] -> [0.8, 1.0, 1.2, 1.4, 1.6].
3Corrosion Difficulty Ajustments: Maximum allocatable count per corrosion adjusted from 5 -> 10 Enemy HP per Corrosion count adjusted from 20% -> 10% Enemy movement speed per corrosion count adjusted from 10% -> 5% Disable refresh for corresponding corrosion count adjusted from 3 -> 6


[ 2025-04-06 15:16:51 CET ] [ Original post ]

I'm No Demonlord Playtest Version 0.2.4 Update Announcement

Grettings, Demonlords! After a 6-day free playtest, were excited to roll out our first major update! Below are the details for Version 0.2.4. Keep the feedback coming, and enjoy the new challenges!

New Features & Improvements


1. Corrosion System Added - After clearing the highest difficulty, players can now customize corrosion levels to push your limits.
2. Revamped Text Description System - Streamlined lengthy descriptions and added subtext for exclusive keywords.
3. New Weapon: Ice Spear - The first ice-element melee weapon, offering crowd control and breakthrough capabilities.
4. Overhauled Demonlord Weapon: Blood Blade - Reworked from a bloodsucking weapon to a bleed-type weapon, rapidly stacking bleed effects on enemies.
5. Player Bug Report List - Added a dedicated feedback section on the main menu for international players.
6. Magic Sphere Visual Adjustments - Improved visibility in combat and reduced battlefield obstruction caused by the spheres.

Balance Adjustments


1. Enemy Speed Scaling - High-difficulty enemy speed now increases gradually. 2. "Caress of the Goddess of Pain" Mechanic - No longer triggers when player HP is below 15%. 3. Bullet Hell Build (BD) Tweaks - Splitting Power: Damage adjusted from [-10, -20, -30, -40, -50] [-12, -24, -36, -48, -60]. - Wave Power: Damage adjusted from [-10, -20, -30, -40, -50] [-12, -24, -36, -48, -60]. - Rounding: Minimum damage adjusted from [5, 10, 15, 20, 25] [4, 7, 10, 13, 16]. - Tiny Bow: Bullet count adjusted from [1, 2, 2, 3, 3] [1, 2, 3, 4, 5]; attack waves adjusted from [1, 1, 2, 2, 3] [1, 1, 1, 1, 1]. 4. Level-Up Weight Adjustments - Increased weight for level-up refreshes, making progression smoother. 5. Build Tag Adjustments - Removed "Melee" and "Remote" tags from all extra bullet talents/abilities. - Added "Blast" tag to "Blood blast"-related talents/abilities.

Bug Fixes


1. Fixed abnormal coin gain from catching thieves in treasure rooms for certain builds. 2. Corrected display errors for tier 1/2 items in shops. 3. Fixed locked icon visibility after unlocking new difficulties. 4. Resolved UI overflow issues in build display panels. 5. Patched infinite loop crashes caused by specific mechanic interactions.


[ 2025-03-27 02:25:44 CET ] [ Original post ]

"I'm No Demonlord" Officially Launches Playtest Today

Hello, dear adventurers! Today, our game "I'm No Demonlord" officially launches its Playtest! We welcome all of you to actively participate and join our game community (Discord: https://discord.com/invite/kPJK7VvhRV). Please share your playtest experiences with us as soon as possible! - Discord: https://discord.com/invite/kPJK7VvhRV - YouTube: https://www.youtube.com/@NiaoWuStudio - X: https://x.com/NiaoWuStudio

Revelations of the Playtest Version:


1. Choose from 10 unique character classes!



2. Over 450 mechanisms, with thousands of possible build combinations!



3. More than 30 types of weapons/skills, with bullet patterns so dense they'll dazzle your eyes!



4. Four types of BOSS for you to challenge and defeat!



5. Five different difficulty levels await your challenge!



6. Cooperative play with a partner for double the fun!



What? You don't have a friend to play with? No worries! Come to our official Discord and find a partner! What? You say you're a bit socially anxious? No problem! Our game has a "Tagalong" NPC to keep you company! You can still enjoy "co-op" even when playing solo!


[ 2025-03-21 10:23:46 CET ] [ Original post ]

Get Ready for I'm No Demonlord at Steam's Lunar New Year Sale!

Hello gamers! I'm No Demonlord will soon be participating in Steam's Lunar New Year Sale! Come join the event and get an awesome gaming experience. If you are into rouge-like games like vampire survivors, please add I'm No Demonlord to your wishlist. Event Period: From 10:00, Jan. 26, 2025 to 10:00, Feb. 9, 2025 (PT)
I'm No Demonlord is a Roguelike game where every combination of mechanics creates a fantastic chemistry! In the game, the player will take on the role of an adventurer possessed by the Demonlord, destroying overwhelming enemies on his journey and ultimately completing a series of adventurous quests. Will you be able to accept the new identity as the demonlord? Will you be able to save your compatriots or destroy the other? Is it good or evil? It's just a matter of choice...


[ 2025-01-21 04:59:42 CET ] [ Original post ]

Don't miss the latest updates on [Discord / YouTube / X]!

Follow and add us—we’re waiting for you! Check out the community information on the right!

Once upon a time, a legendary archmage sacrificed himself to cast a magical seal on a supervillain, allowing the kingdom to prosper. But when the king began arresting commoners without reason, the vanished people were never seen again. One day, the seal weakened, the demon king escaped, and possessed the player's adventurer character. Can he accept his new identity? Uncover the king's plot? Save "kinds" or destroy "outsiders"? Good or evil? It's your choice...

Round up your friends for an adventure! The game currently supports both remote play and local co-op for two players. So, grab your buddy and join the adventure together! The mysterious plot awaits your discovery!

Over 1000 construction mechanics, endless combinations. Say no to pure numerical growth experiences!

Players freely combine factions, with mechanisms interacting to create wondrous chemical reactions, ensuring no two playthroughs are the same!

Players can freely choose route branches based on their own needs!

Treasure rooms, challenge rooms, and rare abilities await your discovery, making your build even more powerful!


MINIMAL SETUP
  • OS: Ubuntu 18.04 LTS or later; 64-bit system
  • Processor: x86-64 Architecture. 2GHz or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4400 or better
  • Storage: 1 GB available space

GAMEBILLET

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24.59$ (18%)
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GAMERSGATE

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MacGamestore

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