Welcome to Embers Adrift, Drifter! You've escaped the war-torn lands of the south by choosing to take your chances in the dreaded Darklands. After a grueling journey that has left your body wounded and your mind and memories scattered you discover the Great Chasm and a single solitary rope-bridge spanning across it. You hear pleasant tones inviting you across the bridge and discover drifter's landing. Not everyone escapes the Darklands, only the strong. You discover the City of Newhaven and it's struggling inhabitants. After recovering with their help it is your turn to help them survive! Enter the lands north of the Old Wall, fight the Exiles who plot against your new home, discover old ruins and dungeons with untold treasures and fearsome monsters, and uncover the secrets of Ember - the source of powerful magic!
Embers Adrift is a unique fantasy PvE MMORPG with limited PvP in the arena. Whether you prefer solo play or group play there is something for everyone. Group-based content will bring you into the deepest, darkest corners of the world where the strongest monsters and loot can be found, while solo-content offers it's own dangers and rare loot. Fight to level 50 and discover the unique progression our end-game content offers. Embers Adrift focuses on community, challenging content, immersion, rich lore, campaign-like quests sometimes with various endings, and is built on design principles found in classic MMOs. We hope you enjoy your stay in Embers Adrift.
FEATURE LIST:
PvE experience in a unique fantasy setting with limited PvP
No cash shops, microtransactions, loot boxes, NFTs, or any in-game monetization
Optional Subscription
Active development team that communicates with the players
Lore rich world with mysteries to unravel throughout your journey
Compelling original soundtrack with unique tracks per region
Soundtrack includes several dynamic tracks that change depending on your state in the game
Strategic tab-target combat system with defensive and offensive targeting that shines in group play
Adventure content designed for solo players, small groups, and full 6-person groups for levels 1-50
24-player raid system
Unique GM-run in game events that award "bloops;" a special currency
Spend bloops to buy unique titles, emotes, and more in the City
3 Base roles branching into 9 Specializations at level 6 including crowd control
Unique "death" penalty mechanics (no exp loss)
Crafting system with 3 gathering roles, 6 crafting professions, and material-driven benefits
Imbue crafted items with the magic of Ember to bring them to a whole new level
Weapon and Armor augmentation system
Meaningful day and night cycles that affect the world and mob behavior
Useful light sources, including ground torches set by players as beacons
Static, dynamic, and rare campaign-like quests with different choices and different outcomes
Layered equipment system
Asymmetrical gearing (ex. 2 bracer slots, each with it's own visual. Wear one shoulder piece to achieve an asymmetrical look.)
Vast overland zones and dungeons, and non-linear underground dungeons with escape routes
Rare dynamic dungeon entrances with their own mob sets and rare mobs for solo and group play
Seasonal Changes
Unique AI and aggro system
Fast travel for easy access to groups
Editable character appearance at anytime via character select screen
Mysterious lore that unfolds as the game grows
Immersive environmental navigation
Unique fantasy magic system "Alchemy" (Ember use) that all players can utilize
Shared banks for all characters on an account and Personal Stashes for each character
After hours of reimporting textures, compiling shaders, and working through errors we finally have Unity 6 clients ready for testing! Engine upgrades are always a pain in the neck and typically introduce random bugs; that is where you come in!
First you will need to switch Embers Adrift on steam to the "development" branch. This can be done by right clicking on Embers Adrift in your Steam library -> Properties -> Betas -> Beta Participation dropdown select "development".
Note that this will patch your game to the latest QA client - and in this particular case download is a decent size due to the engine upgrade (many files have changed). Once live and dev are on the same engine version then this difference will typically be much smaller. To swap back to live you follow the same procedure outlined above but select "None" in the betas dropdown.
Changes
This is primarily a technical update and requires testing of all gameplay elements to validate that everything works as it did previously. However, this upgrade provides us with a few new tools that we have started to experiment with.The first change we are testing is a revamp of the dynamic resolution options available in graphics settings. Previously, we offered a "Resolution Scale" slider (which was AMD's-FSR1), and DLSS for those with supported Nvidia cards. We are now able to offer the following three options:
- STP (Spatial-Temporal Post-Processing): this is Unity's platform agnostic frame-gen solution that works on Windows, MacOS, and Linux with any current hardware.
- FSR2 (AMD's FidelityFX Super Resolution 2): this is AMD's frame-gen solution that works on Windows and does NOT require an AMD graphics card.
- DLSS (Nvidia's Deep Learning Super Sampling): this is Nvidia's frame-gen solution that works on Windows with compatible Nvidia hardware.
We are considering enabling STP by default for new players to smooth things out and make a better first impression - but we need to hear from you all first! How does STP run on your machine? How does STP compare to FSR2 and DLSS? Do you think that we should enable STP by default for new players? Please join the discord and drop us a line in the #qa channel with your thoughts and experience!
In addition to the above changes Unity 6 should yield slightly better performance all around. There are some additional new tools in Unity 6 that we will be investigating in the coming weeks to improve performance further.
We have some fun content and features planned for this month so stay tuned for further updates! And no, it's not GP2 yet (although we are getting much closer!).
[i]NOTE that Unity 6 builds currently only exist for Windows & MacOS. Linux is running a little behind but hopefully will be ready soon.
[/i]
Minimum Setup
- OS: Ubuntu 20.04
- Processor: Intel Core i5 9300h or AMD Ryzen 7Memory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD RX 580 or higherNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Linux support is experimental and may encounter performance issues.
[ 6520 ]
[ 2504 ]
[ 4798 ]