Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.
Story
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?
Features
Incrementally gain and collect materials.
Combat horrific foes in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet god and gain strong boons.
Repeat, adapt, and survive. The depths need you, and you need it.
Whats new?
New tiered pixel art Knight cursors - Thanks to Monster Lover in the discord for making them!
[list]Copper from 0 75
[/*]Silver from 75 150
[/*]Gold from 150 infinite
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Combat
Added an exit combat button on the boons picking page, this way if you forgot to set the auto-exit, you may exit at the boon picking stage.
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Changes
Familiars
Familiars prices have been a little on the lower side, letting you get super powerful familiars early letting you move a lot faster than you should be able to, Im increasing prices of some of them, to hopefully make it more like they were supposed to be at the start. The original intent was to have each familiar worth it/affordable at each 100 floor. Let me know how they feel now, if theyre now underpowered for what they cost, could boost some stats later on.
Skeleton
Cost: 25k 10M
Spider
Cost: 500k 500M
Stingbat
Cost: 5M 1.25B
Amalgam
Cost: 15M 10B
Dwarf
Cost: 50M 50B
Cyclops
Cost: 100M 250B
Mummy
Cost: 200M 500B
Skeleton Leader
Cost: 500M 750B
Undead Rogue
Cost: 5B 1T
Materials
Changed added percentage chance of spawning a sparkle from +0.1% on click to +0.05% to make it appear a little bit less often, but its still very common.
[/*]Made the New material is unlockable move a bit to be more noticeable
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Misc
Combats door icon now has a handle to be a little bit more clear about what it is.
[/*]Changed the backrooms door to be grey instead of the same color as the background, should help it make it more visible.
[/*]Changed verbiage in prestige buttons from Commit to rebirth to Spend Hemalith to hopefully help clarify how the spending system works, as people have been having a hard time figuring it out.
[/*]Attack speed labels are now correctly rounded instead of showing long numbers.
[/*]Pick your boon buttons percentages are not correctly rounded instead of getting crazy long.
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Bug Fixes
Material sparkle now only appears over the map hover section.
[/*]Enemy manual hit / weak spot now only appears over the map hover section.
[/*]Fixed combat restarting even if youre picking boon after exiting pause menu
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Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 200 MB available space
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