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Work is coming along nicely on the new Ironseed sequel - "Ironseed 2 : Consensus"! Here's a teaser of the main menu. Give me another week or two to get a trailer out and set up the Steam Store page.
[img src="https://clan.cloudflare.steamstatic.com/images/38680242/d527837ae00f77578231d74dcd867822a2e3f79d.png"][/img]
The Story So Far
Its the 38th century. Earth is legend, long lost to time. Humanity now clings to survival on terraformed Mars a world ruled by the Pentateuch, five cyber-priests who crushed dissent and built a brutal technocracy.
But rebellion sparked in the shadows.
The Ironseed Movement, a group of exiles, created a virus to dismantle the planetary AI systems and escaped aboard a stolen prototype starship. Their plan: vanish into deep space and wait for the technocracy to collapse. They were never heard from again.
Now, the story continues
You awaken alone, drifting in a crippled ship. The systems are offline. Weapons: gone. Memory: fragmented. The crew? Scattered you are jettisoned into deep space under unknown circumstances.
This wasnt the original ship. Its a backup, a failsafe secretly loaded with your crews preserved minds in illegal containment vessels, and launched in parallel. A second chance... but barely.
You are the captain. Your first task: recover your crew.
Only together can you rebuild the ship, uncover the truth, and determine what comes next. Theres no clear destination. No home to return to. Just a fragile hope that somewhere out there, life can begin again.
Ironseed: Consensus is a sci-fi RPG of survival, exploration, and rebuilding in the aftermath of escape. Travel procedurally generated star systems, retrieve your lost crew, and forge a new path forward through debate, disagreement, and ultimately, consensus.
Survival is only the beginning.
* Fix MacOS builds * Bug in planet terrain not using all variants for water planets * Some mispellings fixed in help and logs
* Rebuilt application using Unity 6 * Added linux build * Fixed auroras rendering in wrong layer sometimes * Fixed Next/Previous buttons in local system display * Fixed lights in main scene and local system interfering with each other * Fix selection box texture alpha channel
* Reduce chance of probe being destroyed * Fix initialization of CargoMax for some ship types * Clear invalid alien contact information from save game file on load * Fix issues with non-US regions affecting loading of game data * Fix Sector Map coordinates not using current region settings (and not working at all with wrong dot/comma)
1.2.3 ===== * Fix date calculation causing years not to increase * Fix Ermigen homeworld event problem preventing contact at Mytuk 1.2.2 ===== * Alien Comm doesn't exit immediately when alien decides to attack * Fix a bunch of alien ID issues causing homeworlds to not properly spawn the correct aliens (left-over bug when refactoring the alien ID issues in 1.1.6)
v1.2.1 ===== * Rebuilt the asset bundle for the Mac version which will fix the shader problems (pink textures). * Fixed the occasional problem with a missing planet detail texture. Some planets might shift to a different detail texture.
1.2.0 ===== * show shield protection in Select Item Dialog * fix typos * adjust probe/anomaly distance from planet * added elements to Stars * fixed shield levels going back to 68 on Shields Display * added Next/Previous buttons on System Info Display
1.1.9
=====
* new Help & Info Dialog
* screen help pages
* F1 key to open help dialog
* add detailed tooltips
* tooltip mode setting
* fix ship hull damage when upgrading ship hull
* fix hitting keys while save dialog is up in New Game
* fix hitting keys while dialogs are popped up
* remove penalty for reducing stats in PsyEval
* in Creation show a notification instead of a ShowCrewDialog
* Unknown Materials and Components show "Identify" message for Disassembly in Creation
* hide tooltop dialog when switching screens
1.1.8
=====
* Tweaks to bot production rates
* Conversation keyword drop list on Easy difficulty
Highly recommended to go to the Medical cubeface and Options and turn on Easy difficulty. This will display a droplist of possible keywords. Knowing all keywords is a bit of a spoiler but the greater concern is new players missing the story not knowing what to ask about. If you just care about the story, Easy mode is the way to go. Keywords will be adjusted based on various events.
1.1.7 ===== * Low Res (Classic) aka, Extra Chunky Mode, and High Res (xBRZ), aka Smooth Mode, option in Options Display, defaults to off (Smooth/xBRZ) * Fix solar system regenerating when returning to bridge every single time * Fix Approach Planet flag not resetting properly causing constant camera movement returning to bridge * Fix gaseous planets anomalies not showing high enough above the surface * Adjust shield power usage (it was 8x higher in non-Combat) * Adjust overall shield power usage (it was 10x higher than expected and making shields worthless)
1.1.6 ===== * More fixes to end of combat dialog.. fixed for real this time! * Convert all old graphics with xBRZ filters (should look a lot better now) * Fix alien conversations for planets IDs over 1000
1.1.5 ===== * Fix end of combat dialog * Add missing material for one of the asteroids * Fix max crew member level * Fix achievements not unlocking for max log and systems visited * Fix Unity Player resolution problem causing low res rendering The Ironseed Soundtrack has also been released.
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