Sheva
Goldtusks Developer
Goldtusks Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Patch 0.0.3.5 Shop Overhaul & Remote ConfigPatch Notes Version 0.0.3.5
Game Data
Weve implemented a remote data system!
Sheva can now receive balance updates and content tweaks without needing a full new build.
- When you launch the game, it will automatically check for a new config file.
- You can still play offline with no issuesyou just wont get the latest changes until youre back online.
Shop Overhaul
Weve expanded and restructured the shop to give players more optionsand better onesas they progress.
- Cards: 3 5
- Powers: 3 4
- Talismans: 2 new ones added
- Healing Options Updated:
- Heal: Restores current HP
- Max HP: Increases max HP and restores current HP
- Guaranteed rarities now scale with your progress (i.e. more chakras cleared = more powerful rewards)
Cards & Talismans
Removed and conditions from all cards and talismans
- This helps simplify effects and results in cleaner tooltips for everyone (devs and players alike).
UI & Tooltip Updates
- Tooltips now show rarity for cards and items
- Chakra tooltips now include reward types to help you plan your path
- Updated regular enemy tooltips to better explain skipping mechanics
- General polish to keep things more thematic and more informative
AI Improvements
Smoothed out boss/enemy behavior so they dont just stand around or go hyper-aggressive with every card
Bug Fixes
- Steam Achievements are now working!!
- Fixed a bug where you could queue actions while animations were still playing
- Fixed tooltip cutoff issues on certain screen resolutions
- Fixed a bug where animations continued playing when alt-tabbing
- Fixed the Kindred Knot talisman so it now works only once per fight
(The Healer was getting way too comfy with his job)
[ 2025-04-17 20:48:50 CET ] [ Original post ] New BuildVersion 0.0.3.0 Patch Notes:
Tutorial:
- Updated the tutorial with some (hopefully) better texts
- Added a pop-up that explains Chakras can be unlocked in any order
- Added a notification icon when the player earns new items
Opponents:
- All opponents had their attacks updated with effects that better match their chakra
- Removed some low rarity cards from higher level enemies
- Bosses now have talismans equipped
Overall enemies should provide more of a challenge
Cards:
Guard:
- Reduced the amount of Guard cards have based on their rarity and increased their damage
- Common -50%
- Rare -30%
- Epic 25%
- Legendary 30%
- Increased the base damage of all cards with Guard effects by 10%
Conditions:
Some card conditions that are harder to accomplish now provide a bigger bonus to their cards effect
Shop:
- The remove card option is now free to use each time player reaches a shop
- Players can remove a second card by spending currency
Bug Fixes:
- The Unravel card now removes the correct amount of cards when its activated
- Fixed the Stun' effect not locking the Block action
- The skill icon is now disabled after using it during a turn, indicating its been used
- Fixed Cloud Saves not syncing between platforms
- The notification on the collection button now correctly disappears
- Purchasing the Max HP upgrade in the shop now correctly adjusts current HP as well
- Sheva will no launch in full screen (and added a windowed option in settings)
Next Up:
- Were planning a rework of the shop that should affect which items/upgrades are available
- AI improvements!
[ 2025-04-09 20:28:08 CET ] [ Original post ] Master the Chakras. Master Yourself.
Sheva is a roguelike deck-building fighting game where every battle is a test of strategy and adaptability. Engage in turn-based combat with a unique twist—both fighters act simultaneously, forcing you to anticipate your opponent’s moves and plan accordingly.
Choose your path, challenge powerful chakra guardians, and refine your tactics in intense 1v1 duels where every decision shapes your journey.
Key Features:
Simultaneous Turn-Based Combat – Think ahead and predict your opponent. Both fighters act at the same time, making every choice a test of strategy.
Seven Distinct Chakras – Each run begins with a choice: which chakra will you unlock first? The order you choose matters, as difficulty increases and rewards improve with each battle. No two runs are the same.
Strategic 1v1 Battles – Enemies fight just like you do, using cards that can attack, defend, or disrupt. Each chakra’s opponents behave differently, forcing you to adapt and outmaneuver them.
Dynamic Card Effects – Cards don’t just deal damage. Their effects can strengthen your attacks, weaken your opponent, or completely shift the flow of battle. The right combination is key to victory.
A Journey of Growth – After every boss battle, meditate to refine your deck, unlock new abilities, and prepare for greater challenges ahead.
One Life. One Run. – As a roguelike, every run is a fresh challenge. Defeat means restarting, but each attempt brings new knowledge and new opportunities.
Build Your Playstyle – Choose from different skills at the start of each run, adding another layer of strategy to your journey. Your choices define your path.
The Path to Mastery Awaits
Only those who can balance offense, defense, and foresight will conquer the chakras. Are you ready to face the challenge?
MINIMAL SETUP- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 2 GB available space
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