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GrimKeep
Resolution Games Developer
Resolution Games Publisher
1970-01-01 Release
Game News Posts: 1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
DEVLOG #01

Hi and welcome to the first ever GrimKeep Devlog!


Its been wondrous seeing the first reactions to this game of Dice and Darkness that were making. The biggest question has been Whats a dice-builder?, which well try to answer here. But first, a brief introduction and backstory!

The Idea


At Resolution, we have an event called Gameplay Shares where anyone is welcome to pitch an idea or talk about something they are passionate about. In one of these events we presented the idea of a dice game with simple Yatch combos at its core with collectible items that are influenced by those dice combos. The idea resonated with a lot of us, and a few weeks later, we started on a prototype, and the idea just keeps growing stronger in our minds!

The Team


The GrimKeep, team consists of only two people! But also not really. At Resolution we have an extensive team of specialists that can be called into teams as needed. Besides the core team of Henrik and David, a bunch of others will make appearances during the development.

So who are we then?


Hi, we're Henrik Pettersson and David Filipe!
Henrik, Resolution's Studio Art Director, has been a full-time game developer since 1999, and is a bit of a jack-of-all-trades, with roots in visual arts. David is an indie game aficionado, a regular game jammer and a game programmer with vast experience with all kinds of platforms.

The heck is a Dice-Builder?!


Just as a deck-builder, a dice-builder is a game where you manage a set of cards to optimize the power you get out of it, itd make sense to assume that a dice-builder is about managing a set of dice to the same end. In our case that is a half-truth probably. While you could imagine a game where all the little special rules are on the dice, thats not really what were doing. Dice arent natural holders of rule texts in the same way cards are. So weve opted for a normal set of six-sided dice for the start of the game, and what you primarily manage are Items that react to the dice results, but there will be some choices to make with the dice as well over the course of a game.
If youre already familiar with deck-builders and rogue-likes, a lot of GrimKeep will be known to you. Were putting dice-rolling at the center of it, and going all in.
This is actually one of the things were most curious about; how will it feel to take an approachable puzzle game core, and apply it to a proper nerdy theme that takes itself way too seriously?! Another strength is that the game can start simple, as everyone knows yatzy/poker combinations, and over time, the game grows in complexity and depth.
Testing out our early prototype on Steam Deck! We aim to make GrimKeep enjoyable for everyone, whether they have just 10 minutes during their commute or want to immerse themselves for hundreds of hours. GrimKeep should be fun for both of these.

Stick around, and well find out!



[ 2025-04-24 16:58:00 CET ] [ Original post ]

In a world of fairy tales turned nightmares, GrimKeep is a roguelite dice-builder that challenges you to master both luck and strategy.

Collect powerful relics, forge unstoppable synergies, and battle through a city consumed by darkness.

The city is lost. From the castle at its center an evil spreads, changing everyone into wretched parodies of life. Desolate streets infested with monsters, perpetually dark skies threaten to spread across the land.

Be the hero, reach the GrimKeep and end the source of evil; the Princess.

Set in a grimdark fantasy world inspired by fairy tales and Lovecraftian horrors, GrimKeep is a dice-builder strategy game where items, synergies, and skill determine your survival.

Every run, you'll gather powerful items, creating devastating combos that turn the tide of battle.

It might take many attempts, but each will unlock new playable characters, items and encounters, leading to stronger builds, better strategies, and higher stakes.

  • Build devastating synergies and dice combinations to overcome monstrous foes.

  • Multiple playable characters with unique abilities.

  • New encounters and challenges with each run.

  • Different experiences every time!

Master the dice. Adapt your strategy. Break the curse.

GrimKeep is built by a small, passionate team at Resolution Games.
We love what we’re making and want to share the journey with you, tweaking, improving, and shaping the game together.

Join us as we bring this dark fantasy world to life!

Your choices. Your fate. Your GrimKeep.


MINIMAL SETUP
  • OS: TBD
  • Processor: TBDMemory: TBD MB RAM
  • Memory: TBD MB RAM
  • Graphics: TBD

GAMEBILLET

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MacGamestore

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