




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Fixed container slot (inventory / bags / etc) highlights not always disabling when the mouse leaves the slot.
Fixed reset distances not being respected on some mobs.
Fixed some exceptions involving grabbing the most recent chat input.
Fixed an issue that allowed some instant executions to work while swimming.
Fixed Deer Bulletin Task in Newhaven Valley to count all deer types.
Fixed an issue where players were not properly being removed from raid chats after leaving a raid.
Ibaxus:
Fixed some issues with potential failures on the completion of the Forged in Time quest.
Fixed some floating props.
Fixed terrain pixel error values. This was causing some visual shifting of the terrain while moving around.
Fixed some stuck spots.
Fixed target reticles not rendering on some buildings.
Fixed incorrect stats and damage values for some mobs. Wildfire Wolf in particular got a significant boost in HP.
Fixed some issues with Overprovision not triggering from some DOTs.
Fixed Daze VFX not appearing on certain abilities.
Fixed missing level requirement on Gate of Sages quest. For those of you who snuck in previous to level 50: congratulations!
Some minor UI performance optimizations.
Added "shift+r+s" as a keyboard shortcut on the login screen to reset the skybox.
Reduced kills required for Toad/Emberfly Grimstone Canyon Bulletin Board task to 8.
Login clarifications:
Changed "Steam Login" to just "Login".
Changed "Legacy Login" to "Legacy Account".
Legacy login screen wording now says it is for non-Steam purchases.
Ibaxus:
Shards of Creation no longer stack for loot rolls.
Adjusted VFX for NPC ability Blazing Light to display on all sides.
Adjusted VFX for Ibaxus sentry.
Adjusted Spider and Slagjack movement speeds.
The Gate of Sages quest no longer requires you to kill the three raid bosses in Grizzled Peaks. While this made sense on paper, it was not going to work out in the long run from the player's perspective. If your schedule did not align with the community raids then you would forever be locked out of Ibaxus unable to participate.
To remedy this, the quest now requires you to kill a new unique mob in Grizzled Peaks that will be up far more frequently. This mob has no loot because their sole purpose for existing is this quest. They are however, no slouch, so you will still want to bring friends.
Welcome to Embers Adrift, Drifter! You've escaped the war-torn lands of the south by choosing to take your chances in the dreaded Darklands. After a grueling journey that has left your body wounded and your mind and memories scattered you discover the Great Chasm and a single solitary rope-bridge spanning across it. You hear pleasant tones inviting you across the bridge and discover drifter's landing. Not everyone escapes the Darklands, only the strong. You discover the City of Newhaven and it's struggling inhabitants. After recovering with their help it is your turn to help them survive! Enter the lands north of the Old Wall, fight the Exiles who plot against your new home, discover old ruins and dungeons with untold treasures and fearsome monsters, and uncover the secrets of Ember - the source of powerful magic!
Embers Adrift is a unique fantasy PvE MMORPG with limited PvP in the arena. Whether you prefer solo play or group play there is something for everyone. Group-based content will bring you into the deepest, darkest corners of the world where the strongest monsters and loot can be found, while solo-content offers it's own dangers and rare loot. Fight to level 50 and discover the unique progression our end-game content offers. Embers Adrift focuses on community, challenging content, immersion, rich lore, campaign-like quests sometimes with various endings, and is built on design principles found in classic MMOs. We hope you enjoy your stay in Embers Adrift.
FEATURE LIST:
PvE experience in a unique fantasy setting with limited PvP
No cash shops, microtransactions, loot boxes, NFTs, or any in-game monetization
Optional Subscription
Active development team that communicates with the players
Lore rich world with mysteries to unravel throughout your journey
Compelling original soundtrack with unique tracks per region
Soundtrack includes several dynamic tracks that change depending on your state in the game
Strategic tab-target combat system with defensive and offensive targeting that shines in group play
Adventure content designed for solo players, small groups, and full 6-person groups for levels 1-50
24-player raid system
Unique GM-run in game events that award "bloops;" a special currency
Spend bloops to buy unique titles, emotes, and more in the City
3 Base roles branching into 9 Specializations at level 6 including crowd control
Unique "death" penalty mechanics (no exp loss)
Crafting system with 3 gathering roles, 6 crafting professions, and material-driven benefits
Imbue crafted items with the magic of Ember to bring them to a whole new level
Weapon and Armor augmentation system
Meaningful day and night cycles that affect the world and mob behavior
Useful light sources, including ground torches set by players as beacons
Static, dynamic, and rare campaign-like quests with different choices and different outcomes
Layered equipment system
Asymmetrical gearing (ex. 2 bracer slots, each with it's own visual. Wear one shoulder piece to achieve an asymmetrical look.)
Vast overland zones and dungeons, and non-linear underground dungeons with escape routes
Rare dynamic dungeon entrances with their own mob sets and rare mobs for solo and group play
Seasonal Changes
Unique AI and aggro system
Fast travel for easy access to groups
Editable character appearance at anytime via character select screen
Mysterious lore that unfolds as the game grows
Immersive environmental navigation
Unique fantasy magic system "Alchemy" (Ember use) that all players can utilize
Shared banks for all characters on an account and Personal Stashes for each character
[ 6442 ]
[ 2682 ]
[ 2305 ]