COMBOLITE combines roguelike deckbuilders and autobattlers in a unique way.
Your goal is to hit the rock as hard as possible by making the perfect sequence of weapons.
What is a combo?
Combos are defined by a sequence of 3 directions and a reward for pulling them off.
Each weapon attacks in one of 8 directions, and you can execute a combo by placing them in your deck in the correct order.
Combos level up based on the amount of damage the 3 weapons performing the combo do.
The higher their level, the stronger and more useful they become!
EXPLOIT the buffs you get!
Combos make a certain category of weapons stronger, or provide an overall buff to the player, like increased shop luck. The best strategy is to go with the flow. Try to play to the strengths of your buffs as much as possible.
You can get these after every third fight, buying loot bags in the shop, opening treasure chests and completing objectives!
BREAK THE GAME!
I've seen millions of damage done, someone hit 13 BILLION damage in a single turn! You're encouraged to break this game, and with multiplicative buffs this isn't hard to do!
But you have to be quick! The target damage keeps increasing every turn. If you can't deal enough damage, well... you can guess what happens I suppose.
Features: (still W.I.P.)
X categories of weapons, with a total of X weapons
X collectable buffs
448 combos with X different special rewards
7 difficulty settings to make your runs even more interesting
- Somewhat of an optimization for projectiles. When you have more than 100 projectiles spawned in, then second slot projectiles will be simulated instead of actually spawned. This should greatly reduce lag and the cost of accuracy. I tried to match it reasonably closely, but it's not perfect.
- Projectile base damage and multiplier buffs now use bigint for calculations and UI.
- Made the "total buffs" section of weapon descriptions show scientific notation to avoid the text going outside of their backgrounds.
Migrated over to Godot version 4.5 dev 4. which should give a decent FPS boost on endgame savefiles. MIGHT BE UNSTABLE? BUT SO FAR IT'S FINE.
Minimum Setup
- OS: Any Steam-compatible Linux Distro
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan compatible GPU
- Storage: 500 MB available space
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