COMBOLITE combines roguelike deckbuilders and autobattlers in a unique way.
Your goal is to hit the rock as hard as possible by making the perfect sequence of weapons.
What is a combo?
Combos are defined by a sequence of 3 directions and a reward for pulling them off.
Each weapon attacks in one of 8 directions, and you can execute a combo by placing them in your deck in the correct order.
Combos level up based on the amount of damage the 3 weapons performing the combo do.
The higher their level, the stronger and more useful they become!
EXPLOIT the buffs you get!
Combos make a certain category of weapons stronger, or provide an overall buff to the player, like increased shop luck. The best strategy is to go with the flow. Try to play to the strengths of your buffs as much as possible.
You can get these after every third fight, buying loot bags in the shop, opening treasure chests and completing objectives!
BREAK THE GAME!
I've seen millions of damage done, someone hit 13 BILLION damage in a single turn! You're encouraged to break this game, and with multiplicative buffs this isn't hard to do!
But you have to be quick! The target damage keeps increasing every turn. If you can't deal enough damage, well... you can guess what happens I suppose.
Features: (still W.I.P.)
X categories of weapons, with a total of X weapons
X collectable buffs
448 combos with X different special rewards
7 difficulty settings to make your runs even more interesting
Hi, here's a cool little update that should improve stuff (hopefully!)
New Features
- Added a refresh objective item (Rare) to the shop.
Changes
- Minor graphical adjustments.
- Target damage of objectives now generate based on prior max damage number for each weapon category. This should make objectives generally more fair to complete, since they no longer rely on the fight target damage.
- Fight target damage ramps up much faster.
- Chance based events have a max chance and they are harder to reach.
Objectives now have two target weapon categories and give a buff to each, making them easier to complete.
The base price of Treasure Chests has been changed: $14 -> $12
The base price of Pickaxes has been changed: $13 -> $12
The skill "Pirate's Dream" has been buffed: 50% -> 75% chance.
Lucky Clover: luck events are now guaranteed.
Objectives give less money since they are way easier to complete now.
Common, Uncommon and Rare loot bags appear less frequently now.
The base price of all loot bags have been increased:
- Common: $5 -> $7
- Uncommon: $9 -> $11
- Rare: $11 -> $14
- Epic: $15 -> $17
- Legendary: $18 -> $20
Damage multiplier global buffs have been nerfed slightly (per rarity):
(+2.0x +2.5x +3.0x +4.0x +5.0x) -> (+2.0x +2.5x +3.0x +3.5x +4.0x)
Minimum Setup
- OS: Any Steam-compatible Linux Distro
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan compatible GPU
- Storage: 500 MB available space
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